pants the terrible
Smash Cadet
ok, this doesn't specifically say anything about your choice of playable characters, but when on for glory, there is a bigger opponent that changes the flow of gameplay that people don't usually mention in these ranking discussions; input lag.
online, you have to preemptively press your buttons in order to beat the lag and cause your player to attack before your opponent can input defensive measures, and this is a major issue in smash 4. while the lag generally isn't that bad and they slow everything to compensate, there is still ping differentials between every single person involved, and it can get really messy for good players dealing with players that use characters that abuse this lag to do large amounts of damage that are almost unavoidable unless you do everything a half second before it occours on screen.
tl;dr lag changes the game
without further ado...
10. Roy (yes... fire emblem roy. not bowser jr. roy. asshats.): he has been firing up the tierlists everywhere, being more powerful than any other swordsman by leaps and bounds. his attacks have amazing staying power, its hard to dodge his general barrage unless you are a dancer like ZSS. he's simply frustrating to lose to because he is so robust and not all that predictable in capable hands.
9. little mac: i never know if i have no hope or will be getting an easy throw win. he can be the worst player and the best player. it all depends, but what he gets is the 1HKO. online, he can steal so many kills without the other playerhaving any chance to dodge it or deflate his power meter. his on-floor tactics are just as cruel when they are used right. i'm not saying he's great or terrible, but he is devicive and can get really cheap wins.
8. pit: he's very erratic and can abuse his reach and powerful side b strikes with lag without losing much defense in doing so. he's rude with side b spam and will usually get solid hits with his arrows. he does damage easily with good players, and its hard to counter his air attacks, especially with lag.
7. villager: not that the villager is broken in any way, and yes, i acknowledge he's fun to play as, but when he's being fed forethought inputs on a lag-based internet, he can get away with more than he normally should. you are required to expect which one of his very projectile moveset he is going to do every time or else you take damage. you just have to get used to fighting villager before you start killing them.
6. pikachu: PIKKAAAA!!!! *zooms back and forth across the battlefield* *spins in the air* KACHUUUU!!! KACHUUU!!! the classic spamming hell of pika bolts, thunderbolts, and quick attacks. lag makes it infuriating to deal with. the little rat is damned good here, and is in fact a jerk to anyone not ready for predicting the future.
5. rosalina: i love fighting rosalina. rosy is what i call her. she's an amazing fight with yoshi, and i commend anyone who... wait.... are you just jumping and using your up and down a over and over again? what??? oh god staaahhhhppppp! *dies*
i hope that clarifies something. using her well and spamming her best maneuvers over and over online with the benefit of lasting past your dodges makes her a tough internet hoe. a damned good one sometimes.
4. samus: while i love fighting zero suit samus, samus is so repetitive. so horribly classic. so good under the right hands, and so laughably bad in the wrong hands that you feel like you don't know how to approach the fight. it makes the flow of battle revolve around them every time, and they abuse that well. samus has a hell of a projectile and shielded A attacks that are greatly benefitted by the lag time, and there isn't much to do when they know how to abuse it.
3. bowser: i main bowser. i know how insufferable it is to be taken to the pit 2-1 making it 1-0 and forcing the game. i try to avoid doing this, but other people will grab you and slam you to hell if you give bowser an inch. bowser will take every mile he can in a fight, and trying to avoid a grab death is always tough.
2. metaknight: his up B under air combo is horribly hard to dodge under lag. the opponent generally does a combo in a rhythm, so maybe you can time it out after the first strike set, but most of the time, he scores easy kill hits with this input, and it can instantly lose you a seemingly leading game. he's harsh even after his brawl to 4 transitional debuff.
