Foxus
Smash Ace
- Joined
- Aug 11, 2015
- Messages
- 620
- NNID
- Greatfox1
NOTE: Before I humbly start, keep in mind I put a lot of attention into detail, some more than others. This is about the game from my point of view, merely morphed out of opinion, so without further ado, here we go.
There, those are my observations overall about the game. They're fair ones, and I probably could go on further, but don't wanna be a bore. Do I think Pat Cashman and Dean Harrington made better narrators than Xander? Yes. Do I think Steve Malpass makes a much better Fox than Mike West? Yes. But I cannot make these changes, I can only play them as is and hope that something changes with each installment.
Feel free to drop your thoughts, your reflections on my observations and even maybe observations of your own, I'll leave you with a question to ponder though.
Where's Wolf?
- I noticed the game has been catered to the older generation of Nintendo players, specifically that of the NES generation. We see this in the case of the emphasis put on retro features in the game, not to forget that fact Pacman , Megaman and Duck Hunt Dog were added to the roster,other than Mario and Sonic, were iconic figures of the 80's gaming period.
- The addition of characters have seemed to cater to that of the Melee fanbase in particular. Most notably the resurrection of Roy and Dr. Mario, as well as the return of Mr. Game and Watch.
- There are a good number of drop offs in the games stages, particularly to that of the Wii U version. The Xenoblade Chronicles stage, the new Mario Kart stage and Orbital Gate Assault having most notably the most drop offs in the game. If you have Fox's Landmaster out in the midst of these drop offs, there's a good chance a KO to the other player will be made, thanks to the stage design.
- Now, Sakurai has stated the reason for the Ice Climbers' sudden disappearance was the fact the 3DS' hardware was not able to handle the characters. It could be considered Rosy and Luma are the "Ice Climbers" in this regard, since alike Nana, Luma takes no damage, however also like Nana Luma can be KO'd but will not incur a KO on behalf of Rosalina. So to those upset about the Ice Climbers absence, you could say theoretically Rosalina and Luma are this games version of the Ice Climbers so-to-speak.
- Clones, I'm particularly iffy about them, but have been working on getting my head around them. It was a last minute decision as I understand that Lucina and Dark Pit were put in there, however, my theory is Kid Icarus Uprising, was partially responsible since the games development took up valuable space for Smash 4's development. Take Brawl for example, Brawl's production began in 2005, three years before the game was released . Had Smash 4 began earlier in 2012, then quite possibly character development would not have had to be rushed, and possibly another Story Mode in the mix.
- And lastly, Classic Mode. It was one of the first things I looked forward to in playing Smash 4, however I was kinda shocked over the revamped Classic Mode. Master Core is okay, but the heavy gold consumption to play on Intense as well as the change in how the player progresses in the game, to me, were not so desired. Like with Mario Party and coins exchanged for stars, I humbly believe Classic Mode should have stayed untouched, with the exception of Master Core and Master Fortress. That last part will really get your heart going.
There, those are my observations overall about the game. They're fair ones, and I probably could go on further, but don't wanna be a bore. Do I think Pat Cashman and Dean Harrington made better narrators than Xander? Yes. Do I think Steve Malpass makes a much better Fox than Mike West? Yes. But I cannot make these changes, I can only play them as is and hope that something changes with each installment.
Feel free to drop your thoughts, your reflections on my observations and even maybe observations of your own, I'll leave you with a question to ponder though.
Where's Wolf?