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More taunt attacks?

Should Smash 4 have more taunt attacks?

  • Yes

    Votes: 35 87.5%
  • No

    Votes: 5 12.5%

  • Total voters
    40

Conn1496

Smash Ace
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Kind of a weird one, but I really like the two taunt attacks we currently have. -and I liked Snake's too, back in Brawl.

So my question is, should more taunts be appropriated into attacks? -kind of like Bowser's chomping one was in Project M (Which, yes, I know is a fan-game, and I've never played it, but Nintendo should be taking notes when they make good/fun changes, damnit.).

I can't lie, I've had minor success with Greninja's Down Taunt in FG before (Yes, seriously. I am that much of a cocky moron in FG sometimes. I have set-up u-air kills with Greh's D-taunt, try me. :cool:), and we all know how hilariously satisfying Luigi's taunt-attack can be, so why not add more in. Sure they'd be mostly useless, but oh-so satisfying.

Sure, taunt attacks would kinda lose their unique appeal, but then again, everyone would always crown said original users (-and kinda already do. Luigi, anyone?) as the origin of these bizarrely fun attacks anyway, so where's the harm?

So, do you think there should be more taunt attacks or not, and if so, what taunts should be (weak or downright useless for sanity's sake) attacks?

(Personally, I love Greninja's D-taunt and even want to see it buffed, but don't tell anyone that. Shh, ignore this text, I'm a noob.) :'D
 
D

Deleted member

Guest
Yes, there should be more taunt attacks.

For example, doing :4dedede:'s crouch results in a one-hit KO.
 

atreyujames

The Laziest Man in the North
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I think there are a few that are missed opportunities. Namely:

:4tlink: Tinks flailing would be great as a weak hitbox, just for comedies sake
:4falcon::4fox:Charge up Taunts should make the next Falcon Punch/Fire Fox do 1% more. Not really an attack but... they ARE charging
:4myfriends: Should have windboxes from his down taunt. Like what moves his cape
:4jigglypuff: Her re-inflating could have a small hitbox. Kinda like "SURPRISE"
:4pikachu: Electric taunt stuns people that touch him
 
D

Deleted member

Guest
Real talk though ,:4bowser:'s biting taunt having hitboxes would be pretty cool.
 

Furret24

Smash Master
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Messages
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:4gaw:'s down taunt should have a windbox where he sighs.

Being serious, at the very least, :4bowser:'s side taunt shold damage opponents, like in Project M.
 
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Conn1496

Smash Ace
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:4ganondorf:PLEASE USE YOUR GOD DAMN SWORD !!!
Customs. :sheep: (TBH, I just don't like that taunt in general, I'd rather they take out the taunt for something else. But, opinions, opinions.)

:4gaw:'s should have a windbox where he sighs.
Oh my good god, yes, I'm glad I'm not the only one who thought about this. lol



Also, Bowjow/Koops need one for the taunt where they breathe fire. Only just sprung to mind that could be a thing.
 
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Deleted member 269706

Guest
As a Captain Falcon main I can't say no to this. The more disrespectful the better!!
 

Yoshister

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C. Falcon's down taunt should have a hitbox as strong Jigglypuff's rest in Melee.
 
D

Deleted member

Guest
C. Falcon's down taunt should have a hitbox as strong Jigglypuff's rest in Melee.
Specifically when we extends his arm out, if anyone touches it during then they're sent flying, complete with the "PING!" sound effect.
 

Ze Diglett

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:4gaw:'s down taunt should have a windbox where he sighs.
I second this idea.
It would be absolutely hilarious if:4duckhunt:'s snickering taunt had a super weak hitbox. Just make it a bit more annoying for no real reason.
In all seriousness, I think:4bowserjr:'s fire breath taunt should have a tiny fire hitbox attached to it. It only makes sense, after all; it IS a fireball. Hell,:4greninja:has a hitbox attached to miniature water fountains, I think Bowsy could get away with his fire breath dealing at least a bit of damage.
 

Furret24

Smash Master
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Messages
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I second this idea.
It would be absolutely hilarious if:4duckhunt:'s snickering taunt had a super weak hitbox. Just make it a bit more annoying for no real reason.
In all seriousness, I think:4bowserjr:'s fire breath taunt should have a tiny fire hitbox attached to it. It only makes sense, after all; it IS a fireball. Hell,:4greninja:has a hitbox attached to miniature water fountains, I think Bowsy could get away with his fire breath dealing at least a bit of damage.
I think they should make it where you can have Duck Hunt's taunts go on forever if you hold the taunt button, like Sonic's side and down taunts in Project M.
:gawmelee:
 

Conn1496

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I think they should make it where you can have Duck Hunt's taunts go on forever if you hold the taunt button, like Sonic's side and down taunts in Project M.
:gawmelee:
Wow, I totally forgot that was even a thing. It was pretty damn cool. -that being said - Greninja's current attack taunt could do the same. Not like he moves much during. lol
 

MarioMeteor

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I could think they could go a little bit farther than attacks. They could do effects, too.
:4mario: - Super Armor on up taunt.
:4fox: - Succesful up taunt makes the next Fire Fox faster.
:4feroy: - Succesful down taunt makes the next attack deal 1% more.
:4jigglypuff: - Succesul side taunt makes the next Sing put people to sleep for longer.
:4falco: - Succesful up taunt increases Reflector multiplier for one time.
:4lucario: - Succesful up taunt makes next attack deal 1% more.
:4falcon: - Succesful up taunt makes next Falcon Punch stronger.

