Floor
Floor | Defiant of Destiny
I've been doing a few of these now.
Yellow = Start/end Lag, no hitbox active
Red = Hitbox Active
Maroon = Special Hitbox after (Launcher, Reflect active, ect)
Green = Projectile Hitbox active, exact active frames dependent on charge, range, spacing, ect
Blue = Intangible
Huge shoutouts to K. Hammer for the frame data
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