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Multihit moves

Player -0

Smash Hero
Joined
Jun 7, 2013
Messages
5,125
Location
Helsong's Carpeted Floor
In Project M I find that some multihit moves, notably aerial ones, suck opponents in way too much. Some moves with this property are Ivy's Nair and Zelda's nair. Maybe it's just I suck at SDI'ing in a Melee environment but floaty characters with a long lasting multi hit aerial hitbox is really frustrating. If anyone else has this issue I hope that the PMBR can cut back on the amount of them or make them more SDI'able.


Maybe I'm a scrub....

(Waits for jeering comments)
 
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