Diraga
Smash Cadet
- Joined
- Dec 12, 2013
- Messages
- 74
Firstly, I need to start by saying that I love Project M. PM is the reason I got into competitive smash. If I never found PM, I never would have started playing Melee again. So I have to thank all of the PM members that made the mod what it is and allowed it to become such a big phenomenon.
Now, I started with Project M, and I loved it much more than I did clunky-old Melee. I would even be disappointed when no one at friendlies wanted to play PM, and I would end up playing Melee instead. Because of that, I started practicing Melee more. And then I started getting the hang of it, and I realized that Melee had something that Project M didn't that I couldn't pin down. Captain Falcon (my main) was worse and harder to control, but everything about him felt more satisfying to play.
I thought it was the graphics and nostalgia. After all, Captain Falcon looks much more built in Melee, and the old-school cool factor definitely impacted the enjoyability. I think those may be a factor to why I am more partial to Melee, but that is just preference. But that still wasn't it. Something about the game just felt right.
I thought it was the sound effects. The hit sounds in Melee (and 64) are so much more satisfying to hear than Brawl's. But I downloaded them onto my version of Project M, and although it sounded nicer, not much changed.
But only lately have I finally pinned down what it is that feels off about Project M:
Everyone is too good.
Instead of just making every character viable, every character was made into Fox. Some characters are fun because they aren't the best. It takes true creativity and skill to succeed with them. I think that if the PMDT aimed to make every character as good as a low-A tier character, PM would be much more enjoyable and would feel right. But if characters like DDD and Yoshi are as technically fast and easy to pick up as Fox in Melee, it just looks and feels wrong and unnatural.
Does anyone agree or at least understand where I am coming from? What are your thoughts?
Now, I started with Project M, and I loved it much more than I did clunky-old Melee. I would even be disappointed when no one at friendlies wanted to play PM, and I would end up playing Melee instead. Because of that, I started practicing Melee more. And then I started getting the hang of it, and I realized that Melee had something that Project M didn't that I couldn't pin down. Captain Falcon (my main) was worse and harder to control, but everything about him felt more satisfying to play.
I thought it was the graphics and nostalgia. After all, Captain Falcon looks much more built in Melee, and the old-school cool factor definitely impacted the enjoyability. I think those may be a factor to why I am more partial to Melee, but that is just preference. But that still wasn't it. Something about the game just felt right.
I thought it was the sound effects. The hit sounds in Melee (and 64) are so much more satisfying to hear than Brawl's. But I downloaded them onto my version of Project M, and although it sounded nicer, not much changed.
But only lately have I finally pinned down what it is that feels off about Project M:
Everyone is too good.
Instead of just making every character viable, every character was made into Fox. Some characters are fun because they aren't the best. It takes true creativity and skill to succeed with them. I think that if the PMDT aimed to make every character as good as a low-A tier character, PM would be much more enjoyable and would feel right. But if characters like DDD and Yoshi are as technically fast and easy to pick up as Fox in Melee, it just looks and feels wrong and unnatural.
Does anyone agree or at least understand where I am coming from? What are your thoughts?