hippiedude92
Smash Hero
k so this is about me about my little notebook gonna copy paste all my aim convos about helpful things and matchups ppl have told me.
GaW from A2zomg
It's a bait war, make sure he's not above you, intruppt him in start up lag and not ending lag, be patient, kill him asap, aim for his blind spots, use oos upb inv frames against turtle, or roll away, his options are up close are limited, his kill options have no real set ups, and EVERYTHING is all by reaction and his jab is frame 4. Edgecamping if ur on the edge is best way to not get ledge trap'd. Takes patience +5 mins to beat a really good GaW don't get baitted, just walk against GaW.
12/19/09, comp had some security virus trojan thinggy, adding all bookmarks i bookmarked.
http://www.youtube.com/watch?v=MCwVwx9sm8Y haruhi 2nd season
http://www.youtube.com/watch?v=MZ1WSvEJE4s&feature=channel haruhi 2nd season episode1
http://www.hippy.com/hippyway.htm the way of the hippy
http://www.smashboards.com/showthread.php?t=199907bo unblockable jabs and followups luigi guide
http://ds.rom-news.org/d0wn104d5 ds rom downloads, downloading ds games for r4
http://www.smashboards.com/showthread.php?t=209309 You're doing it wrong Smash guide
http://www.smashboards.com/showthread.php?t=236705 How to properly discuss matchups guide
http://www.smashboards.com/forumdisplay.php?f=210 beast coast room
http://www.smashboards.com/group.php?groupid=1225&pp=10 Luigi Mansion room LBR
http://www.facebook.com/den2cypher?...n2cypher?v=feed&story_fbid=118550680809&__a=1 me and Den raging arguement
A2ZOMG" (5:40:43 PM): What is your definition of playing smart?
hippiedudecm (5:41:05 PM): lol dunno that's why l ask ppl their definition.
"A2ZOMG" (5:41:40 PM): Well playing smart is playing to optimize options through good decisions.
hippiedudecm (5:42:37 PM): is that it? or nothing to add details etc?
"A2ZOMG" (5:42:48 PM): Hang on a sec I'll explain.
hippiedudecm (5:42:56 PM): k
"A2ZOMG" (5:43:31 PM): Well anyhow Boss in my opinion doesn't exactly play smart in the strict sense.
"A2ZOMG" (5:43:43 PM): He plays on instinct.
"A2ZOMG" (5:44:00 PM): He does the first thing that comes in mind to him as far as I can tell.
"A2ZOMG" (5:44:06 PM): and since he thinks very fast, this works well for him.
"A2ZOMG" (5:45:18 PM): Pierce or myself on the other hand when we play, we have an idea what we want our options to do.
hippiedudecm (5:46:24 PM): well pros, boss aside, im just talking in general, just from ur personal perspective y'know.
"A2ZOMG" (5:47:39 PM): Yeah but playing smart is using options to get intended results.
"A2ZOMG" (5:48:21 PM): It's such that when you attack, you know what you want it to do and what it will do.
"A2ZOMG" (5:48:48 PM): And when your opponent attacks, you know what your opponent is trying to do when attacking.
"A2ZOMG" (5:49:15 PM): Basically it's the level of understanding you put into your playstyle.
hippiedudecm (5:51:04 PM): so basically your definition is revolving around knowing and knowing how to use your options and as well as your opponent's?
"A2ZOMG" (5:51:16 PM): Yeah.
"A2ZOMG" (5:51:38 PM): It's more of an approach to how you play.
"A2ZOMG" (5:51:57 PM): Although it will have a significant affect on your actual playstyle.
"A2ZOMG" (5:52:04 PM): *effect
hippiedudecm (5:52:44 PM): well obviously theres a good and a bad option right?
"A2ZOMG" (5:53:56 PM): Yeah.
hippiedudecm (6:00:27 PM): okay so like if ur playing a really patient marth who can space perfectly 90% of the time, and lets say as luigi, cant really do anything oos options sinces hes being outspaced
hippiedudecm (6:00:33 PM): what's his best option for this?
"A2ZOMG" (6:00:48 PM): Break his zoning with F-airs.
"A2ZOMG" (6:01:20 PM): It's very hard for Marth to actually space to the point where he can stop you from chosing a moment to run in and F-air.
hippiedudecm (6:15:50 PM): oh
hippiedudecm (6:15:54 PM): i thought u can just walk away
hippiedudecm (6:16:02 PM): since i just learned walking away is a good option apparently
"A2ZOMG" (6:16:11 PM): Well you don't want him to stage control you.
