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My Ideas for Brawl

Zoolander

Smash Journeyman
Joined
Jul 11, 2007
Messages
243
I'm posting this in the form of a blog to parody the recent "prophet" blogs. It's simply my ideas for brawl. It includes things I'd like to see and how I think things will turn out in the end. The whole "This is fake" line is just to fool people who don't read the whole post. If this isn't allowed, feel free to lock this topic.

Hey, I just wanted to say some Information I've gathered from Super Smash Brothers Brawl. Please Read the WHOLE post.

First off, K. Rool is playable. He is unlocked in Subspace if you keep choosing Diddy Kong as One Player. Maybe Donkey Kong too, but I chose Diddy when I played it, so I don't know.

DK has a stage called "Gangplank Galleon" or something. There's all these barrels in this water that you can stand on, but they sink after a little bit.

K. Rool's final smash involves his Boxing Arena from DK64. Pretty Sweet.

Black Shadow is in, and he's pretty slow. Not one of my favorites. His final smash summons Deathborn, who acts like an assist trophy, but lasts longer.

The new F-Zero stage is Port Town, and it's huge. It's not like the past F-Zero stages, where the whole stage moves. It's stationary, but racers come by at the bottom and the top of the screen. If you can't picture it, there's three platforms: One at the top, one at the bottom, and one in the middle. The top and bottom have F-Zero Racers fly across them.

Black Shadow is unlocked in the SSE (so I heard).

That Pegasus Knight Assist Trophy mentioned from Jumpfesta is a triangle attack; three of them circle around an enemy and attack.

The only other F-Zero assist trophy is one I like to call "F-Zero SNES". All the playable racers from F-Zero from SNES run through in thier Racers for a bit.

Oh, and by the way, all this info is fake, I'm just using this blog to post my Ideas. So yeah, all you'll seehere is fake. This is just for fun. Be nice...

Zelda's "Twilight Transformation" DOES turn her into Shiek. Shiek is unchanged move-wise; all of her A moves are the same, too. She's a little slower, though, and her whip chain can slap items around.

Olimar's final Smash is his ship. It crash-lands on the stage and does MASSIVE DAMAGE.

Olimar himself is hard to master, but can probably be good over time, however.

Eliwood from Fire Emblem for GBA is an assist trophy. He rides in on a horse with his weapon, Durandal, and slashes away at the closest enemy. I mean the closest enemy; he doesn't target anyone else.

...also Hector from Fire Emblem GBA is an assist trophy. He is incredibly powerful, and uses his axe Armads to slam on enemies.

The paper mario series is represented in a stage: Shy Guy's Toy Box. It's REALLY fun and colorful, there's springs everywhere and a train comes by in the background (doesn't hurt). The music is playful, too.

Bowser's Castle is a stage, too. I was so excited and in the mood when I played on it, because the Bowser and Kammy Koopa battle music from Paper Mario The Thousand Year Door in it.

Stafy is the worst Assist Trophy. He comes out and you can hit him with like a Tap A and he'll be knocked back really far. Waluigi is really precise; he runs after you even if you run away.

I'll be back to post more ideas when I come up with them :D

By the way, the aformentioned blog is here.

Comments? Thoughts? Agreements? Disagreements? Feel free to post.
 

Zoolander

Smash Journeyman
Joined
Jul 11, 2007
Messages
243
Okay, second post.

There are 4 Metroid Stages: Norfair, Frigate Orpheon, Brinstar SSBM, and Brinstar Depths from SSBM.

There are 6 Mario Stages: Delfino Plaza, Rainbow Ride from SSBM, Bowser’s Castle, Shy Guy’s Toy Box, and a Luigi’s Mansion stage.

The Luigi’s Mansion stage is neat and it’s fought on the roof of the mansion. Occasionally ghosts will come in and act as hazards. On the sides are those unicorn statues that have a hitbox at the tip of their horn.

The rhino animal buddy (I forget his name) is an assist trophy. People can jump on him and he’ll run around and smash you. Note that he won’t start attacking until you jump on him. He does disappear if you don’t jump on him.

Marth returns, and is a secret character unlocked by the same means as SSBM. Marth has a good graphical improvement and is more…”bluer”. I couldn’t notice many nerfs or buffs but he seemed a bit slower when I played as him.

Marth’s final smash I call “Fire Emblem”. He is bestowed upon the shield Fire Emblem from a long ray of light. It’s like a “transformation” final smash, because he fights as he normally would but with this shield. He has no-flinch frames…forever. Like he can’t be knocked back in his final smash form. He’s a bit faster and stronger and even jumps higher.

Roy does not return as a PC, but instead as part of the last FE assist trophy. He and Zephiel (older Zephiel from Fire Emblem: Fuuin No Tsurugi; Japanese-only) pop out of the trophy and fight each other. This doesn’t seem to assist you at first, but they take up a lot of the stage jumping around and fighting, so you usually should throw this one in the middle.

The hydra ship from the Kirby Air Ride game is also in the game and works like the Dragoon. However, the Hydra has a smaller crosshair but does more damage.