1. ganondorf: side b. grabs you. splodes you. low kicks you before you can grab the ground and avoid the low kick because lag forces you to see the event before you can reasonably react as if you were playing locally without lag, forcing 40% in 1 strike set with smash fling. this is 1 grab doing 40%, and at 80% any smash from ganon kills you. he's frustrating for newer players or a beacon of spamdom that elite spam agents gather around in order to use his side b over and over and getting free low kicks every time. not only that, but his side b in the air will insta-kill you and give him the win. no matter what. its pretty horrifying.
online, you have to preemptively press your buttons in order to beat the lag and cause your player to attack before your opponent can input defensive measures, and this is a major issue in smash 4. while the lag generally isn't that bad and they slow everything to compensate, there is still ping differentials between every single person involved, and it can get really messy for good players dealing with players that use characters that abuse this lag to do large amounts of damage that are almost unavoidable unless you do everything a half second before it occours on screen.
tl;dr lag changes the game
without further ado...
10. Roy (yes... fire emblem roy. not bowser jr. roy. asshats.): he has been firing up the tierlists everywhere, being more powerful than any other swordsman by leaps and bounds. his attacks have amazing staying power, its hard to dodge his general barrage unless you are a dancer like ZSS. he's simply frustrating to lose to because he is so robust and not all that predictable in capable hands.
9. little mac: i never know if i have no hope or will be getting an easy throw win. he can be the worst player and the best player. it all depends, but what he gets is the 1HKO. online, he can steal so many kills without the other playerhaving any chance to dodge it or deflate his power meter. his on-floor tactics are just as cruel when they are used right. i'm not saying he's great or terrible, but he is devicive and can get really cheap wins.
8. pit: he's very erratic and can abuse his reach and powerful side b strikes with lag without losing much defense in doing so. he's rude with side b spam and will usually get solid hits with his arrows. he does damage easily with good players, and its hard to counter his air attacks, especially with lag.
7. villager: not that the villager is broken in any way, and yes, i acknowledge he's fun to play as, but when he's being fed forethought inputs on a lag-based internet, he can get away with more than he normally should. you are required to expect which one of his very projectile moveset he is going to do every time or else you take damage. you just have to get used to fighting villager before you start killing them.
6. pikachu: PIKKAAAA!!!! *zooms back and forth across the battlefield* *spins in the air* KACHUUUU!!! KACHUUU!!! the classic spamming hell of pika bolts, thunderbolts, and quick attacks. lag makes it infuriating to deal with. the little rat is damned good here, and is in fact a jerk to anyone not ready for predicting the future.
5. rosalina: i love fighting rosalina. rosy is what i call her. she's an amazing fight with yoshi, and i commend anyone who... wait.... are you just jumping and using your up and down a over and over again? what??? oh god staaahhhhppppp! *dies*
i hope that clarifies something. using her well and spamming her best maneuvers over and over online with the benefit of lasting past your dodges makes her a tough internet hoe. a damned good one sometimes.
4. samus: while i love fighting zero suit samus, samus is so repetitive. so horribly classic. so good under the right hands, and so laughably bad in the wrong hands that you feel like you don't know how to approach the fight. it makes the flow of battle revolve around them every time, and they abuse that well. samus has a hell of a projectile and shielded A attacks that are greatly benefitted by the lag time, and there isn't much to do when they know how to abuse it.
3. bowser: i main bowser. i know how insufferable it is to be taken to the pit 2-1 making it 1-0 and forcing the game. i try to avoid doing this, but other people will grab you and slam you to hell if you give bowser an inch. bowser will take every mile he can in a fight, and trying to avoid a grab death is always tough.
2. metaknight: his up B under air combo is horribly hard to dodge under lag. the opponent generally does a combo in a rhythm, so maybe you can time it out after the first strike set, but most of the time, he scores easy kill hits with this input, and it can instantly lose you a seemingly leading game. he's harsh even after his brawl to 4 transitional debuff.
1. ganondorf: side b. grabs you. splodes you. low kicks you before you can grab the ground and avoid the low kick because lag forces you to see the event before you can reasonably react as if you were playing locally without lag, forcing 40% in 1 strike set with smash fling. this is 1 grab doing 40%, and at 80% any smash from ganon kills you. he's frustrating for newer players or a beacon of spamdom that elite spam agents gather around in order to use his side b over and over and getting free low kicks every time. not only that, but his side b in the air will insta-kill you and give him the win. no matter what. its pretty horrifying.