Things like that.
 

Conn1496

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I could think they could go a little bit farther than attacks. They could do effects, too.
:4mario: - Super Armor on up taunt.
:4fox: - Succesful up taunt makes the next Fire Fox faster.
:4feroy: - Succesful down taunt makes the next attack deal 1% more.
:4jigglypuff: - Succesul side taunt makes the next Sing put people to sleep for longer.
:4falco: - Succesful up taunt increases Reflector multiplier for one time.
:4lucario: - Succesful up taunt makes next attack deal 1% more.
:4falcon: - Succesful up taunt makes next Falcon Punch stronger.

Things like that.
Yeah, I'd like to see extra effects like that too, TBH. The idea of buffing or simply giving an effect when taunting is really cool.
Things like (I have ideas too! Haha.)-
:4drmario:'s pill taunt speeding up his next pill.
:4mewtwo:'s side taunt counting towards time charging Shadow Ball.
or
:4lucas:'s down taunt upping his next special attack's damage.

Obviously not benefiting much, but it'd still be a nice little bonus - and it would definitely add a little flair to matches seeing characters taunt for a reason.
 

Furret24

Smash Master
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:4lucario: - Succesful up taunt increases aura by a somewhat considerable margin.
:4gaw:- 9 successful side or up taunts in a row guarantees a 9 on the next judge used.
:4mario:- Super Armor on up taunt.
:4duckhunt:- Successful taunt increases damage on all smashes by 1%.
:4falcon:- Successful taunt increases knockback on Falcon Punch to be on par with Warlock Punch on next Falcon Punch.

That is all that is needed. :p
:gawmelee:
 

MarioMeteor

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:4lucario: - Succesful up taunt increases aura by a somewhat considerable margin.
:4gaw:- 9 successful side or up taunts in a row guarantees a 9 on the next judge used.
:4mario:- Super Armor on up taunt.
:4duckhunt:- Successful taunt increases damage on all smashes by 1%.
:4falcon:- Successful taunt increases knockback on Falcon Punch to be on par with Warlock Punch on next Falcon Punch.

That is all that is needed. :p
:gawmelee:
So if Mega Lucario taunts, does he just become God?
 

Ghostly ~

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I think more taunt attacks would be cool and weird. I made a list of what the character's taunts should of been.

:4mario: down taunt should be a meteor smash similar to Luigi's down taunt.

:4peach: side taunt gives her super armor.

:4bowser: up taunt make fire breath stronger until he gets KOed. Side taunt give an actual bite to the opponent.

:4zelda: side taunt increase Din's Fire by a little. Doing this taunt 4 times make it strong enough to KO at 66%.

:4ganondorf: down taunt = Smash 4 Puff's Rest. Doing this taunt 4 times = Melee Puff's Rest; except that it is instant KO. His side taunt make his Warlock Punch faster.

:4tlink: down taunt actually hit the opponent.

:4kirby: side taunt hit the opponent. The last hit give semi knockback.

:4metaknight: up taunt doesn't let the opponent hit him until the taunt is finish.

:4dedede: side taunt make his hammer slightly faster until he gets KOed. Doing this taunt 5 times make his hammer faster than Sonic.

:4fox: up taunt increase the speed of the Fire Fox until he gets KOed. Doing this taunt twice give more damage of the Fire Fox.

:4pikachu: up taunt hit the opponent it he/she touch Pikachu.

:4jigglypuff: down taunt is like :4metaknight: up taunt.

:4mewtwo: side taunt increase damage (moves that have darkness only) until he gets KOed. Doing this taunt 4 times make him strong enough to instant KO light character with darkness attacks.

:4lucario: up taunt is like :4mewtwo: side taunt. Except it is only aura attacks.

:4greninja: side taunt is similar like :4bowser: side taunt.

:4falcon: up taunt slightly increase fire attacks. Doing this taunt and down taunt will make his Falcon Punch instant KO to everyone. Doing the down taunt first will not work.

:4myfriends: down taunt hit the opponent it he/she touch Ike's sword.
 
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Conn1496

Smash Ace
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:4bowserjr:'s hammer swing should be a kill move.
Just because.
It is, both U-air and his out-of-kart hammer swing are both kill moves, where have you been for the last forever?

(On a serious note, the hammer swing taunt having a hitbox would be okay, I suppose.)
 

Burruni

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It is, both U-air and his out-of-kart hammer swing are both kill moves, where have you been for the last forever?

(On a serious note, the hammer swing taunt having a hitbox would be okay, I suppose.)
I want a killing taunt and that's the most likely one.
The fact that he's one of my secondaries is totally unrelated I swear.
 

Bluekirby2

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I think taunt's should do cosmetic changes to a character.
Examples I can currently think of:
:4lucina:: Her down taunt has her put her mask, and can be removed by pressing it again rather than simply being a few seconds.

Non-cosmetic:
:wolf:(If he returns, which I hope he will): His "What's the matter, scared?" taunt should be a K.O. move just for the fun of it.

:4ganondorf:: Sword-taunt should KO, similar to Project M
 

DonkaFjord

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I'd like to see more, but keep them unique from each other (Not all cause damage) so they are special thing that fits the characters and not everyone has them. I'd also only want just a few, not to overdo it.
Maybe I would like to see more graphical changing ones like ones you can hold to do things for longer periods or things like Lucina's Mask staying on, etc. I'd also like to see one that maybe doesn't benefit the character who used it all the time or has a rare chance to do something different like produce a smoke bomb or something.
 
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