Boost4u
Smash Cadet
- Joined
- Jul 20, 2015
- Messages
- 74
I've noticed that I've been using some moves incredibly frequently while other moves are rarely seeing use with Wario. I need help with mixing up my tactics because I can kind of see myself as predictable 2 minutes in the match. I recorded two 2-stock matches and compiled a list of how frequently I used that move.
The format is: Move - Times used on average - Why
Neutral B - 15 - It feels pretty safe, being able to edge gaurd and catch roles. Bordering on spamming, however.
Side B - 12.5 - I'm okay with the high usage of this move. You know its perks.
Down B - 1 - Take a stock
Up B - 0 - Surprisingly I was never below the stage in those two matches
DThrow - 3.5 - Starts follow ups decently
BThrow - 1 - Throw out of stage
FThrow - 1.5 - Throw out / kill
UThrow - 0 -When is a good time?
Ftilt - 2.5 - A decent move
Dtilt - 2 - used this to start a grab
Utilt - 0 - Feels like there are better options
Fair - 4 - A decent move
Nair - 1.5 - I only use it to break combos or cover my landing
Bair - 1 - Its a kill move, but I always miss it, hence I barely go for it
Dair - 0 - I really need to apply this move. I have seen great Wario players use this alot, but I don't feel as safe using it.
Uair - 1 - A decent move
Fsmash - 1 - Need to time it right
Dsmash - 0.5 - I'm usually moving around and in the air.
Usmash - 0.5 - Don't feel safe using it.
Dash Attack - 2.5 - I see the buff working
Jab(1+2 or 1) - 0.5 - Shouldn't be used much anyway right?
Note: These moves recorded were moves that were intended to or have hit the enemy. Other moves were recorded for getting back on stage.
So with this in mind, I don't know optimal times to use the moves with the red numbers, and the moves with the yellow numbers could also see some more use. Maybe some defensive playstyle tips? I want to tone down on the chomp too. Any suggestions would be greatly appreciated, thanks.
The format is: Move - Times used on average - Why
Neutral B - 15 - It feels pretty safe, being able to edge gaurd and catch roles. Bordering on spamming, however.
Side B - 12.5 - I'm okay with the high usage of this move. You know its perks.
Down B - 1 - Take a stock
Up B - 0 - Surprisingly I was never below the stage in those two matches
DThrow - 3.5 - Starts follow ups decently
BThrow - 1 - Throw out of stage
FThrow - 1.5 - Throw out / kill
UThrow - 0 -When is a good time?
Ftilt - 2.5 - A decent move
Dtilt - 2 - used this to start a grab
Utilt - 0 - Feels like there are better options
Fair - 4 - A decent move
Nair - 1.5 - I only use it to break combos or cover my landing
Bair - 1 - Its a kill move, but I always miss it, hence I barely go for it
Dair - 0 - I really need to apply this move. I have seen great Wario players use this alot, but I don't feel as safe using it.
Uair - 1 - A decent move
Fsmash - 1 - Need to time it right
Dsmash - 0.5 - I'm usually moving around and in the air.
Usmash - 0.5 - Don't feel safe using it.
Dash Attack - 2.5 - I see the buff working
Jab(1+2 or 1) - 0.5 - Shouldn't be used much anyway right?
Note: These moves recorded were moves that were intended to or have hit the enemy. Other moves were recorded for getting back on stage.
So with this in mind, I don't know optimal times to use the moves with the red numbers, and the moves with the yellow numbers could also see some more use. Maybe some defensive playstyle tips? I want to tone down on the chomp too. Any suggestions would be greatly appreciated, thanks.