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My Biggest Concern with the Smashbox

Archelon

Smash Journeyman
Joined
Jul 27, 2015
Messages
393
Location
Ontario, Canada
So, there's a point that I think really hasn't been talked about concerning the Smashbox and legality and whatnot. I think that the new things it opens up like consistent pivots won't necessarily be a bad thing, and while the "slippery slope" argument does concern me, I'm hoping there are some ways to set clear rules.
What really concerns me is the SDI it opens up. It seems like it is possible to more easily get more SDI inputs with the Smashbox, and I don't think that it would be a good thing for stuff that is currently "guaranteed" to no longer be so. What are your thoughts?
 
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-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,535
Location
The back country, GA
This is a very valid thought and I agree.

I also see the slippery slope aspect as very relevant.
 
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Dehyped

Smash Rookie
Joined
Dec 22, 2016
Messages
5
Well, I don't really think legality as far as Smashbox vs GC controller is an issue. GC controllers are all vastly different despite the same layout, so the argument of using different controllers to your advantage is kind of silly. I see it as a pros & cons situation. It allows for new input and output avenues -- it also allows for more consistent relationship of input to output. It allows for things like improved SDI inputs, pivots and shield-drops. It also allows top players to have an easier-to-use controller (re: hand pains) because, let's face it, the GC controller is not exactly ergonomic. However it also has its unique drawbacks like vastly different analog control. It also creates problems with basic movement techniques like aerial drifting, spacing or even wavedashing in some cases. There's not really an noticeable competitive advantage to be seen as of yet.

I agree with Tafokints's idea of "allowing TOs to create rulings on a case-by-case basis." There's not really an noticeable competitive advantage to be seen as of yet. In fact, I think it's actually a really neat idea for players who have different control preferences and it may even allow for traditional FGC members to ease themselves into the Smash scene by transition over with a controller they are already comfortable with. Overall, I say more to power to them and I look forward to seeing how the Smashbox fares in the community.
 

-ACE-

Gotem City Vigilante
Joined
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Messages
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The back country, GA
New Well, I don't really think legality as far as Smashbox vs GC controller is an issue. GC controllers are all vastly different despite the same layout, so the argument of using different controllers to your advantage is kind of silly.
Let me stop you right there.

Are you saying people want to use a different controller to gain a competitive disadvantage?
 

Dehyped

Smash Rookie
Joined
Dec 22, 2016
Messages
5
Let me stop you right there.

Are you saying people want to use a different controller to gain a competitive disadvantage?
No, not at all. I'm saying that the argument against using the Smashbox for any alleged competitive advantages is nonsensical at best due to the fact that GC controllers are all extremely different anyway. Your controller may be able to wavedash OoS 99/100 times and mine can only wavedash OoS 75/100 times; M2K's controller may have a super tight analog stick and allows him to do crispy shield-drops consistently where as Mang0's may be loose and not allow for such movement; etc.

Basically, despite similar assembly and layout, all controllers are different and offer uniquely inherent advantages/disadvantages.
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,535
Location
The back country, GA
No, not at all. I'm saying that the argument against using the Smashbox for any alleged competitive advantages is nonsensical at best due to the fact that GC controllers are all extremely different anyway. Your controller may be able to wavedash OoS 99/100 times and mine can only wavedash OoS 75/100 times; M2K's controller may have a super tight analog stick and allows him to do crispy shield-drops consistently where as Mang0's may be loose and not allow for such movement; etc.

Basically, despite similar assembly and layout, all controllers are different and offer uniquely inherent advantages/disadvantages.
So you're saying different types of controllers are EXACTLY the same regarding the advantage they give the player, as you deny that different controllers both provide no advantage as well as no disadvantage?
 

Dehyped

Smash Rookie
Joined
Dec 22, 2016
Messages
5
So you're saying different types of controllers are EXACTLY the same regarding the advantage they give the player, as you deny that different controllers both provide no advantage as well as no disadvantage?
Dude, I don't know what you're smoking but let me make this as clear as possible:

  • Some people think Smashbox controllers will offer competitive advantages because they're different.
  • I think that's a silly idea because all Gamecube controllers are already very different.
  • These differences already provide unique advantages/disadvantages to players depending on the controller.
  • So the idea of arguing against the Smashbox because of controller advantages is redundant.
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,535
Location
The back country, GA
Dude, I don't know what you're smoking but let me make this as clear as possible:

  • Some people think Smashbox controllers will offer competitive advantages because they're different.
  • I think that's a silly idea because all Gamecube controllers are already very different.
  • These differences already provide unique advantages/disadvantages to players depending on the controller.
  • So the idea of arguing against the Smashbox because of controller advantages is redundant.
That's a decent way to avoid the question, however, it is far from a great way.

The topic of this thread is about the ease of performing SDI. Something for which the smash box provides a significant and undeniable advantage.

"Not all GC controllers are the same" is not the ultimate justification for all controller mods and replacements. We have shield drop notches and mods for backdashes to counter controller variation. The suggestion that an entirely new controller doesn't change the game is honestly laughable.
 

Dehyped

Smash Rookie
Joined
Dec 22, 2016
Messages
5
That's a decent way to avoid the question, however, it is far from a great way.

The topic of this thread is about the ease of performing SDI. Something for which the smash box provides a significant and undeniable advantage.

"Not all GC controllers are the same" is not the ultimate justification for all controller mods and replacements. We have shield drop notches and mods for backdashes to counter controller variation. The suggestion that an entirely new controller doesn't change the game is honestly laughable.
Maybe because you singled out a small part of my post and disregarded the rest. Conversing with you seems like a waste of time since you're really just being an ass at this point. I'll wait to discuss this rationally with someone else who doesn't nitpick people and talk down to them for sharing their thoughts. Have a nice night. :)
 

-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,535
Location
The back country, GA
Maybe because you singled out a small part of my post and disregarded the rest. Conversing with you seems like a waste of time since you're really just being an *** at this point. I'll wait to discuss this rationally with someone else who doesn't nitpick people and talk down to them for sharing their thoughts. Have a nice night. :)
Don't expect easy questions when you have a strong opinion about something highly questionable. I've been playing this game since you were 8-9. I've had these type of debates before. I cut to the logic quickly. No hard feelings.
 
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