• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

MUs vs top tiers

Captain JOHN

Smash Cadet
Joined
Jun 8, 2014
Messages
38
Location
Jamestown, NY
NNID
DatCarl
Yo you guys are probably gonna rip me a new asshole for this but I think Falcon has some matchups against the top 8 characters that are actually different from the conventional view, especially from a low-mid level player's standpoint. So, here goes
Vs. Fox - Dependent on enemy fox's playstyle, but at worst 35:65, at best 45:55
A bait and punish fox will destroy a falcon no matter the circumstances, but a simple **** up in di will allow falcon to get out, and hopefully get a grab, tech chase, and maybe, MAYBE, get the zero-to-death :)
A very aggressive fox will actually get edged out by a hyper aggressive falcon in most instances in which followups are necessary. However, the aggro falcon will make more mistakes and then shine at zero = rip falcdaddy
A neutral playstyle between the two will result in the fox winning most of the time, as the matchup currently states, but in all honesty, its not impossible. falcon has really good tech chasing options off of grabs, and a good mix of reaction and read punishes on techs will prove efficient in bodying that piece of ****. pick dream land or battlefield. yoshis is a tossup, but fd and FoD are really weird. fod is shine city, and you just get cgd on fd. yoshis he can wreck you really hard. but, you can do the same there. dont even think about pokemon
Vs. Marth - wow. skill based for sure. read more pls. numbers dont suffice for this ****
Alright. this is the most controversial matchup in the top 8 i think. salty marth mains and 20GX guys say this is in falcons favor like 55:45. thats a total lie if you dont know exactly what youre doing. let me explain
So, as previously stated by falcon players (i dont remember who posted it, but its right)
MARTH...mid---good---solid---high
CF......................................................
mid.........50/50-45/55--30/70---rip
good......60/40--60/40--35/65--rip
solid.......70/30--60/40--40/60--30/70
high........rip------rip-------65/35--60/40
you have to take this with a grain of salt though (dont get salty though, please. remember falcon is way harder to achieve things with than most of the viable cast) b/c if you dont know the mu inside and out, youll lose every time
a gay stally marth should beat an aggressive Doug. marth is set up to be good at defense, and falcon not so much
but if you can find a balance, youll be set. grabs are vital in this mu. dont get grabbed, but grab the **** out of him. Up airs and nairs are the best moves ever esp. vs marth. even if you think its stupid, bait an approach from the gender disorder kid. even an f tilt from him is enough to warrant an all out punish. falcon is fast. like REALLY fast. like run marth's sword length in the lag after he swings it fast. punish game is the most crucial part of this matchup. FD and DreamLand can actually be bad for falcon in this MU if you're not too fond of up throw air wobbling. so optimally every match should be played on BF i think. but never go to FoD, even if you think you're good there. against Marth at least. pokemon is bad cause of transformations but its meh as a regular stage
Vs. Falco - dont shield grab after an aerial. ever. at worst 25:75,at best 45:65
im not usually one to cry about matchups
but falco has brought me to tears
more than once
ok heres why - falcon does not get out of falco's combos. ever. unless youre playing the worst falco in the world, just unplug your controller if you get shined. That being said, you can do the same to him. a local player in my area thinks that the mu is even on yoshi's cause falco dies at 40% from knee. hes not completely wrong, but yoshi's is a terrible stage for this mu. never ever stand still. move, move, MOVE. that's what gives you your edge vs Falco. hes so slow. just use your dash speed and aerial mobility to avoid all of his attacks. limit getting hit by lasers to all the way across the stage, but dont shield to avoid damage. youre not avoiding the damage from the lasers, its the stun you don't want. shine is rip for you, but a throw should be rip for falco. dont get stuck in your shield, and keep him running away or about to be. once you get in, stay in. stage wise, battlefield is actually your best bet. dl64 and fd are too much room for him, but on yoshis he puts it in your pooper. FoD is a tossup stage. a laser camp falco will get rekt here but if you're not acclimated to the stage you wont succeed. obvi never take a space animal to pokemon
Vs. Sheik - i hate this mu, a lot. at worst, 35:65, at best 50:50
I am very mad. no but for real, the copypasta is true. down throw tech chasing is a problem in this mu. obviously dont get grabbed, but its not that easy. space your nairs really well. you dont have as much time as you think you do to punish grabs, dash attacks, and tilts. your main kills are gonna be off of lengthy combos and edgeguards. let me break down edgeguarding for you
hit off of the stage, grab ledge, wait for them to recover above you, ledge hop knee dat *****.
up throw instant up air works at 30%. and its useful as ****. nairs are really good too. a raw knee or dair will ruin your chances at victory. she's really good at punishing you. thats all sheik is, punish game. yoshis is ok here, along with battlefield and dl64. fd and fod should always be banned. pokemon is meh. transformations suck ass tho.
Vs. Puff - um wat? does this mu ever happen? at worst 40:60
shes not that good. nobody plays like old school mango or hbox. but, you cant really let the buttons fly here. its a lot of thinking here. wall of pain is stupid good in this mu. youre not going to get lengthy combos. biggest one is probably dair to knee lol. down throw knee is based on their di. dont go off stage pls. mu is already kinda hard, dont put yourself in the worst situation possible. no dream land here. go with the small stages. knee is op there.
Vs. Peach - 50:50
dont go off stage. dont cc down smash. do up throw, up air, and then be creative. shes really ****in slow, so just gtfo when shes close. mu isnt too difficult, but be careful. a bad spaced nair can lead to down smash **** and then rip.
but she cant do that much to you other than sown smash and edgeguard. your edgeguarding can be a little tricky, but mostly just do a similar think that you did with sheik. ledge grabs are always good. you shouldn't have to edgeguard a lot, ideally, but its not easy to do that, especially on DL64 or fd. pokemon is weird cause of transformations, but as a regular stage its ok. fod is bad. yoshis and bf are ideal for this mu. sdi'ing into ledge + tech (regular or walljump) from low recovery on bairs, nairs, dsmashes, and even at low %s fair above ledge, is a live saver, and its not that tough.
Vs. Icies - at best 60:40, at worst 45:55
dpnt get wobbled. theyre not good without grabs. dont go offstage. they are good with f smash, down smash, and grab game. dont be stuid is all this is. you grabs are essentialy gone here, but if you can dair -> knee one of them thats essentially rip them. dont go to fd.
FALCON DITTO
duh its 1:99 matchup red falcon's favor
no really hes better
trust me
no just know what youre doing. grab tech chases are good, and mix in a few hard read punishes to keep them in check. obvi youre going to want to be dumb to make hype, but just play the game. nairs and up airs are fun here. you can combo so well! this is why other people are good against you! BF and dream land are hype, FD is gay, yoshis is cool, and pokemon is ok. fod is only for the hard readers (im illiterate so i cant go there)
well there ya go. its my standpoint, and if you check myyt channel, youll se why. all you need to know about me and my upbringings as a player is that i once mained Doc with my Pika practice partner. he's since then switched to Peach and I've switched to Falcon. hes a dual main of pika peach and i can't waste time on a secondary cause im not that good. anyways, heres a shameless link to my yt https://www.youtube.com/channel/UCpv4Nshjomen2qKKZRt_o3Q tell me what you think of my post below!
 