"A2ZOMG" (6:16:13 PM): That will suck.
hippiedudecm (6:16:44 PM): well until u find a opening lol
----- 2/2/10
"A2ZOMG" (7:24:16 PM): Okay here is a thing that works against peach sometimes.
"A2ZOMG" (7:24:19 PM): You run under her and U-air.
hippiedudecm (7:24:29 PM): that too sometimes
hippiedudecm (7:24:33 PM): sometimes its just really lag
hippiedudecm (7:24:46 PM): but i get caught on dair the most against a peach
hippiedudecm (7:24:46 PM): lol
"A2ZOMG" (7:24:51 PM): Yeah but see
"A2ZOMG" (7:24:56 PM): if you have good zoning skillz
"A2ZOMG" (7:25:01 PM): you can just run under her and U-air
"A2ZOMG" (7:25:10 PM): and it will often mess her up.
"A2ZOMG" (7:25:28 PM): Because she usually doesn't pull out aerials first frame possible from jumps.
hippiedudecm (7:25:43 PM): lol i dont have zoning skills, bo was telling me XD
hippiedudecm (7:25:45 PM): idk whats zoning
hippiedudecm (7:25:50 PM): or how does mario's zoning look like
"A2ZOMG" (7:26:04 PM): Well actually zoning is kinda hard to define.
"A2ZOMG" (7:26:17 PM): it's more like the way you can control space and limit options.
"A2ZOMG" (7:27:16 PM): Mario's zoning is a lot of fullhop B-airs, U-airs, D-air mixups, some F-tilt pokes here and there
"A2ZOMG" (7:27:25 PM): Cape stalling to mix up landings
hippiedudecm (7:27:32 PM): what is zoning tho
hippiedudecm (7:27:45 PM): oh
hippiedudecm (7:27:46 PM): eh
hippiedudecm (7:27:57 PM): lol i think i do it just dont know if im doing it or not
"A2ZOMG" (7:28:29 PM): Well instead of asking what zoning is, think in terms of what areas you can control and how effectively you can control them.
"A2ZOMG" (7:29:31 PM): Peach can control a lot of area with floats and she usually hovers in a zone that is not straightforward for people to punish, aka a blindspot.
"A2ZOMG" (7:30:16 PM): Most characters have trouble covering the 45 degree angle zone, which Peach likes to hover around for optimal spacing.
"A2ZOMG" (7:31:01 PM): Yeah but anyhow if you predict/observe a jump, running under her and U-airing usually beats her.
"A2ZOMG" (7:31:08 PM): Her D-air and F-air have existant startup.
hippiedudecm (7:31:38 PM): so like lets say shes on the ledge, her best option is to ledgejump
hippiedudecm (7:31:50 PM): basically shes blindspot below her, and mario's upair is his best option for it?
"A2ZOMG" (7:32:07 PM): Yeah probably.
"A2ZOMG" (7:32:37 PM): I like using N-airs to stop ledgejumps personally though.
"A2ZOMG" (7:32:45 PM): Or I mean
"A2ZOMG" (7:32:54 PM): N-airs punish most getups besides the ledgeroll.
hippiedudecm (7:33:01 PM): yeah definitely nair.
"A2ZOMG" (7:33:19 PM): Now if she's smart and knows you're trying to N-air her
hippiedudecm (7:33:20 PM): so l should be seeing the game with like color'd or hitbubbles zoness
"A2ZOMG" (7:33:26 PM): watch out because her Up-B > that.
"A2ZOMG" (7:33:47 PM): Well idk what works for you.
"A2ZOMG" (7:34:02 PM): The way I think you should percieve this game is by analyzing options.
"A2ZOMG" (7:34:24 PM): That's the way every good player does it, they ask themselves what options are available.
hippiedudecm (7:35:03 PM): yeah that too
hippiedudecm (7:35:18 PM): that's what lve been doing for a while now, i just needa know marios options more lol
"A2ZOMG" (7:35:22 PM): Anyhow Peach is momentum driven.
"A2ZOMG" (7:35:37 PM): Her stuff is counterable, but harder to stop once it gets started.
"A2ZOMG" (7:35:57 PM): Since she has some specific strategies that are really safe on defenses.
"A2ZOMG" (7:36:45 PM): Don't get me wrong using defenses correctly against her works well, like Up-Bing out of shield against her D-air for example.
hippiedudecm (7:37:14 PM): i do that.
"A2ZOMG" (7:37:20 PM): Yeah so anyhow
"A2ZOMG" (7:37:30 PM): I wonder how early a Sliding up-smash kills her.
"A2ZOMG" (7:37:39 PM): She's in the air a ton so yeah.
"A2ZOMG" (7:38:12 PM): I don't think Dark Pch has ever played a Mario that knows how to do Sliding Up-smashes.
