smashPony
Smash Apprentice
- Joined
- May 9, 2014
- Messages
- 88
- NNID
- ponyfloyd
Hello all, new guy in the boards here. So, I have a bone to pick with Mewtwo. Is it just me or are his defensive options just a little OP. Now with that being said, I hate to be that guy. I usually hate "that guy". But after playing against I dont know, maybe 30 Mewtwos in a row on for glory (PLEASE STOP) it seems as if his roll is just a little too fast. I have a great deal of pride in being able to read and punish rolls, spotdodges, sheild at a bad time, etc. Mewtwo can roll twice WAY faster than the rest of the cast (except maybe Pit/Dark Pit. Even when i read the roll and go in for the punish very very quickly, I cant for the life of me grab, dash attack, or upsmash him out of his roll. He just rolls again. Even when i read the second roll and go in for the grab, be can roll for a third time/spotdodge the grab like its nothing. Also, roll downtilt seems just about impossible to punish. Its extremely frustrating. Am I the only one who feels this way? Also, on a side note, with Sheik i tried to do a low Fair from the edge, and his upsmash sucked me in. Its hard to explain. The best way to put it would be to say i was at a level very slightly below Mewtwos feet, and the upsmash sucked me in right to the sweetspot. Seems like the hitbox actually covers his whole body and then some, allowing you to get sucked in to the sweetspot from a mile away. Thoughts on combatting this?