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Missing from PM, returning from Melee?

RomeDogg

Smash Journeyman
Joined
Mar 6, 2007
Messages
437
Location
Spearfish, SD
First off I am really impressed with the balancing of 3.5 and hope it stays about there. But I am wondering if the Project M team is considering or trying to bring any of the following things back from Melee. They are listed in the order of most wanted to least. So if you are part of the PM team let me know on any of them you are allowed to say or know.

1. Melee Tether recoveries for Link and Samus
https://www.youtube.com/watch?v=zF04wTJvGwU
https://www.youtube.com/watch?v=7qmB_laSSVo&feature=player_detailpage#t=194

2. Young Link

3. Pichu

4. samus’s air grapple bomb cancel
https://www.youtube.com/watch?v=rsDwz0JaeWI&feature=player_detailpage#t=20
https://www.youtube.com/watch?v=rsDwz0JaeWI&feature=player_detailpage#t=54
https://www.youtube.com/watch?v=rsDwz0JaeWI&feature=player_detailpage#t=92
which also worked with a grounded bomb explosion hop.

5. Stage expansions to include more Melee, Brawl and Smash 64 stages (preferably most all of them) without removing current stages.6

6. Peaches butt bomb upward boost when used against a wall “wall climb”
https://www.youtube.com/watch?v=T_7u0dEpHB4
She can actually use the move to climb all the way up the wall as long as the move is spaced from the wall correctly.

7. Bowsers side b bite.(When hitting b after a side b grab)
https://www.youtube.com/watch?v=48ulbvDs_pI

8. The ability to play as Master Hand
https://www.youtube.com/watch?v=tSwLtv_ztfs

9. samus extended grapple
https://www.youtube.com/watch?v=WKbFwgUMrxY

10. Ness Yo-Yo Glitch
https://www.youtube.com/watch?v=DI9KGybiCHo
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
I'm pretty sure the only thing there worth putting in is the wall grapple.
And i'm pretty sure that's not in because they are unable to do it at present, not because they don't want it.

And doesnt 7 already work?
 

GaretHax

Smash Journeyman
Joined
Aug 30, 2009
Messages
464
Bite is a technical limitation, as are grapples, young link has been fused with took link, no pichu, ness no longer needs the yoyo glitch, no point to master hand, extended grapples would be awesome, Samus never used the grapple cancel because it is worse than pretty much any other recovery option, and there are already too many stages.
 

RomeDogg

Smash Journeyman
Joined
Mar 6, 2007
Messages
437
Location
Spearfish, SD
You can cancel it in the air which means after you use his zair and bomb cancel it you can jump, bomb cancel or up-b afterwards.
 

Mystic-

Smash Apprentice
Joined
Aug 12, 2014
Messages
79
Location
The Lab
God if they put wall grapples back in the game it would honestly make me play it so much more
 

Narpas_sword

Moderator
Moderator
Joined
Dec 11, 2013
Messages
3,859
Location
Wellington, New Zealand
You can cancel it in the air which means after you use his zair and bomb cancel it you can jump, bomb cancel or up-b afterwards.
ah. forgive me, i dont know all teh details of it, as a PAL melee player i missed out =)

still, i dont see the need. zair on stage has minimal landing lag anyway. not sure why youd want to double jump or upb out of it after that. Doing it close to an enemy just gets you punished (even more so with having to set up us the bomb first)
 

GaretHax

Smash Journeyman
Joined
Aug 30, 2009
Messages
464
I also managed to completely mis-understand what you were asking for, thought you were talking about a weird physics glitch Samus could attempt to recover, though I'm with narpas I don't really see the utility. The freaking extender needs to return if possible though, that thing is so amazing.
 

Chevy

Smash Ace
Joined
Mar 12, 2014
Messages
736
Bomb cancel z-air is actually pretty neat. Limited recovery applications, but it helps get down from juggles a little bit. You can drop bomb, then air-dodge into it after drifting away, z-air cancel and keep descending. Neat mix-up at the least, I would like to see it return. And melee tethers obviously, but that's only a dream at the moment.
 

hype machine

Smash Journeyman
Joined
Dec 19, 2014
Messages
266
Location
New York
They don't have pikachu extended quick attack,
Also if toon link or link can do a grounded up b to ledge, and a wall grapple, just like young link could do in melee, I would use them as a secondary, but they can't, so those characters mean nothing to me
 

GaretHax

Smash Journeyman
Joined
Aug 30, 2009
Messages
464
They can up-b ledge-drop, the grapples are being worked on. Also considering how much stronger both characters' recoveries are, plus the fact they can actually be played, you probably shouldn't consider that to be a deal breaker.
 
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hype machine

Smash Journeyman
Joined
Dec 19, 2014
Messages
266
Location
New York
They can up-b ledge-drop, the grapples are being worked on. Also considering how much stronger both characters' recoveries are, plus the fact they can actually be played, you probably shouldn't consider that to be a deal breaker.
Last time I tried I couldn't even get off the ledge, il go try again, also I don't pick my characters because of how viable they are, I play to style and have fun.
 
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Juken

Smash Ace
Joined
Mar 31, 2014
Messages
590
The "FWOOSH" noise that plays when you hit somebody hard in Melee. The Melee SFX pack has it and it's great. Wouldn't mind seeing PM use the Melee SFX in general since it's better than Brawl's (at least while they work on their own unique SFX), but I know it won't happen probably.

Random adventure mode (Subspace) enemies spawning from item capsules and crates. Seeing things like Re-Dead and Goombas spawn from item containers was always cool to me in Melee and I've got no idea why Sakurai never brought it back, especially with the many enemies in Brawl/Smash 4.

Melee voices for Melee alts.

Ganondorf's big Melee sword (would fit the big TP Ganon and Melee Ganon well imo, especially with how powerful the sword taunt is).
 

Phan7om

ドリームランドの悪夢
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Jun 12, 2013
Messages
1,615
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???
And I'm here wanting better sticky walking and boost running
 
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