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You already know all the "moves."
If you want to learn to use your character, watch videos. Play people online. Play good Link players and take notes.
For better intuitive control of your character, search up some Link combo videos on youtube and attempt to re-create the combo. Watch videos of Isai's Link (lol) and attempt similar setups. Practicing combos with Link will speed up the process of understanding his hitboxes, timing of moves, spacing, etc. It will give you greater control.
Being creative with Link will require that you have that good control, and experience playing with other Link players that will show you his possibilities.
Remember that Link dittos won't teach you everything though, dittos are always a very unique matchup.
Here's my personal favourite Link match ever. It's godly:
http://www.youtube.com/watch?v=pHJOQZgXag8
In case for some reason you don't know, I figured I wouldn't omit detailing some extra things.
Link can throw his boomerang at 3 different angles left or right. At each angle, he can either throw it lightly and slowly, or if you smash it like a smash attack, throw it far and fast.
Link can throw his bomb forward, backwards, up or down. Like the boomerang, he can either throw it lightly or quickly.
Link's boomerang has some very cool bounces off certain surfaces in the game. Learn how to use these to your advantage.
E.G. when edgeguarding, hop off the ledge backwards, smash a boomerang into the edge of the stage, causing it to bounce in an arc behind you. If this doesn't intercept your opponent, hit them with your up+b as you recover back to the stage.
Figure out more uses by throwing those badboys around.
Also, know the Link bomb recovery - if you are off-stage, pull out a bomb. Give it a *light* throw downwards (this is done most easily by taking out the bomb and keeping the joystick held down until you've thrown the bomb, so you don't accidentally smash it down). Do a back air into the bomb.
It'll give you a small boost, but it will also change your direction so you'll be unable to grab the ledge. It's mainly a desperation move when you need a little extra range to make it back to the stage, since not being able to grab the ledge means you'll be very vulnerable as soon as you land anyway.[/QUOTE]is there a youtube vid of this technique, i was tryin and i couldnt do it
I do this but I dont do much of it. When i go into Bomb/boomerang mode i usually become predictable then i have to stop. I still need to master it in a way that it doesnt interrupt my flowPlaying as Link means you really have to know your character inside and out in addition to your opponents. You can't just write moves down and go "Alright, I'm too good now."
First off, learn to Z-Cancel all your aerials. A good amount of Link's best assets are in his aerial game.
Learn combos against not just specific characters, but moves you can link together and forme large combos with.
Don't underestimate the power of your B button moves.
Out of shield Up+B is somewhat predictable, but it hurts.
Bombs are a great way to keep your opponent back and placing traps. Bomb by the edge of the stage, a present for your opponents when they try to Up+B. Link it with a Forward Smash or Down-Air.
Boomerangs you can work in several ways.
Abstract - Hitting the ground at unique angles so that it bounces awkwardly.
It's great for catch people off guard. Don't use it too much, easily predictable after awhile.
Direct/Prediction - Aim directly at them or where you think they might go.
This plays heavily into mindgames, but prediction can be your best ally.
Isai - Getting right into their face and boomeranging them.
I haven't seen many amazing Link matches, but I've only seen this done by Isai predominantly.
Short hop an attack to it or couple it with an up-aerial or u-tilt if you're on the ground.
I agree with this first statement.For the bomb jump, I'd wait until you're a little bit more experienced with the game to try and do that.
However this second statement I completely disagree with. It's actually pretty easy to do.It's extremely hard to pull off and most people consider it a TAS only thing (unless you're Isai.)
I couldn't disagree more. When to use a move, in this case link's dair, shouldn't depend on the damage of the opponent. It's more like, if it hits the opponent and prevents you from getting hit, then, by all means, use the move!While this is true with all characters, it's important to keep your opponent's percentage in mind when throwing out moves. For example, at low percentages, dair can hit the opponent multiple times as you bounce around, and at higher percentages, it's an effective killing move. At mid percentages, it will do neither of these things, and you might be better off not using it depending on the situation.
Dair is good at ANY percentage.While this is true with all characters, it's important to keep your opponent's percentage in mind when throwing out moves.
When he u-airs, and nairs, does it really send the opponent back so little that you can keep comboing? Or is he just playing that Japanese Version again?You already know all the "moves."
If you want to learn to use your character, watch videos. Play people online. Play good Link players and take notes.
For better intuitive control of your character, search up some Link combo videos on youtube and attempt to re-create the combo. Watch videos of Isai's Link (lol) and attempt similar setups. Practicing combos with Link will speed up the process of understanding his hitboxes, timing of moves, spacing, etc. It will give you greater control.
Being creative with Link will require that you have that good control, and experience playing with other Link players that will show you his possibilities.
Remember that Link dittos won't teach you everything though, dittos are always a very unique matchup.
Here's my personal favourite Link match ever. It's godly:
http://www.youtube.com/watch?v=pHJOQZgXag8
In case for some reason you don't know, I figured I wouldn't omit detailing some extra things.