"A2ZOMG" (7:38:49 PM): And that **** kills **** EARLY.
hippiedudecm (7:39:21 PM): i'm trying to learn the sliding upsmash lol
"A2ZOMG" (7:39:26 PM): Yeah master it
"A2ZOMG" (7:39:30 PM): it's amazing.
"A2ZOMG" (7:39:46 PM): It scares the **** out of people.
"A2ZOMG" (7:40:00 PM): Especially since almost nobody is even aware of it currently.
-------- 2/8/10 convo with Xero, about zoning
"xeroxen" (8:58:55 PM): Mario likes to be close but not too close
"xeroxen" (8:59:05 PM): Close enough to follow fireballs and get pokes in.
"xeroxen" (8:59:18 PM): Being far away isn't really a disadvantage but it's not really good either.
"xeroxen" (8:59:34 PM): If you can get really close then you're pretty good, as long as it isn't Luigi or something stupid like that.
"xeroxen" (8:59:43 PM): Mario HATES to be on the ledge.
"xeroxen" (8:59:48 PM): At least my Mario.
"xeroxen" (8:59:56 PM): If I'm on the ledge, I only have a few options
"xeroxen" (9:00:06 PM): Stall, or trick my opponent.
"xeroxen" (9:00:21 PM): Then, if I get back up, I have to deal with RCO lag.
hippiedudecm (9:00:38 PM): ooo i seeeee
hippiedudecm (9:01:12 PM): so good, bad, neutral zones and zoning (like the use of bair walls) are 2 complete different things rite?
"xeroxen" (9:01:28 PM): Well
"xeroxen" (9:01:36 PM): Zoning is staying in your comfort "Zone" I think.
"xeroxen" (9:02:00 PM): Which for Mario, would be close enough to hit with Bair, and be able to rush in at any time with jabs/ftilt/grabs.
hippiedudecm (9:02:40 PM): so its intergrated or something? O_O
"xeroxen" (9:02:45 PM): I guess.
"xeroxen" (9:02:53 PM): Basically, try to stay in your comfort zone.
"xeroxen" (9:03:04 PM): For me, it's where I can hit but can't be hit, and punish mistakes severely.
"xeroxen" (9:03:14 PM): But that zone changes on different matchups.
hippiedudecm (9:07:12 PM): oooo i seeeeeeeeee. ****.
GaW from A2zomg
It's a bait war, make sure he's not above you, intruppt him in start up lag and not ending lag, be patient, kill him asap, aim for his blind spots, use oos upb inv frames against turtle, or roll away, his options are up close are limited, his kill options have no real set ups, and EVERYTHING is all by reaction and his jab is frame 4. Edgecamping if ur on the edge is best way to not get ledge trap'd. Takes patience +5 mins to beat a really good GaW don't get baitted, just walk against GaW.
12/19/09, comp had some security virus trojan thinggy, adding all bookmarks i bookmarked.
http://www.youtube.com/watch?v=MCwVwx9sm8Y haruhi 2nd season
http://www.youtube.com/watch?v=MZ1WSvEJE4s&feature=channel haruhi 2nd season episode1
http://www.hippy.com/hippyway.htm the way of the hippy
http://www.smashboards.com/showthread.php?t=199907bo unblockable jabs and followups luigi guide
http://ds.rom-news.org/d0wn104d5 ds rom downloads, downloading ds games for r4
http://www.smashboards.com/showthread.php?t=209309 You're doing it wrong Smash guide
http://www.smashboards.com/showthread.php?t=236705 How to properly discuss matchups guide
http://www.smashboards.com/forumdisplay.php?f=210 beast coast room
http://www.smashboards.com/group.php?groupid=1225&pp=10 Luigi Mansion room LBR
http://www.facebook.com/den2cypher?...n2cypher?v=feed&story_fbid=118550680809&__a=1 me and Den raging arguement
A2ZOMG" (5:40:43 PM): What is your definition of playing smart?
hippiedudecm (5:41:05 PM): lol dunno that's why l ask ppl their definition.
"A2ZOMG" (5:41:40 PM): Well playing smart is playing to optimize options through good decisions.
hippiedudecm (5:42:37 PM): is that it? or nothing to add details etc?
"A2ZOMG" (5:42:48 PM): Hang on a sec I'll explain.
hippiedudecm (5:42:56 PM): k
"A2ZOMG" (5:43:31 PM): Well anyhow Boss in my opinion doesn't exactly play smart in the strict sense.
"A2ZOMG" (5:43:43 PM): He plays on instinct.
