rederci939
Smash Rookie
- Joined
- Jun 8, 2009
- Messages
- 6
i decided to try model hacking with brawl box
i went and loaded the pac and went to the model data but don't understand any of it
basically i was wondering what stuff like UV points, part#offset, string offset, frame matrix, inversebind matrix, node id, bone index, MDL0offset, nodetree, etc. mean and how they affect the model.
also could someone explain...
um...
how exactly model hacking is done?
i just need something simple is all
how about something like changing FLUDD's nozzle from funnel shaped to pointed like a cone...
could someone help me?
i would really appreciate it if someone would explain these things for me
i went and loaded the pac and went to the model data but don't understand any of it
basically i was wondering what stuff like UV points, part#offset, string offset, frame matrix, inversebind matrix, node id, bone index, MDL0offset, nodetree, etc. mean and how they affect the model.
also could someone explain...
um...
how exactly model hacking is done?
i just need something simple is all
how about something like changing FLUDD's nozzle from funnel shaped to pointed like a cone...
could someone help me?
i would really appreciate it if someone would explain these things for me