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My Doubles Team

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
So yeah here's what I have for my doubles team: it involves a consistent early, middle, and late game strategy, all three phases involving a 2 pokemon combo.

Early Game Combo: The Room of Tricks


Bronzong @ Life Orb
Levitate: Brave
252 HP, 252 Attack, 4 Sp. Defense
0 Speed IV
Trick Room
Explosion
Gyro Ball
Earthquake

Togekiss @ Focus Sash
Serene Grace: Sassy
252 HP, 4 Defense, 252 Sp. Defense
0 Speed IV
Follow Me
Double-Edge
Air Slash
Encore

It shouldn't be hard to figure out exactly how this works: Togekiss begins the match with Follow Me, which means that any and all attacks aimed at Bronzong(including Spore, Fake Out, and Taunt) are redirected towards Togekiss. Bronzong immediantly Explodes afterwards, regardless of what is one the opponent's side. Double-Edge on Togekiss is for if the opponent doesn't expend the sash and I have to do it myself.

Remember by this time two turns of Trick Room have been used up and it is now mid-game.


Mid-Game Combo: The Trick Room abusers


Kangaskhan @ Focus Sash
Scrappy: Brave
Level 1, 255 Attack
0 HP+Speed IVs
Fake Out
Endeavor
Sandstorm
Protect

Smeargle @ Focus Sash
Own Tempo: Timid
Level 1, 255 Speed
Spore
Dragon Rage
Endeavor
Protect

When these two get out, I begin by Fake Out+Sporing the opposing team, meaning I end up with one asleep+ no broken sashes. Kangaskhan is slower(faster in TR) and hits ghosts with endeavor, so it always Endeavors the awake one while smeargle closely follows with a Dragon Rage.
For the final Trick Room turn, I have a choice of Endeavoring both pokes(usually the best idea), or Endeavor+Dragon Rage a specific one. After this final turn Trick Room ends and my teams End Game has begun.


End Game Combo: Cleaning up the remains

Zapdos @ Yache Berry
Pressure: Timid
252 HP, 252 Speed, 4 Sp. Attack
Discharge
Heat Wave
Protect
Sandstorm

Garchomp @ Salac Berry
Sand Veil: Naughty
252 Attack, 252 Speed, 4 Sp. Attack
Earthquake
Dragon Claw
Endure
Flamethrower

EQ+Discharge for late game cleanup: Yache saves from Blizzard abuse and lets me get Sandstorm out, which Chomp can endure, make himself faster, and attempt a sweep. Other than that pretty standard fare
 
D

Deleted member

Guest
the original version of this team was to be used at nintendo's summer tournaments in the event that auto-leveling were disabled. This is it to the best of my memory. ss118 helped me make this team in jan 2008 so bear with me.

Bronzong @ Lum Berry
Heatproof, Sassy
252 HP / 4 def / 252 Sp. Def
0 Speed IV
Trick Room
Explosion
Protect
Imprison

Togekiss @ Iron Ball
Serene Grace, Gentle
252 HP, 4 Defense, 252 Sp. Defense
0 Speed IV
Follow Me
Protect
Encore
Extremespeed

Kangaskhan @ Macho Brace
Scrappy, any +Attack nature
Level 1, no EVs
Fake Out
Endeavor
Sandstorm
Protect

Smeargle @ Focus Sash
Own Tempo, any +Speed nature
Level 1, no EVs
Spore
Dragon Rage
Endeavor
Protect
 
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