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My Ideal Tournament Ruleset

onionchowder

Smash Journeyman
Joined
Aug 8, 2008
Messages
346
Location
Chicago / San Diego
Down with the Melee Illuminati!

3 Stocks
5 Minutes

Stages
1 ban in Bo5, 2 bans in Bo3
Bo5 sets start at Winner's Octos
Round-Robin pools of size 4-7

Singles
Neutrals
Yoshi's Story
Battlefield
Dreamland 64
Fountain of Dreams
Final Destination

Counterpicks
Pokemon Stadium
Brinstar

Doubles
Neutrals
Battlefield
Dreamland 64
Final Destination

Counterpicks
Yoshi's Story
Pokemon Stadium
Brinstar
Kongo Jungle 64



Reasoning:
I like the stages, I'm not too keen on the Stock and Time change though.
Several reasons.
Pragmatics:
4-stock 8-min floaty v. floaty matches take way too long! 3-stock 5-min keeps them to a manageable length. Fewer stocks creates greater variance; variance discourages playing the timer. Set size increase compensates for greater variance in tournament outcome.

Aesthetics:
4-stock matches will frequently create situations where one player has an insurmountable lead. This is especially common when two defensive or methodical players play floaties, e.g. 3 stock 70% Shiek v. 1 stock 0% Peach on DL64. Once the game reaches that point, it demoralizes the player and is less exciting for the viewer. 3-stock matches are short and sweet. The 3-stock match's duration is similar to that of a Bo3 set in Street Fighter.


why is kongo consistently only a doubles counterpick? i f***ing love that stage.
I love the stage, but it has two crippling flaws;
 
Last edited:

Nemy

群れ
Joined
Apr 17, 2013
Messages
225
Location
Lakeland, Florida
I like melee at 4 stocks. The most used ruleset is pretty good. I dont see it changing ever, except maybe new stages. This actually doesnt seem too bad though.
 
D

Deleted member

Guest
I like the stages, I'm not too keen on the Stock and Time change though.
 

onionchowder

Smash Journeyman
Joined
Aug 8, 2008
Messages
346
Location
Chicago / San Diego
why is kongo consistently only a doubles counterpick? i f***ing love that stage.
I love the stage, but it has two crippling flaws;
I like the stages, I'm not too keen on the Stock and Time change though.
Several reasons.
Pragmatics:
4-stock 8-min floaty v. floaty matches take way too long! 3-stock 5-min keeps them to a manageable length. Fewer stocks creates greater variance; variance discourages playing the timer. Set size increase compensates for greater variance in tournament outcome.

Aesthetics:
4-stock matches will frequently create situations where one player has an insurmountable lead. This is especially common when two defensive or methodical players play floaties, e.g. 3 stock 70% Shiek v. 1 stock 0% Peach on DL64. Once the game reaches that point, it demoralizes the player and is less exciting for the viewer. 3-stock matches are short and sweet. The 3-stock match's duration is similar to that of a Bo3 set in Street Fighter.
 
Last edited:

thebaum64

Smash Journeyman
Joined
Jan 4, 2014
Messages
209
Location
Termina
NNID
thebaum64
I like melee at 4 stocks. The most used ruleset is pretty good. I dont see it changing ever, except maybe new stages. This actually doesnt seem too bad though.
i think 5 would be better :/ although everyone has there opinion :D
 

General Heinz

Smash Journeyman
Joined
Jul 5, 2011
Messages
206
Location
Kalamazoo, MI
I love the stage, but it has two crippling flaws;

Several reasons.
Pragmatics:
4-stock 8-min floaty v. floaty matches take way too long! 3-stock 5-min keeps them to a manageable length. Fewer stocks creates greater variance; variance discourages playing the timer. Set size increase compensates for greater variance in tournament outcome.

Aesthetics:
4-stock matches will frequently create situations where one player has an insurmountable lead. This is especially common when two defensive or methodical players play floaties, e.g. 3 stock 70% Shiek v. 1 stock 0% Peach on DL64. Once the game reaches that point, it demoralizes the player and is less exciting for the viewer. 3-stock matches are short and sweet. The 3-stock match's duration is similar to that of a Bo3 set in Street Fighter.
could not agree more. i also think it's important to note that this is not to set an agenda against floaty characters--the same insurmountable leads occur even in matchups between fastfallers (i.e., 140% 4-stock falco vs. 0% 1-stock c. falcon--no comeback is IMPOSSIBLE, but to do so the falcon would have to play so carefully that not only is the match now uninteresting, most players are too demoralized at that point to even attempt to play that cautiously). we have all seen tang vs lunin 3 (mitcheow's the best player in the world), but a) such a diametric shift in momentum is rare, and b) not all characters have such "great equalizers" as the shine.
 
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