As Melee and Brawl before it, I'm certain this one will also have the requisite bunch of Multi-Man Melee/Brawl modes.
One thing I really was disappointed in about Brawl's is that they kept the same 6 modes:
Easy KOs (10-man)
Hard KOs (100-man)
Easy Time (3 Minute)
Hard Time (15 Minute)
Easy Endless (Endless)
Hard Endless (Cruel)
There is literally no middle ground in any of them, with the worst offender being Cruel; one mistake, and you eat a Blue Alloy/Female Wireframe OHKO move. I think it's time this mode gets revisited, and I'd like to see those middle options come about:
Medium KOs (50-man)
Medium Time (10-minute)
Medium Endless (Rough) (I'd suggest a 2.0 offense and defense ratio as opposed to Cruel's 3.0/1.5. you'd need to exert some effort in KOing them, but you also have more room for error)
Finally, here's one innovation that would fit right in with Nintendo's theme of 'differing experiences' as demonstrated at E3: human-controlled mooks
The way I envision it working is as follows, assuming the WiiU supports 2 pads and 4 remotes at the same time:
- The Pad player(s) starts, and can select a character at the select screen.
- At this time, other players can jump in and register their names (and control scheme with it).
- When the match starts, the Remote players are randomly assigned to mooks as they spawn, but without names showing. They must figure out which mook they're controlling before they're KOed.
- If there aren't enough players for all mooks, the others are under CPU control.
- The Pad player(s), though, have the luxury of knowing who they're playing as at all times.
Finally, what do you think these new mooks will even be? I'm almost certain that the Falcon and Zelda movesets will have their own expies among the new group. If the Wireframes and Alloys taught us anything, it's this.
The only real questions left are:
- Will the Mario and Kirby styles survive?
- Will any new ones be created?
- If so, who? My money's on a Donkey Kong-style mook, as the group needs a 'big man' (I have an Alloy version modeled, but it needs some work redone).
One thing I really was disappointed in about Brawl's is that they kept the same 6 modes:
Easy KOs (10-man)
Hard KOs (100-man)
Easy Time (3 Minute)
Hard Time (15 Minute)
Easy Endless (Endless)
Hard Endless (Cruel)
There is literally no middle ground in any of them, with the worst offender being Cruel; one mistake, and you eat a Blue Alloy/Female Wireframe OHKO move. I think it's time this mode gets revisited, and I'd like to see those middle options come about:
Medium KOs (50-man)
Medium Time (10-minute)
Medium Endless (Rough) (I'd suggest a 2.0 offense and defense ratio as opposed to Cruel's 3.0/1.5. you'd need to exert some effort in KOing them, but you also have more room for error)
Finally, here's one innovation that would fit right in with Nintendo's theme of 'differing experiences' as demonstrated at E3: human-controlled mooks
The way I envision it working is as follows, assuming the WiiU supports 2 pads and 4 remotes at the same time:
- The Pad player(s) starts, and can select a character at the select screen.
- At this time, other players can jump in and register their names (and control scheme with it).
- When the match starts, the Remote players are randomly assigned to mooks as they spawn, but without names showing. They must figure out which mook they're controlling before they're KOed.
- If there aren't enough players for all mooks, the others are under CPU control.
- The Pad player(s), though, have the luxury of knowing who they're playing as at all times.
Finally, what do you think these new mooks will even be? I'm almost certain that the Falcon and Zelda movesets will have their own expies among the new group. If the Wireframes and Alloys taught us anything, it's this.
The only real questions left are:
- Will the Mario and Kirby styles survive?
- Will any new ones be created?
- If so, who? My money's on a Donkey Kong-style mook, as the group needs a 'big man' (I have an Alloy version modeled, but it needs some work redone).