Link to original post: [drupal=2285]My goal is to create a Visual Novel Game and sell it at an Anime Convention[/drupal]
Specifically, I plan to design a Ren'ai (romantic) game that is presented in a visual novel format.
Think of Sim Date/Ganguro girl and remove, erm, pretty much everything. In fact, that's not even a very good comparison.
When I look up Ren'ai on Wiki, it takes me to the 'Dating Sim' page, which is kind of sad since Ren'ai can be a very powerful and emotional story telling medium combining images, text, music, spoken dialogue, sound effects etc.
Actually, I clicked on Visual Novel which gives a much better explanation of what I intend to do.
Firstly here is a paragraph distinguishing VN's.
Here's an example screen:
http://en.wikipedia.org/wiki/Renpy
All I need now is somebody here on the Gold Coast to collaborate with me and draw what I need for the game, then with any luck, we'll get some floor space at SupaNova next year and sell them for like 5 or 10 dollars each.
Hopefully I get started with it sooner than later.
I felt like telling someone my plan, so I figured why not Smashboards!
Specifically, I plan to design a Ren'ai (romantic) game that is presented in a visual novel format.
Think of Sim Date/Ganguro girl and remove, erm, pretty much everything. In fact, that's not even a very good comparison.
When I look up Ren'ai on Wiki, it takes me to the 'Dating Sim' page, which is kind of sad since Ren'ai can be a very powerful and emotional story telling medium combining images, text, music, spoken dialogue, sound effects etc.
Actually, I clicked on Visual Novel which gives a much better explanation of what I intend to do.
Firstly here is a paragraph distinguishing VN's.
And here's a good description:Wikipedia said:A visual novel (ビジュアルノベル, bijuaru noberu?) is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays. Visual novels are commonly called dating sims in English[by whom?], a misnomer as visual novels are classified as a sub-genre of adventure games and not simulation games. This has led to confusion with the other genre known as dating sims, which often shares a similar visual format with visual novels, but has gameplay based on statistics.
http://en.wikipedia.org/wiki/Visual_novel
Now, I've become acquainted with a marvellous little coding program called Ren'Py (Ren from Ren'ai, Py from the coding language Python), and am fairly confident in my ability to code a game from it (I'm pretty familliar with coding and spinning a good story).Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).
Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure books. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction. While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre.
Here's an example screen:
![](http://upload.wikimedia.org/wikipedia/commons/6/62/Wikipe-tan_visual_novel_(Ren%27Py).png)
http://en.wikipedia.org/wiki/Renpy
All I need now is somebody here on the Gold Coast to collaborate with me and draw what I need for the game, then with any luck, we'll get some floor space at SupaNova next year and sell them for like 5 or 10 dollars each.
Hopefully I get started with it sooner than later.
I felt like telling someone my plan, so I figured why not Smashboards!