"A2ZOMG" (5:44:00 PM): He does the first thing that comes in mind to him as far as I can tell.
"A2ZOMG" (5:44:06 PM): and since he thinks very fast, this works well for him.
"A2ZOMG" (5:45:18 PM): Pierce or myself on the other hand when we play, we have an idea what we want our options to do.
hippiedudecm (5:46:24 PM): well pros, boss aside, im just talking in general, just from ur personal perspective y'know.
"A2ZOMG" (5:47:39 PM): Yeah but playing smart is using options to get intended results.
"A2ZOMG" (5:48:21 PM): It's such that when you attack, you know what you want it to do and what it will do.
"A2ZOMG" (5:48:48 PM): And when your opponent attacks, you know what your opponent is trying to do when attacking.
"A2ZOMG" (5:49:15 PM): Basically it's the level of understanding you put into your playstyle.
hippiedudecm (5:51:04 PM): so basically your definition is revolving around knowing and knowing how to use your options and as well as your opponent's?
"A2ZOMG" (5:51:16 PM): Yeah.
"A2ZOMG" (5:51:38 PM): It's more of an approach to how you play.
"A2ZOMG" (5:51:57 PM): Although it will have a significant affect on your actual playstyle.
"A2ZOMG" (5:52:04 PM): *effect
hippiedudecm (5:52:44 PM): well obviously theres a good and a bad option right?
"A2ZOMG" (5:53:56 PM): Yeah.
hippiedudecm (6:00:27 PM): okay so like if ur playing a really patient marth who can space perfectly 90% of the time, and lets say as luigi, cant really do anything oos options sinces hes being outspaced
hippiedudecm (6:00:33 PM): what's his best option for this?
"A2ZOMG" (6:00:48 PM): Break his zoning with F-airs.
"A2ZOMG" (6:01:20 PM): It's very hard for Marth to actually space to the point where he can stop you from chosing a moment to run in and F-air.
hippiedudecm (6:15:50 PM): oh
hippiedudecm (6:15:54 PM): i thought u can just walk away
hippiedudecm (6:16:02 PM): since i just learned walking away is a good option apparently
"A2ZOMG" (6:16:11 PM): Well you don't want him to stage control you.
"A2ZOMG" (6:16:13 PM): That will suck.
hippiedudecm (6:16:44 PM): well until u find a opening lol
----- 2/2/10
"A2ZOMG" (7:24:16 PM): Okay here is a thing that works against peach sometimes.
"A2ZOMG" (7:24:19 PM): You run under her and U-air.
hippiedudecm (7:24:29 PM): that too sometimes
hippiedudecm (7:24:33 PM): sometimes its just really lag
hippiedudecm (7:24:46 PM): but i get caught on dair the most against a peach
hippiedudecm (7:24:46 PM): lol
"A2ZOMG" (7:24:51 PM): Yeah but see
"A2ZOMG" (7:24:56 PM): if you have good zoning skillz
"A2ZOMG" (7:25:01 PM): you can just run under her and U-air
"A2ZOMG" (7:25:10 PM): and it will often mess her up.
"A2ZOMG" (7:25:28 PM): Because she usually doesn't pull out aerials first frame possible from jumps.
hippiedudecm (7:25:43 PM): lol i dont have zoning skills, bo was telling me XD
hippiedudecm (7:25:45 PM): idk whats zoning
hippiedudecm (7:25:50 PM): or how does mario's zoning look like
"A2ZOMG" (7:26:04 PM): Well actually zoning is kinda hard to define.
"A2ZOMG" (7:26:17 PM): it's more like the way you can control space and limit options.
"A2ZOMG" (7:27:16 PM): Mario's zoning is a lot of fullhop B-airs, U-airs, D-air mixups, some F-tilt pokes here and there
"A2ZOMG" (7:27:25 PM): Cape stalling to mix up landings
hippiedudecm (7:27:32 PM): what is zoning tho
hippiedudecm (7:27:45 PM): oh
hippiedudecm (7:27:46 PM): eh
hippiedudecm (7:27:57 PM): lol i think i do it just dont know if im doing it or not
"A2ZOMG" (7:28:29 PM): Well instead of asking what zoning is, think in terms of what areas you can control and how effectively you can control them.
"A2ZOMG" (7:29:31 PM): Peach can control a lot of area with floats and she usually hovers in a zone that is not straightforward for people to punish, aka a blindspot.
"A2ZOMG" (7:30:16 PM): Most characters have trouble covering the 45 degree angle zone, which Peach likes to hover around for optimal spacing.
"A2ZOMG" (7:31:01 PM): Yeah but anyhow if you predict/observe a jump, running under her and U-airing usually beats her.