About the Hydra and the dragoon…there’s a time limit to how long you can keep it in “crosshair mode”. After about five seconds it fires in the direction the crosshair is currently in.

Team Healer turns out to be really annoying. If someone throws it and it misses it disappears.

Raiden appears as an assist trophy. He’s very graceful as he walks across the screen and slashes at anyone who comes in contact with him. He does NOT target a character.

Gulliver from the animal Crossing series is an assist trophy. He flies over the stage and drops items everywhere. The end is funny because he lands with a crash and twitches a bit on the ground. XD

I could answer any question you want me to.
 

Zoolander

Smash Journeyman
Joined
Jul 11, 2007
Messages
243
No questions? I’m a bit bored, so I’m posting some more info.

The previously aborted stage Akaneia or whatever from Melee is in this game. It’s essentially a village. There’s houses and stuff…it looks pretty rural. Nothing too special or gimmicky.

There was another stage from Fire emblem Called “Tower of Guidance”…I only scrolled over it and looked at it, because I decided to play in another stage.

I got to play some event matches too. There’s actually less than melee because of the difficulty settings. There’s only around 40 or so, but co-op has another 40 so I guess it totals 80?

Some event matches are the same in Co-op and one player, but just with the addition of a character.

One of the event matches is “Delfino Tour”. You have to survive through all the areas of Isle Delfino against – who else – the metal alloys. You have one life and can choose your character. The hard part of this is that Delfino follows no specific pattern, so you can visit one area more than once. Usually it only lasts about two-three minutes, though.

The alloys are actually not only in Multi-man Melee. I saw them in the Subspace, too. They’re sort of like high-up on the Army Hierarchy. They act almost as a team that DeDeDe sends to get rid of Kirby and Peach/Zelda.

I should tell more of the Subspace Emissary. How about Samus’ role? Samus first tries to infiltrate the Halberd, but to no avail. She has to fight Snake at one point, which, if you beat him, unlocks him. Snake and Samus team up, and it’s hilarious because Snake is always implying he’s attracted to her… :p

Sonic is met up with Mario, but only if you don’t choose Pit to win in the boss fight against Wario. Yep, Wario’s a playable boss, but he’s on the starting roster. Sonic’s a real talky thing and probably has the most voice acting in the game.

Oh, voice acting in Subspace. It’s not exactly “speaking”, per se. They have like grunts and sounds that each character makes, but it’s not real speaking. Kind of like…Lego Star Wars? The only ones that speak are the third party characters.

Someone also asked me about Ridley and Geno. They’re both in the game…but how?! You’ll see.

This is actually really fun. Pretending to be a prophet and all. :)
 

hungrybum

Smash Journeyman
Joined
Sep 22, 2007
Messages
363
fake! lol just kidding
pretty much good ideas

(never tought of shyguy toybox but it seems plausible!)

good work!
 

OnyxVulpine

Smash Champion
Joined
Jul 12, 2007
Messages
2,920
Location
Hawaii
You've got a brain storming hat on thats for sure..

Too much things for me to read.

But some took my interest. And if they get my interest.. Then they must be good.

-Onyx
 

Zoolander

Smash Journeyman
Joined
Jul 11, 2007
Messages
243
I’ll be playing this game again in a few hours or so. Expect more info then. For now, here’s some more.

King DeDeDe is actually a hidden character (?). You unlock him after you beat event Match 1…not too hard.

There are 46 total playable characters.

EVERY Franchise gets a playable character.

The Ancient Minister is the final boss in SSE (obviously).

Someone asked me about Master hand. Master Hand and Ancient Minister aren’t on the same side. Ancient Minister used a trophy gun to capture Master Hand and “disrupt” the world without interruptions. That’s found out later in the Subspace.

Subspace is roughly 5-6 hours long on normal difficulty.

The Devil AT is SO ANNOYING. On some stages with only one platform he makes it so you can’t even see it!

Dr. Wright is…bad. He does like 10% damage and there’s a lot of lag before the city thing appears.

Two assist trophies CANNOT be summoned at once. In other words, only one assist trophy out at one time. Same goes for final smashes.

Kalas from Baiten Kaitos appears as an assist trophy. He does one random attack out of 4 that I’ve seen. One’s this wind attack that does a lot of knockback like Mario’s FLUDD, but does a little damage too. The second is this attack that makes everything dark, and then a couple of slashes are heard. It doesn’t always hit, though. A third one was this attack that froze time for a bit. It didn’t actually freeze your opponents, but it froze the time at the top of the screen. I don’t know what it does in stock mode. The last one I saw was this huge fire attack; definitely his best one damage-wise.

That blue guy from Tomato Adventure appears as an assist trophy. He makes you do this mini game where you press a random button at a precise time. If it works, tomatoes fly at your opponents.

Captain Falcon returns and is unlockable from the same way as he was in SSB64. His final smash is his Blue Falcon. It’s kind of like Fox’s Landmaster but faster and harder to control.

I’ll be back later to divulge more.
 
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