Link can throw his boomerang at 3 different angles left or right. At each angle, he can either throw it lightly and slowly, or if you smash it like a smash attack, throw it far and fast.
Link can throw his bomb forward, backwards, up or down. Like the boomerang, he can either throw it lightly or quickly.
Link's boomerang has some very cool bounces off certain surfaces in the game. Learn how to use these to your advantage.
E.G. when edgeguarding, hop off the ledge backwards, smash a boomerang into the edge of the stage, causing it to bounce in an arc behind you. If this doesn't intercept your opponent, hit them with your up+b as you recover back to the stage.
Figure out more uses by throwing those badboys around.
Also, know the Link bomb recovery - if you are off-stage, pull out a bomb. Give it a *light* throw downwards (this is done most easily by taking out the bomb and keeping the joystick held down until you've thrown the bomb, so you don't accidentally smash it down). Do a back air into the bomb.
It'll give you a small boost, but it will also change your direction so you'll be unable to grab the ledge. It's mainly a desperation move when you need a little extra range to make it back to the stage, since not being able to grab the ledge means you'll be very vulnerable as soon as you land anyway.
... I disagree with you both.I couldn't disagree more. When to use a move, in this case link's dair, shouldn't depend on the damage of the opponent. It's more like, if it hits the opponent and prevents you from getting hit, then, by all means, use the move!
What you're saying only limits your moveset and therefore makes you predictable.
That's why I said the move has to "prevent you from getting hit". That includes comboing, it's a great way to protect you from getting hit... And I don't see a problem with using a well-placed, defensive uair at 0% (you might have to run away a bit after the hit, since it usually won't combo and the opponent will try to punish you). The move has great priority.... I disagree with you both.
Especially when it comes to comboing, the damage of your opponent DOES matter. For example, at 0% do not throw out uairs unless they are a floaty. At higher percents, do not throw out usmash as you won't get the final hit and if it does they'll fly up too high.
And this knowledge will come from watching videos and playing experience.My point is, you shouldn't only try to throw out killing moves or combo starters. Use anything at your disposal and know how and when to use it.
Don't get grabbed by Pikachu full stop :\don't get grabbed by pikachu at the edge.
I meant utilt. Uair is actually decent at low percents [but not 0%, depends on the char].That's why I said the move has to "prevent you from getting hit". That includes comboing, it's a great way to protect you from getting hit... And I don't see a problem with using a well-placed, defensive uair at 0% (you might have to run away a bit after the hit, since it usually won't combo and the opponent will try to punish you). The move has great priority.
My point is, you shouldn't only try to throw out killing moves or combo starters. Use anything at your disposal and know how and when to use it.
My post wasn't meant to be a prescriptive "only use certain moves at certain percentages" thing. I just wanted to make sure that our friend here was aware of the different strengths/weaknesses of various moves at different percentages. I don't play Link, so perhaps the dair was a bad example.My point is, you shouldn't only try to throw out killing moves or combo starters. Use anything at your disposal and know how and when to use it.
Pretty good videoYou already know all the "moves."
If you want to learn to use your character, watch videos. Play people online. Play good Link players and take notes.
For better intuitive control of your character, search up some Link combo videos on youtube and attempt to re-create the combo. Watch videos of Isai's Link (lol) and attempt similar setups. Practicing combos with Link will speed up the process of understanding his hitboxes, timing of moves, spacing, etc. It will give you greater control.
Being creative with Link will require that you have that good control, and experience playing with other Link players that will show you his possibilities.
Remember that Link dittos won't teach you everything though, dittos are always a very unique matchup.
Here's my personal favourite Link match ever. It's godly:
http://www.youtube.com/watch?v=pHJOQZgXag8
In case for some reason you don't know, I figured I wouldn't omit detailing some extra things.
Link can throw his boomerang at 3 different angles left or right. At each angle, he can either throw it lightly and slowly, or if you smash it like a smash attack, throw it far and fast.
Link can throw his bomb forward, backwards, up or down. Like the boomerang, he can either throw it lightly or quickly.
Link's boomerang has some very cool bounces off certain surfaces in the game. Learn how to use these to your advantage.
E.G. when edgeguarding, hop off the ledge backwards, smash a boomerang into the edge of the stage, causing it to bounce in an arc behind you. If this doesn't intercept your opponent, hit them with your up+b as you recover back to the stage.
Figure out more uses by throwing those badboys around.
Also, know the Link bomb recovery - if you are off-stage, pull out a bomb. Give it a *light* throw downwards (this is done most easily by taking out the bomb and keeping the joystick held down until you've thrown the bomb, so you don't accidentally smash it down). Do a back air into the bomb.
It'll give you a small boost, but it will also change your direction so you'll be unable to grab the ledge. It's mainly a desperation move when you need a little extra range to make it back to the stage, since not being able to grab the ledge means you'll be very vulnerable as soon as you land anyway.