Is it possible to do? I mean, when a player gets a starman or a hammer, other CPUs are on "avoid" behavior and this is fine the most of times. The point is that I have a Killable Gigabowser mod which I would like to implement better and CPUs keep avoiding him, as programmed, instead of attacking him. I'm pretty sure the thing is somewhere inside his fighter file but I don't know where.
Can you tell me something about this?
Can you tell me something about this?