• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Mother nature will be all like slooooooooooow doooooooown [OU+ RMT]

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Me and SV are what, the only people to run Stall teams in OU+? Since SV's is eons better, I'll let him keep it to himself and just show off mine to show Stall off.


Sharpedo @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Ice Shard
- Earthquake
- Fake Out

Ahhh, Sharpedo. The new great anti-lead. Takes care of most leads in the game, but due to how common it is everyone and their mother packs Calderan or Skarmory to rid it of its potency. It gets the job done nonetheless, and can come it later as a solid revenge killer. Not much to say bout this guy, everyone knows it all anyways



Calderan @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Waterfall
- Earthquake
- Roar

Specially defensive Calderan. I theorymonned this and DD Deran, this one being the one that will sit as a golden standard from sheer easiness of using and viability. Stockpile walls things, I've got one of the fastest roars in the game to stop other roars or threats, and two STAB moves to inflict a bit of damage along the way.


Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf

TSpikes are vital to this team. I know it'd bad to rely on a single Pokemon but really if I don't get Tspikes up I lose. This can Spin off other spikes/SR and put up my own, Double STAB once again. Considering Putting HP Electric over SB. Also abuses Subseed Belle


Lilibelle @ Leftovers
Trait: Immunity
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Protect
- Night Shade
- Grass Knot

Speaking of which, I have one right here. Works great unless your opponent has a Cruel or Belle... and since Silent Verse is like THE ONLY FREAKING PERSON THAT WILL PLAY OU+ WITH ME FOR SOME REASON, it does more poorly then expected. Probably going to continue to run this set, make some tweaks along the way. Maybe something over Grass Knot? I know it'll cause Calderan problems but I'm thinking of other ways to clean him up.



Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature (+Spd, -SDef)
- Earth Power
- Substitute
- Explosion
- Fire Blast

SubTran. Stall teams will force switches, a lot. So, let's abuse this by using one of the best moves in the game!.....Too bah Calderan completely walls this without HP Grass, but without Explosion Blissey would just destroy my team, so really Heatran's big use is to maybe kill something then explode on Blissey, if not just the last part.


Cresselia @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Charge Beam
- Ice Beam
- Trick Room
- Rest

Here's the thing that everyone goes "buhhhh?????" at. Fairly standard team, and then Cresselia? This is no joke, as after a few Charge Beam Boosts, Cresselia is tearing through **** and walling everything else. Rests up to do it several times over. BoltBeam coverage bla bla bla, but I'm sure you're asking "Trick Room?" 4/6 of this team is slower than most offensive team's threats, so, if I can abuse it, why not? TR can easily be set up on Mence, then I Ice Beam it away, then deal with the switch-in with whatever I got. Interesting on paper, equal in practice. Thinking of just plain running Toxic though as a back-up for TSpikes, but TR has gotten some really good use, so I'll probly stick will that.



Yeah. Stall works in this metagame, very well I may add. Let's see how this works out in the long run though, will we really have a hyper-offense metagame, or a slow, stall one?
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
KENYA!

I see you added Sludge Bomb to Tentacruel: did I have something to do with that? =D

Anyway the team is pretty solid, I'm curious how this does vs an opposing Heatran. Tentacruel can only take so much abuse(especially with SS going), and Sharpedo can't be around forever(especially with it being the starter).

Something else that bothers me is the lack of a way to deal with Shaymin. Seed Flare / Earth Power / HP Fire will sure be trouble for you, regardless if it is backed by LO or not. My suggestion is to make Heatran hold a Shuca Berry: whether you keep Substitute or not is a decision you can make.
 

Spire

III
BRoomer
Joined
Apr 13, 2008
Messages
15,079
Location
Texas
Guys, I'm seeing the influence of SmashCAP now. This is really something special :)

We need to keep going with it and I will most definitely continue contributing artwork.
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Anyway the team is pretty solid, I'm curious how this does vs an opposing Heatran. Tentacruel can only take so much abuse(especially with SS going), and Sharpedo can't be around forever(especially with it being the starter).

Something else that bothers me is the lack of a way to deal with Shaymin. Seed Flare / Earth Power / HP Fire will sure be trouble for you, regardless if it is backed by LO or not. My suggestion is to make Heatran hold a Shuca Berry: whether you keep Substitute or not is a decision you can make.
Heatran: Specially Defensive Calderan works as long as it doesn't have HP Grass, I'd switch to Deran then Cressy/Belle to scout for it. If it doesn't have it, then Calderan will blow kill it at the expense of being threatened with Explosion at the worst. Cressy could theoretically save the day with Trick Room as well, letting my slow Calderan outpace those fast trans.

Shaymin:
Cressy is a sturdy ****er that can get an attack boost or two from CB then follow up with a few Ice Beams. It works reliable enough, if Cressy starts going down from a Seed Flare SpD drop, I switch in Belle, who walls the weak HP Fire without getting hit by, again, a Seed Flare drop, and I chip at a Shaymin's HP with Night Shade, it'll go down in 3 or 4 hits. Shaymin isn't a problem.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
for lilibelle, i would change her EV spread so that she reaches these stats:

405 HP
332 Def
335 SpD

and also, it might be worthwhile to actually run energy ball over grass knot in our metagame, you don't get walled by vaporeon, and all this while keeping your OHKOs and 2HKOs

why night shade? her shadow ball usually out damages that move, her shadow ball 2-3HKO's standard metagross, (and this is with no investment into SpA), she has a base 90 base SpA to play with, there is no need to use Night Shade when shadow almost always out damages it except when resisted, and your team already deals with those pokes quite well

on cressy, i know trick room helps your team but how do you manage without sleep talk, it's a stalling set and sleep talk lets it stall more without using the PP for charge beam
 

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Only in 1 Match have I ever wanted STalk over TR and in the end I would've lost it anyways. I don't see much benefit as it'll last through the rest with HP to spare.. .normally.

Also Night Shade because I had Thunderbolt there and NS does more to everything I TBolted.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
it's just your useless for 2 turns when you rest
at least with sleep talk, you can do something during those 2 turns

i mean, this is all opinion based and stuff, keep using trick room if it benefits your team more
 
Top Bottom