BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
I'm sooo frustrated guys!
Kay so I'm trying to figure out how to do one tiny little thing in this FitLucario.pac that I'm modding, but I cant figure out what to do to make it work..
So let me explain what I've done so far:
I took Project: M's version of lucario, and I restored Lucarios Down B move to its original counter attack form. The animation is a little different, but it still works the same, and it actually looks really cool.
The problem is this...
If someone hits me while doing the counter, everything is perfect. But, if I just do it without being attacked, I can press Down B over and over and Lucario will go into his counter animation back to back. There's no pause after doing it. So I can just keep pressing down b over and over untill someone attacks me and I counter them. Its kinda cheep!
So I'm trying to figure out how to put a pause into the coding right after Lucario does the first animation so that if I don't complete the counter successfully, I wont be able to do it again right away. I'm thinking a couple of seconds would suffice.
The timing isn't the issue though. What I have managed to do was actually add a pause BEFORE executing the animation at all.. that is - I press down B, theres a pause, then the animation begins.
I figure I'm really close to the solution, but I just cant quite figure out where I need to put the timer in order to place the pause after the animation.
I'll post the .pac so you guys can look at it if you feel like it, you can also just use it cause its great
Also, so that you know where I put the timer for it to work the way I just explained here's what I did:
In smash attacks under the main action section - 115 (down B) I added an asynchronous timer (also tried synchronouse) for 20 frames (scalar).
I added this command right after the "Basic Variable Set:LA-Basic[70] = 1E0" command
Can anybody help?
heres the mediafire link for my download:
http://www.mediafire.com/?1wfda4c6zyc2f8j
Kay so I'm trying to figure out how to do one tiny little thing in this FitLucario.pac that I'm modding, but I cant figure out what to do to make it work..
So let me explain what I've done so far:
I took Project: M's version of lucario, and I restored Lucarios Down B move to its original counter attack form. The animation is a little different, but it still works the same, and it actually looks really cool.
The problem is this...
If someone hits me while doing the counter, everything is perfect. But, if I just do it without being attacked, I can press Down B over and over and Lucario will go into his counter animation back to back. There's no pause after doing it. So I can just keep pressing down b over and over untill someone attacks me and I counter them. Its kinda cheep!
So I'm trying to figure out how to put a pause into the coding right after Lucario does the first animation so that if I don't complete the counter successfully, I wont be able to do it again right away. I'm thinking a couple of seconds would suffice.
The timing isn't the issue though. What I have managed to do was actually add a pause BEFORE executing the animation at all.. that is - I press down B, theres a pause, then the animation begins.
I figure I'm really close to the solution, but I just cant quite figure out where I need to put the timer in order to place the pause after the animation.
I'll post the .pac so you guys can look at it if you feel like it, you can also just use it cause its great
Also, so that you know where I put the timer for it to work the way I just explained here's what I did:
In smash attacks under the main action section - 115 (down B) I added an asynchronous timer (also tried synchronouse) for 20 frames (scalar).
I added this command right after the "Basic Variable Set:LA-Basic[70] = 1E0" command
Can anybody help?
heres the mediafire link for my download:
http://www.mediafire.com/?1wfda4c6zyc2f8j