Luigi Ka-master
Smash Lord
Alright, soo...I went to a Brawl tourney a couple days ago...so I thought I'd share what I thought of Luigi so far.
I guess I'll start off with his ground game...
I'll begin with the obvious, and say anyone who actually used wavedash proficiently with Luigi is gonna have to find alternate methods for any kind of long-distance approaching.
Here's one thing I did like about his movement though. He's faster, and doesn't slide as much. He also has much more aerial mobility and momentum, which makes me happy lol.
His f-tilt is still alright. Definately takes a hard hit due to no WD of course lol. It might come out slightly slower, too. But that also might just be my unaccustomed-ness to the game's speed in general.
His D-smash is still good from what I've seen, probably gonna have to start combos with it at much lower percents though, if anything. Unfortunately I really didn't get to use it much because I was too busy trying to use the C-stick in convential melee methods to do it, which resulted in a lot of ******** down-tilts lol. (D-tilt is still really bad lol)
His up-smash is good. I believe it's quite a bit better than his old one. But it's probably gonna be pretty hard to land consistently for KOs, because it's about as fast as his old one, and without WD it'll be a bit harder to trick people with.
I didn't use f-smash at all because of how much I didn't like it in Melee lol, but eh, ROFL says it's good so yeah.
Up-tilt...looked like it might be able to get some combo set ups, but it looks like it has some more knockback too, so yeah, basically really low percent combos onry.
Tornado seems pretty good. Didn't use it too much 'cuz I don't think it really combos into anything anymore lol, and you don't have to charge it anymore. But yeah, good for movement for sure.
Umm...up-B is freaking good lol. Though I haven't used it in the air yet. If it's near as strong as his ground version, then it'll definately be like one of Luigi's best methods for KOing and adding an extra 35% or what ever.
As for aerials..
Luigi's d-air seems to have taken a slight nerf if I'm not mistaken. It doesn't really have quite the knock-back it used to. But that also means it could be better for stringing aerial combos together, especially with how much Luigi's aerial mobility has increased. One thing you might want to take note of though, is for some strange and bizarre reason, you're forced to fast-fall the d-air after the peak of your jump. I really can't see any advantages to this change, seeing as how it only limits control of aerial movement, but hey I guess something might be possible...but probably not lol.
Forward-air seems about the same as melee, possibly a little less knock-back on it too. So basically it may seem Luigi's two main KO moves may become more combo-oriented moves this time around.
Didn't use up-air too much. Hear it's generally the same though. (Bad lol...)
His back-air is really good lol. I can definately see some potential with that thing.
Neutral-air is **** as ever, and definately one of Luigi's only for-sure combo set-ups.
Hmm...
ROFL already explained recovery, not much else to elaborate on there.
Being able to get back to the stage from so far away will probably open up a lot more ledgegaurding oppurtunities though, which is really cool lol.
One last thing I did notice at like the very last second of the tournament was crawling in general lol. I totally forgot it was in the game up until that point. It was a lot better than I thought it'd be. It's basically exactly like walking except you're low-down. Which is good for Luigi lol. I can definately see some great uses in general for it.
I guess I'll start off with his ground game...
I'll begin with the obvious, and say anyone who actually used wavedash proficiently with Luigi is gonna have to find alternate methods for any kind of long-distance approaching.
Here's one thing I did like about his movement though. He's faster, and doesn't slide as much. He also has much more aerial mobility and momentum, which makes me happy lol.
His f-tilt is still alright. Definately takes a hard hit due to no WD of course lol. It might come out slightly slower, too. But that also might just be my unaccustomed-ness to the game's speed in general.
His D-smash is still good from what I've seen, probably gonna have to start combos with it at much lower percents though, if anything. Unfortunately I really didn't get to use it much because I was too busy trying to use the C-stick in convential melee methods to do it, which resulted in a lot of ******** down-tilts lol. (D-tilt is still really bad lol)
His up-smash is good. I believe it's quite a bit better than his old one. But it's probably gonna be pretty hard to land consistently for KOs, because it's about as fast as his old one, and without WD it'll be a bit harder to trick people with.
I didn't use f-smash at all because of how much I didn't like it in Melee lol, but eh, ROFL says it's good so yeah.
Up-tilt...looked like it might be able to get some combo set ups, but it looks like it has some more knockback too, so yeah, basically really low percent combos onry.
Tornado seems pretty good. Didn't use it too much 'cuz I don't think it really combos into anything anymore lol, and you don't have to charge it anymore. But yeah, good for movement for sure.
Umm...up-B is freaking good lol. Though I haven't used it in the air yet. If it's near as strong as his ground version, then it'll definately be like one of Luigi's best methods for KOing and adding an extra 35% or what ever.
As for aerials..
Luigi's d-air seems to have taken a slight nerf if I'm not mistaken. It doesn't really have quite the knock-back it used to. But that also means it could be better for stringing aerial combos together, especially with how much Luigi's aerial mobility has increased. One thing you might want to take note of though, is for some strange and bizarre reason, you're forced to fast-fall the d-air after the peak of your jump. I really can't see any advantages to this change, seeing as how it only limits control of aerial movement, but hey I guess something might be possible...but probably not lol.
Forward-air seems about the same as melee, possibly a little less knock-back on it too. So basically it may seem Luigi's two main KO moves may become more combo-oriented moves this time around.
Didn't use up-air too much. Hear it's generally the same though. (Bad lol...)
His back-air is really good lol. I can definately see some potential with that thing.
Neutral-air is **** as ever, and definately one of Luigi's only for-sure combo set-ups.
Hmm...
ROFL already explained recovery, not much else to elaborate on there.
Being able to get back to the stage from so far away will probably open up a lot more ledgegaurding oppurtunities though, which is really cool lol.
One last thing I did notice at like the very last second of the tournament was crawling in general lol. I totally forgot it was in the game up until that point. It was a lot better than I thought it'd be. It's basically exactly like walking except you're low-down. Which is good for Luigi lol. I can definately see some great uses in general for it.