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Mewtwo Frame Data Visualization

Floor

Floor | Defiant of Destiny
Joined
Feb 17, 2014
Messages
701
Location
DFW, Texas
NNID
SerPete
3DS FC
1736-3913-7675
Mew2 Frame.png

I've been doing a few of these now.

Yellow = Start/end Lag, no hitbox active
Red = Hitbox Active
Maroon = Special Hitbox after (Launcher, Reflect active, ect)
Green = Projectile Hitbox active, exact active frames dependent on charge, range, spacing, ect
Blue = Intangible

Huge shoutouts to K. Hammer for the frame data
 
Last edited:

Zarxrax

Smash Apprentice
Joined
Oct 12, 2014
Messages
167
Awesome, makes it a lot easier to see how stuff works at a glance than just a list of numbers.
 
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