Oh, keep in mind my custom move options are 3321, and my Mii is at the midpoint of height and weight. These have also been tested against both a level 9 CPUs and an Ike main
EDIT: The mii's actual height is a bit tall (not max height), and the weight is around a little less than mid I think. But it should still work just the same
FAir Setup:
FAir essentially has little ending lag, so they can be used to set your opponents up with proper spacing. The first two hits especially can setup into either:
a) Grab
b) Jab
c) Short distance Chakram (Hard read)
d) No charge Blurring Blade
e) DTilt
f) counter
The last two especially rely on slight hesitation your opponent's part. If they commit to an air move when this is properly spaced, you'll be pretty safe with these options .
Jab Setup:
The jab, with its distance is not only decent at poking with ease, but also can setup as well. This is Mii Swordsman's best setup tool. Using either the first or first and second slashes, it opens to a couple of options:
a) Grab/dashing grab (the latter if your second jab doesn't pull your opponent towards you)
b) DTilt
c) Short distance Chakram (Hard read)
d) No charge Blurring Blade
e) Complete Jab combo
f) UTilt (only works if the opponent is pulled towards you
g) FSmash/Dash USmash (Certainly a harder read, but the former is safer when spaced well and your opponent is slow)
h) SH crossover NAir/DAir (The DAir is particularly effective as it multihits, is rather instant in its hitbox activation, and has slight push upon landing)
DThrow combo(?):
As far as I can tell, these do combo below 40%. After Dthrowing your opponent, you have a few options for yourself:
a) UAir
b) Dash USmash (Works only at low percents, and it is better against heavy opponents)
c) Jump back and tech chase with the Chakram
Chakram reads:
When you can catch your opponent with a long distance Chakram while airborne, you're able to force them to react quickly to either double jump or fast fall down. Its at a point like this where you start attacking them with more Chakram or Air attacks. You want your opponents to hesitate with the Chakram around, and it may open up opportunities to run up and Jab setup or Grab.
Your FThrow and DTilt particularly are good to follow with the Chakram, so make use of its ability to be aimed and the range to really mess with your opponents.
N.B. Remember that Setups can be countered, Frame 1 hit, or perfect shielded. However, this requires strict timing on your opponent's part, and mixing it up between all your options will leave them guessing on how to react properly to them.
Anyways, that's all I've got atm. Hopefully these will be of some use to all of you ^^