meleebrawler
Smash Hero
According to SmashWiki, move priority is determined solely by the damage of the moves.
If two moves damage outputs are close enough to each other, they will clank for the case of ground moves
or just be canceled out for projectiles.
Now I've seen some weird things like Luigi's Green Missile being stopped by Pikachu's Thunder Jolt.
Could anyone determine if priority still works the same as in previous games, and if it does, the difference
in damage needed to overpower other moves?
If two moves damage outputs are close enough to each other, they will clank for the case of ground moves
or just be canceled out for projectiles.
Now I've seen some weird things like Luigi's Green Missile being stopped by Pikachu's Thunder Jolt.
Could anyone determine if priority still works the same as in previous games, and if it does, the difference
in damage needed to overpower other moves?