NintendoMan07
Smash Journeyman
Link to original post: [drupal=1514]Motivation and Playing to Win: I Don't Understand[/drupal]
It's been a long time since I last made a blog, and now that User Blogs has some regulars, I feel like I'm on stage with stage fright, stumbling over words WORSE than I already do to begin with and possibly with my legs shaking.
Speaking of stage fright, I happen to feel this way almost every time I'm around people. If I'm talking, I'm usually cursing myself after the conversation at something I either didn't say or something I said awkwardly. If I'm playing Brawl, I'm always tense. Maybe it's because I'm losing, maybe it's because something didn't work out like I thought, maybe it's because I didn't meet the other person's expectations, I dunno. Whatever it is, this stage fright thing is the reason I don't play Brawl much.
What's worse, is all this happens during mere friendlies. I haven't even been to a tournament yet, so all I've played are friendlies.
Yet, it nags me so much that I'm not playing it. It nags me so much that I'm not really trying to improve.
What I'm missing is motivation, I suppose. I'm not really motivated by money, or I'd be at tournaments. I'm not really motivated by wins or losses, because I've lost so much that I've really just accepted my place as a loser. I'm motivated by success and the acknowledgment of that success, I guess. After all, I stress out over school to care about grades, and I'm happy playing single player games when I can make some form of progress.
So, to improve in a fighting game like Brawl (or Melee, to remotely please both sides), I'm supposed to fight better people, right?
But the one problem I'm running into is... well, grasping competitive ideas, I suppose. I'm totally new to competition. For example, playing to win. Where does it start and where does it end? I mean, it has to have boundaries or I'd be surprised that Smashboards exists. In a nutshell, I'm hearing "Screw other people, screw everything else, all I care about is winning!"
I've had someone I chat with effectively telling me that I don't HAVE to play to win, that really, if the game stresses me out that much, then I don't have to play it at all. True, but isn't the end result that he eliminated one of his potential opponents, one of the basic ideas of playing to win? Do everything legal to take out your opponents, right?
If that's truly the case, then how do I improve if everyone is on their own and/or communicating with me with a hidden agenda? Computer players are regarded as terrible practice, yet the better suggestion is the same people that play to win. They won't fight me; they've got nothing to gain. Beating worse people offers no sense of improvement, so ideally you fight better people, right? Ideally speaking, I wouldn't be able to play anyone, since I'm clearly not better than anyone at this point.
Something seems really wrong here to me, seeing as I find it hard to believe that people can be that shallow. But hey, who am I to question this kind of thing? After all, honor is garbage when faced with playing to win, right?
Such a community could easily snuff out any kind of effort I would make to get better. And when success seems out of reach... my motivation goes downhill. And thus I find myself not playing Brawl.
At any rate, thanks for reading this, and while I may seem cynical/sarcastic/whatever, realize that these are REALLY the things that don't seem to add up for me in a playing to win environment.
It's been a long time since I last made a blog, and now that User Blogs has some regulars, I feel like I'm on stage with stage fright, stumbling over words WORSE than I already do to begin with and possibly with my legs shaking.
Speaking of stage fright, I happen to feel this way almost every time I'm around people. If I'm talking, I'm usually cursing myself after the conversation at something I either didn't say or something I said awkwardly. If I'm playing Brawl, I'm always tense. Maybe it's because I'm losing, maybe it's because something didn't work out like I thought, maybe it's because I didn't meet the other person's expectations, I dunno. Whatever it is, this stage fright thing is the reason I don't play Brawl much.
What's worse, is all this happens during mere friendlies. I haven't even been to a tournament yet, so all I've played are friendlies.
Yet, it nags me so much that I'm not playing it. It nags me so much that I'm not really trying to improve.
What I'm missing is motivation, I suppose. I'm not really motivated by money, or I'd be at tournaments. I'm not really motivated by wins or losses, because I've lost so much that I've really just accepted my place as a loser. I'm motivated by success and the acknowledgment of that success, I guess. After all, I stress out over school to care about grades, and I'm happy playing single player games when I can make some form of progress.
So, to improve in a fighting game like Brawl (or Melee, to remotely please both sides), I'm supposed to fight better people, right?
But the one problem I'm running into is... well, grasping competitive ideas, I suppose. I'm totally new to competition. For example, playing to win. Where does it start and where does it end? I mean, it has to have boundaries or I'd be surprised that Smashboards exists. In a nutshell, I'm hearing "Screw other people, screw everything else, all I care about is winning!"
I've had someone I chat with effectively telling me that I don't HAVE to play to win, that really, if the game stresses me out that much, then I don't have to play it at all. True, but isn't the end result that he eliminated one of his potential opponents, one of the basic ideas of playing to win? Do everything legal to take out your opponents, right?
If that's truly the case, then how do I improve if everyone is on their own and/or communicating with me with a hidden agenda? Computer players are regarded as terrible practice, yet the better suggestion is the same people that play to win. They won't fight me; they've got nothing to gain. Beating worse people offers no sense of improvement, so ideally you fight better people, right? Ideally speaking, I wouldn't be able to play anyone, since I'm clearly not better than anyone at this point.
Something seems really wrong here to me, seeing as I find it hard to believe that people can be that shallow. But hey, who am I to question this kind of thing? After all, honor is garbage when faced with playing to win, right?
Such a community could easily snuff out any kind of effort I would make to get better. And when success seems out of reach... my motivation goes downhill. And thus I find myself not playing Brawl.
At any rate, thanks for reading this, and while I may seem cynical/sarcastic/whatever, realize that these are REALLY the things that don't seem to add up for me in a playing to win environment.