"A2ZOMG" (7:31:08 PM): Her D-air and F-air have existant startup.
hippiedudecm (7:31:38 PM): so like lets say shes on the ledge, her best option is to ledgejump
hippiedudecm (7:31:50 PM): basically shes blindspot below her, and mario's upair is his best option for it?
"A2ZOMG" (7:32:07 PM): Yeah probably.
"A2ZOMG" (7:32:37 PM): I like using N-airs to stop ledgejumps personally though.
"A2ZOMG" (7:32:45 PM): Or I mean
"A2ZOMG" (7:32:54 PM): N-airs punish most getups besides the ledgeroll.
hippiedudecm (7:33:01 PM): yeah definitely nair.
"A2ZOMG" (7:33:19 PM): Now if she's smart and knows you're trying to N-air her
hippiedudecm (7:33:20 PM): so l should be seeing the game with like color'd or hitbubbles zoness
"A2ZOMG" (7:33:26 PM): watch out because her Up-B > that.
"A2ZOMG" (7:33:47 PM): Well idk what works for you.
"A2ZOMG" (7:34:02 PM): The way I think you should percieve this game is by analyzing options.
"A2ZOMG" (7:34:24 PM): That's the way every good player does it, they ask themselves what options are available.
hippiedudecm (7:35:03 PM): yeah that too
hippiedudecm (7:35:18 PM): that's what lve been doing for a while now, i just needa know marios options more lol
"A2ZOMG" (7:35:22 PM): Anyhow Peach is momentum driven.
"A2ZOMG" (7:35:37 PM): Her stuff is counterable, but harder to stop once it gets started.
"A2ZOMG" (7:35:57 PM): Since she has some specific strategies that are really safe on defenses.
"A2ZOMG" (7:36:45 PM): Don't get me wrong using defenses correctly against her works well, like Up-Bing out of shield against her D-air for example.
hippiedudecm (7:37:14 PM): i do that.
"A2ZOMG" (7:37:20 PM): Yeah so anyhow
"A2ZOMG" (7:37:30 PM): I wonder how early a Sliding up-smash kills her.
"A2ZOMG" (7:37:39 PM): She's in the air a ton so yeah.
"A2ZOMG" (7:38:12 PM): I don't think Dark Pch has ever played a Mario that knows how to do Sliding Up-smashes.
"A2ZOMG" (7:38:49 PM): And that **** kills **** EARLY.
hippiedudecm (7:39:21 PM): i'm trying to learn the sliding upsmash lol
"A2ZOMG" (7:39:26 PM): Yeah master it
"A2ZOMG" (7:39:30 PM): it's amazing.
"A2ZOMG" (7:39:46 PM): It scares the **** out of people.
"A2ZOMG" (7:40:00 PM): Especially since almost nobody is even aware of it currently.
-------- 2/8/10 convo with Xero, about zoning
"xeroxen" (8:58:55 PM): Mario likes to be close but not too close
"xeroxen" (8:59:05 PM): Close enough to follow fireballs and get pokes in.
"xeroxen" (8:59:18 PM): Being far away isn't really a disadvantage but it's not really good either.
"xeroxen" (8:59:34 PM): If you can get really close then you're pretty good, as long as it isn't Luigi or something stupid like that.
"xeroxen" (8:59:43 PM): Mario HATES to be on the ledge.
"xeroxen" (8:59:48 PM): At least my Mario.
"xeroxen" (8:59:56 PM): If I'm on the ledge, I only have a few options
"xeroxen" (9:00:06 PM): Stall, or trick my opponent.
"xeroxen" (9:00:21 PM): Then, if I get back up, I have to deal with RCO lag.
hippiedudecm (9:00:38 PM): ooo i seeeee
hippiedudecm (9:01:12 PM): so good, bad, neutral zones and zoning (like the use of bair walls) are 2 complete different things rite?
"xeroxen" (9:01:28 PM): Well
"xeroxen" (9:01:36 PM): Zoning is staying in your comfort "Zone" I think.
"xeroxen" (9:02:00 PM): Which for Mario, would be close enough to hit with Bair, and be able to rush in at any time with jabs/ftilt/grabs.
hippiedudecm (9:02:40 PM): so its intergrated or something? O_O
"xeroxen" (9:02:45 PM): I guess.
"xeroxen" (9:02:53 PM): Basically, try to stay in your comfort zone.
"xeroxen" (9:03:04 PM): For me, it's where I can hit but can't be hit, and punish mistakes severely.
"xeroxen" (9:03:14 PM): But that zone changes on different matchups.
hippiedudecm (9:07:12 PM): oooo i seeeeeeeeee. ****.