UltiMario
Out of Obscurity
Me and SV are what, the only people to run Stall teams in OU+? Since SV's is eons better, I'll let him keep it to himself and just show off mine to show Stall off.
Sharpedo @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Ice Shard
- Earthquake
- Fake Out
Ahhh, Sharpedo. The new great anti-lead. Takes care of most leads in the game, but due to how common it is everyone and their mother packs Calderan or Skarmory to rid it of its potency. It gets the job done nonetheless, and can come it later as a solid revenge killer. Not much to say bout this guy, everyone knows it all anyways
Calderan @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Waterfall
- Earthquake
- Roar
Specially defensive Calderan. I theorymonned this and DD Deran, this one being the one that will sit as a golden standard from sheer easiness of using and viability. Stockpile walls things, I've got one of the fastest roars in the game to stop other roars or threats, and two STAB moves to inflict a bit of damage along the way.
Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
TSpikes are vital to this team. I know it'd bad to rely on a single Pokemon but really if I don't get Tspikes up I lose. This can Spin off other spikes/SR and put up my own, Double STAB once again. Considering Putting HP Electric over SB. Also abuses Subseed Belle
Lilibelle @ Leftovers
Trait: Immunity
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Protect
- Night Shade
- Grass Knot
Speaking of which, I have one right here. Works great unless your opponent has a Cruel or Belle... and since Silent Verse is like THE ONLY FREAKING PERSON THAT WILL PLAY OU+ WITH ME FOR SOME REASON, it does more poorly then expected. Probably going to continue to run this set, make some tweaks along the way. Maybe something over Grass Knot? I know it'll cause Calderan problems but I'm thinking of other ways to clean him up.
Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature (+Spd, -SDef)
- Earth Power
- Substitute
- Explosion
- Fire Blast
SubTran. Stall teams will force switches, a lot. So, let's abuse this by using one of the best moves in the game!.....Too bah Calderan completely walls this without HP Grass, but without Explosion Blissey would just destroy my team, so really Heatran's big use is to maybe kill something then explode on Blissey, if not just the last part.
Cresselia @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Charge Beam
- Ice Beam
- Trick Room
- Rest
Here's the thing that everyone goes "buhhhh?????" at. Fairly standard team, and then Cresselia? This is no joke, as after a few Charge Beam Boosts, Cresselia is tearing through **** and walling everything else. Rests up to do it several times over. BoltBeam coverage bla bla bla, but I'm sure you're asking "Trick Room?" 4/6 of this team is slower than most offensive team's threats, so, if I can abuse it, why not? TR can easily be set up on Mence, then I Ice Beam it away, then deal with the switch-in with whatever I got. Interesting on paper, equal in practice. Thinking of just plain running Toxic though as a back-up for TSpikes, but TR has gotten some really good use, so I'll probly stick will that.
Yeah. Stall works in this metagame, very well I may add. Let's see how this works out in the long run though, will we really have a hyper-offense metagame, or a slow, stall one?
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Sharpedo @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aqua Jet
- Ice Shard
- Earthquake
- Fake Out
Ahhh, Sharpedo. The new great anti-lead. Takes care of most leads in the game, but due to how common it is everyone and their mother packs Calderan or Skarmory to rid it of its potency. It gets the job done nonetheless, and can come it later as a solid revenge killer. Not much to say bout this guy, everyone knows it all anyways

Calderan @ Leftovers
Trait: Unaware
EVs: 252 HP / 4 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Waterfall
- Earthquake
- Roar
Specially defensive Calderan. I theorymonned this and DD Deran, this one being the one that will sit as a golden standard from sheer easiness of using and viability. Stockpile walls things, I've got one of the fastest roars in the game to stop other roars or threats, and two STAB moves to inflict a bit of damage along the way.

Tentacruel @ Leftovers
Trait: Liquid Ooze
EVs: 252 HP / 120 Def / 136 SDef
Calm Nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Sludge Bomb
- Surf
TSpikes are vital to this team. I know it'd bad to rely on a single Pokemon but really if I don't get Tspikes up I lose. This can Spin off other spikes/SR and put up my own, Double STAB once again. Considering Putting HP Electric over SB. Also abuses Subseed Belle

Lilibelle @ Leftovers
Trait: Immunity
EVs: 4 HP / 252 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Leech Seed
- Protect
- Night Shade
- Grass Knot
Speaking of which, I have one right here. Works great unless your opponent has a Cruel or Belle... and since Silent Verse is like THE ONLY FREAKING PERSON THAT WILL PLAY OU+ WITH ME FOR SOME REASON, it does more poorly then expected. Probably going to continue to run this set, make some tweaks along the way. Maybe something over Grass Knot? I know it'll cause Calderan problems but I'm thinking of other ways to clean him up.

Heatran @ Leftovers
Trait: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Naive Nature (+Spd, -SDef)
- Earth Power
- Substitute
- Explosion
- Fire Blast
SubTran. Stall teams will force switches, a lot. So, let's abuse this by using one of the best moves in the game!.....Too bah Calderan completely walls this without HP Grass, but without Explosion Blissey would just destroy my team, so really Heatran's big use is to maybe kill something then explode on Blissey, if not just the last part.

Cresselia @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Charge Beam
- Ice Beam
- Trick Room
- Rest
Here's the thing that everyone goes "buhhhh?????" at. Fairly standard team, and then Cresselia? This is no joke, as after a few Charge Beam Boosts, Cresselia is tearing through **** and walling everything else. Rests up to do it several times over. BoltBeam coverage bla bla bla, but I'm sure you're asking "Trick Room?" 4/6 of this team is slower than most offensive team's threats, so, if I can abuse it, why not? TR can easily be set up on Mence, then I Ice Beam it away, then deal with the switch-in with whatever I got. Interesting on paper, equal in practice. Thinking of just plain running Toxic though as a back-up for TSpikes, but TR has gotten some really good use, so I'll probly stick will that.
Yeah. Stall works in this metagame, very well I may add. Let's see how this works out in the long run though, will we really have a hyper-offense metagame, or a slow, stall one?