onionchowder
Smash Journeyman
Down with the Melee Illuminati!
3 Stocks
5 Minutes
Stages
1 ban in Bo5, 2 bans in Bo3
Bo5 sets start at Winner's Octos
Round-Robin pools of size 4-7
Singles
Neutrals
Yoshi's Story
Battlefield
Dreamland 64
Fountain of Dreams
Final Destination
Counterpicks
Pokemon Stadium
Brinstar
Doubles
Neutrals
Battlefield
Dreamland 64
Final Destination
Counterpicks
Yoshi's Story
Pokemon Stadium
Brinstar
Kongo Jungle 64
Reasoning:
Pragmatics:
4-stock 8-min floaty v. floaty matches take way too long! 3-stock 5-min keeps them to a manageable length. Fewer stocks creates greater variance; variance discourages playing the timer. Set size increase compensates for greater variance in tournament outcome.
Aesthetics:
4-stock matches will frequently create situations where one player has an insurmountable lead. This is especially common when two defensive or methodical players play floaties, e.g. 3 stock 70% Shiek v. 1 stock 0% Peach on DL64. Once the game reaches that point, it demoralizes the player and is less exciting for the viewer. 3-stock matches are short and sweet. The 3-stock match's duration is similar to that of a Bo3 set in Street Fighter.
3 Stocks
5 Minutes
Stages
1 ban in Bo5, 2 bans in Bo3
Bo5 sets start at Winner's Octos
Round-Robin pools of size 4-7
Singles
Neutrals
Yoshi's Story
Battlefield
Dreamland 64
Fountain of Dreams
Final Destination
Counterpicks
Pokemon Stadium
Brinstar
Doubles
Neutrals
Battlefield
Dreamland 64
Final Destination
Counterpicks
Yoshi's Story
Pokemon Stadium
Brinstar
Kongo Jungle 64
Reasoning:
Several reasons.I like the stages, I'm not too keen on the Stock and Time change though.
Pragmatics:
4-stock 8-min floaty v. floaty matches take way too long! 3-stock 5-min keeps them to a manageable length. Fewer stocks creates greater variance; variance discourages playing the timer. Set size increase compensates for greater variance in tournament outcome.
Aesthetics:
4-stock matches will frequently create situations where one player has an insurmountable lead. This is especially common when two defensive or methodical players play floaties, e.g. 3 stock 70% Shiek v. 1 stock 0% Peach on DL64. Once the game reaches that point, it demoralizes the player and is less exciting for the viewer. 3-stock matches are short and sweet. The 3-stock match's duration is similar to that of a Bo3 set in Street Fighter.
I love the stage, but it has two crippling flaws;why is kongo consistently only a doubles counterpick? i f***ing love that stage.
- Poor Lighting
- It is impossible to see on KJ64, especially with dark redish costumes
- Camping
- Evidence: Genesis I: Rockcrock (Ganon) vs. Pink Shinobi (Peach) Match 3
- Affects many characters/matchups
- Not an issue in teams!
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