j3ly

Smash Champion
Joined
Mar 19, 2009
Messages
2,001
Location
London
I'd say FD is by far our best stage VS sheik, our dthrow tech chase from low %'s into uthrow uair(s) gets a buff, and she gets so much more out of platforms than we do. Combine with solid width for DD -> grab
 

M-Tude

Smash Cadet
Joined
Jan 30, 2014
Messages
66
Dude, you're taking that match way out of context. PluP is arguably a Falcon slayer, he makes the Shiek Matchup look almost as bad as Falco when he plays against S2J. He also practices with Wizzy all the time, arguably the best Falcon right now, as well as the best in the matchup. No **** he destroyed Ghatzu.

J3ly is right, FD is wide enough so that Shiek can't abuse her insane burst moment to push Falcon in a corner and we can exploit our DD, which is the greatest of few advantages we have over Shiek in neutral. Plus, platforms help Shiek recover so that edge-guarding becomes harder.
 

krazyzyko

Smash Champion
Joined
Aug 12, 2005
Messages
2,126
Location
El Carajo, Puerto Rico
Dude, you're taking that match way out of context. PluP is arguably a Falcon slayer, he makes the Shiek Matchup look almost as bad as Falco when he plays against S2J. He also practices with Wizzy all the time, arguably the best Falcon right now, as well as the best in the matchup. No **** he destroyed Ghatzu.

J3ly is right, FD is wide enough so that Shiek can't abuse her insane burst moment to push Falcon in a corner and we can exploit our DD, which is the greatest of few advantages we have over Shiek in neutral. Plus, platforms help Shiek recover so that edge-guarding becomes harder.
Reaction tech chase pretty free for sheik against falcon than vice versa so I rather have platforms tbh. What do you mean by "burst monent" did u meant to say movement?
 

M-Tude

Smash Cadet
Joined
Jan 30, 2014
Messages
66
Yeah, I mean Sheik can tech-chase on any stage though with very little room needed to do a lot of damage, so I'm less interested in her tech-chase ability than ours. I think our tech-chase gets buffed without platforms


Also the platforms give us options like U-throw into stomp tech-chase, but other than that, they hinder our ability to combo cleanly across a stage way more than Sheik. I think FD is good because it buffs our combo game making it a lot more simple, and we have the room to move around comfortably in neutral. Yeah, I meant movement. Like her fast WD forward F-tilt, dash attack/boost grabs, or full hop Fair/Bair for space control. All those hitboxes just come out fast.
 
Top Bottom