• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

My First serious tournament. Crit plz ! D:

Gian

Smash Apprentice
Joined
Aug 17, 2006
Messages
108
less rolling 0.o..... mor grabs (agaist peach, r good set up for combos), fairs (less lagg than Nair and does't leave u open for atack if u canel it), Utilt and double fairs (very good good for comboing peach) for example: Grab -> Fthrow, Grab -> Fthrow, Grab -> Fthrow, double Fair, double fair, fair -> double jump Dair spike..... also dont be that predictable on ur recovery's
 

Cisne

Smash Apprentice
Joined
May 27, 2006
Messages
181
that predictable ? O_o how should i recover with marth -_-

dj dair spike is not that useful because we played it with the pal version. spain tournament.
 

Silver Sytos

Smash Apprentice
Joined
Dec 30, 2004
Messages
124
First of all, you have a very nice Marth. I like how you used the forward B to throw off your opponents attempts at juggling.

I think you could get better by learning how to sweetspot that down tilt for edgeguarding. There were some missed opportunities, though not that big of a deal.

You also missed the edge a few times/sd'd, but im sure that was just an accident. :p

Work on your approach, I could definetly tell when you were going in for a grab, and that peach punished you with a spot dodge -> down smash. In the millisecond before going in for the grab, if you substitute for the side b combo you will hit peach. The first slash of the combo goes into the spot dodge, and the second one hits them up, and if they DI incorrectly then you can hit them with the third slash, which has the knockback of a tippered ftilt.

Also, you don't have to fsmash everything for a kill. Although you seem pretty good at getting that tipper. If they're at 130%+ you can kill them with a simple uptilt. If they're expecting a fsmash then use the uptilt as an alternative to kill people, it looks weak but its so strong. :o
 

Gian

Smash Apprentice
Joined
Aug 17, 2006
Messages
108
that predictable ? O_o how should i recover with marth -_-

dj dair spike is not that useful because we played it with the pal version. spain tournament.
oh sorry if i did't explained myself correctly, but what i mean is taht u always use ur 2nd jump at the same point instead of variating, try to go more down before using it, cuz when u use it ur open for an attk cuz ur at the stage lvl, i mean u can ovoid been killed or getting dmg by going more donw on the stage then using ur 2nd jump and the up B. I could sohou u a vid of me doing what im trying to explian u but have't uploaded it sorry.



EDIT: OMFG! PAl VERIOSN!!!!, men that version fked up all the cool stuff in the game. Then sorry but cant give u advices..... without the ken combo....cant do much .
 

cowboyardee

Smash Journeyman
Joined
Dec 11, 2005
Messages
371
Location
Pittsburgh
I could definetly tell when you were going in for a grab, and that peach punished you with a spot dodge -> down smash. In the millisecond before going in for the grab, if you substitute for the side b combo you will hit peach. The first slash of the combo goes into the spot dodge, and the second one hits them up, and if they DI incorrectly then you can hit them with the third slash, which has the knockback of a tippered ftilt.

Also, you don't have to fsmash everything for a kill.
Hmm... I actually liked your use of the fsmash -- personally i've been working on incorporating it more into my combos. Getting the fsmash -> edgeguard is way better than tacking on an extra 20% damage and blowing your opportunity to edgeguard. Even when you used it outside of a combo, you were pretty good about only using it when peach's movement (and thus defensive and countering options) was limited. Azen style, man.

Sytos is right about your approach -- it got to be a bit obvious when you were gonna go in for a grab, and the peach started to spot dodge and punish (should've done it even more than she did). But as an additional suggestion, I also recommend waiting until the peach picks up on this, and then starting to go in like you're gonna grab but instead run right past her through her spot dodge, then dashcancel and tipper her backside as she comes back up. Works nice for me against better players than myself.

As for your recovery, the peach really let you have the ledge for the most part, so I didn't see any point in varying it up unless she does.

You tended to fthrow a little too much -- it would have cost you more followup opportunities if the peach DIed better. Even so, mixing it up would've set you up more often.

You also daired (often out of sheild) too much for it to be really effective. When you missed it, you got punished as you were falling back down, and when you landed it, you weren't generally able to follow up. Mix that up more.

Finally, I know that fair to dair combos aren't so great in PAL, but the couple I did see you go for, you seemed afraid of moving too far off the stage when you in fact had plenty of room left for recovery. If you are going to do it occasionally, practice it until you feel comfortable finishing the combo.

Nice marth in general. Definitely very good for your first real tourny.
 

BooThunder

Smash Journeyman
Joined
Mar 2, 2006
Messages
247
Location
Pittsburgh Steelers
oh man its cowb ^
i liked ur marth it was fast and although u may have been somewhat predictable u still mixed it up and played nicely against the peach. general I think you need to work on ur spacing a bit more, peach is really not very fast or very quickly manuverable compared to other high tiers and some of ur moves especially nair needed some spacing and fastfalling work. nice d-tilts and nice tippers though, fairs were also nice as they are the preferred ariel for marths nowadays. one more thing, couple of times you did some midgamey side-bs that really impressed me
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
just some constructive criticism
- lots of rolling. tone it down a bit
- i know tournament pressure makes you put up your shield very often. learn to let it go and be more aggressive
- while being aggressive, don't blindly put yourself in danger
- space peach. use marth's sword range to your advantage and don't get too close. her priority will **** you there
- almost always sweetspot the recovery unless you absolutely know they will edgehog. or if they are 100%+ and you know they won't block you.
- throw out random fsmashes when your opponent is high %. azen/husband style. this is noob tactics, yes, but it will definitely work as long as you don't miss and you are far away enough so that you won't get shield grabbed. this really, really works under tournament pressure.

like the comment said, "emocionante." good match, the two players are pretty even despite the lackluster skill level. your marth is developing, and you're getting there. keep it up ^_^
 

Red Shirt KRT

Smash Ace
Joined
Feb 14, 2007
Messages
862
NNID
1-337-PWN-CALL
3DS FC
0044-2813-9398
Fast fall, its kinda hard to tell if you are because of the widescreen.
 
Top Bottom