BronzeGreekGod
Smash Lord
- Joined
- May 26, 2012
- Messages
- 1,638
Hey guys, im working on a float move for my ganondorf mod using mewtwos float coding in P:M (when you hold jump or hold down while jumping mewtwo floats and can be controlled in the air).
So i got this to work great no problem, but im trying to make the float last longer. Ive tried lengthening the animation (which is the obvious thing to do), but then all that happens is he stops floating even while the float animation is still going. It seems something in the coding only allows him to float a certain amount of time and it has nothing to do with the length of the animation.
Does anyoneee know what needs to be changed? I cant figure out what is limiting the length of the float coding to work. If anyone knows please let me know!
Thanks!
So i got this to work great no problem, but im trying to make the float last longer. Ive tried lengthening the animation (which is the obvious thing to do), but then all that happens is he stops floating even while the float animation is still going. It seems something in the coding only allows him to float a certain amount of time and it has nothing to do with the length of the animation.
Does anyoneee know what needs to be changed? I cant figure out what is limiting the length of the float coding to work. If anyone knows please let me know!
Thanks!