Deathblade
Smash Rookie
I know this has been done many times before, but I think the Hunters from Metroid Prime Hunters would be awesome in SSBB! I will post some movesets and you guys feel free to comment and post your own movesets. If I broke some kind of rule in this I am so sorry, I hate being new to this site.
By the way, these are only the B moves, I am not good with A button moves.
~Sylux~
B: Shock Coil- Electricity with low damage and no knockback shoots out at the enemy at a continuous stream. The electricity follows a unpredictable path that goes somewhat forward.
->B: Missile- Sylux shoots a missile just like Samus' ->B.
\/B: Lockjaw- Sylux turns into the lockjaw and drops a bomb wherever he is. If he drops two bombs a tripwire forms between them. If the distance is too long between the bombs (longer than the tunnel in Hyrule temple) then the bombs will both explode. If a third bomb is dropped they all explode automatically. The bombs cannot damage the user. The bombs have a very small hitbox but slightly higher damage than Samus' bombs. If an enemy runs into the tripwire both bombs home in on the enemy and explode when they hit him.
/\B: Rising Strike- Sylux shoots upward going slightly forward just like in Captain Falcon's /\B, then dives a short distance downward and to the side you are facing, about at a 45 degree angle. He strikes anyone in his way with his blaster hand.
~Noxus~
B: Judicator- Noxus shoots a icy blaster shot that bounces off of surfaces. If it is fully charged then it is different. Noxus can move around with it and when you press the button again a bubble of freezing energy erupts from Noxus. That blast deals damage and freezes the enemy just as long as a freezie.
->B: Ice Missile- Noxus shoots a missile that deals less damage than Samus' ->B but freezes the enemy just as long as the Ice Climbers' \/B.
\/B: Noxus turns into the Vhoscythe for as long as you hold down B after doing the move. After Noxus hits with his swinging blade, the blade is retracted and the attack stops.
/\B: Noxus Quickly charges up an icy aura then shoots upward with a icy aura pulsing around him.
~Weavel~
B: Battlehammer- Weavel fires green blasts that have some splash damage. They fly in an arc. Weavel can move will firing this. It fires about one shot every .75 seconds.
->B: Battleblade- Weavel dashes forward with his energy blade on his hand and if he touches an enemy, he flings his arm around for a massive bladed hook punch.
\/B: Halfturret- Weavel splits into his two halves like in the game. The turret fires at the closest person and works at the same speed and damage as falco's blaster. The top half is controlled by you and you can only do some A button attacks and a spinning Battleblade slash with the B button.
/\B: Flying Blade- Weavel shoots upward and does three quick slashes with his battleblade, each slash dealing more damage than the last one.
~Spire~
B: Magmaul- Spire fires shots that work kind of like a heavier, slower version of Mario's B. They explode slightly on contact.
->B: Flare Punch- Spire reels back with his arm, then flings it forward in a flame-licked punch. It is about the same speed as DK's uncharged B.
\/B: Dialanche- Spire rolls into his dialanche form and stays in it for as long as you hold B. His flare blade strikes an enemy on contact and the attack stops.
/\B: Rolls forward sort of like Samus' /\B except Spire rolls slower with only a single hit and more damage. This move has more horizontal recovery distance than vertical.
~Trace~
B: Imperialist- Trace fires a long beam that is as quick as Falco's blaster. It deals a good amount of damage. The user must wait a short amount of time after firing before firing again. (The time is about as long as in Metroid Prime Hunters)
->B: Triskelion Strike- Trace shoots forward in his Triskelion form in a wild attempt to tackle someone. The attack has high knockback and average damage.
\/B: Kriken Bomb- (I don't know how I got this idea...) Trace sticks a red small bomb in the ground sort of like a motion sensor bomb. It works like a motion sensor bomb except it has very high vertical knockback and semi-low damage. If a bomb is already set and you set another the previous one will explode prematurely.
/\B: Kriken Booster- (Don't know where I got this one either) Trace shoots upward very quickly with a burst of red energy around his feet. It works sort of like G&W's /\B.
~Kanden~
B: Volt Driver- Kanden fires very quick shots that deal 1% damage (like Fox's Blaster). It can be charged to very a large, very slow, slightly homing projectile that deals large damage.
->B: Insect Missile- Kanden fires a black and green insect that looks similar to a dragonfly. The insect homes in on the closest target and explodes.
\/B: Stinglarva- Kanden turns into his stinglarva form and drops a stinger (similar to Samus' \/B). The stinger homes in on the nearest person but cannot go into the air. If it is dropped in the air it does not home in.
/\B: Stinglarva overdrive- Kanden turns into the stinglarva and shoots upward with a yellow trail behind him (like in the Metroid Prime Hunters opening movie). The move can be controlled like Pikachu's /\B but it cannot move twice. The yellow trail deals very minor damage but the flying stinglarva deals slightly more.
Alright, post away!
By the way, these are only the B moves, I am not good with A button moves.
~Sylux~
B: Shock Coil- Electricity with low damage and no knockback shoots out at the enemy at a continuous stream. The electricity follows a unpredictable path that goes somewhat forward.
->B: Missile- Sylux shoots a missile just like Samus' ->B.
\/B: Lockjaw- Sylux turns into the lockjaw and drops a bomb wherever he is. If he drops two bombs a tripwire forms between them. If the distance is too long between the bombs (longer than the tunnel in Hyrule temple) then the bombs will both explode. If a third bomb is dropped they all explode automatically. The bombs cannot damage the user. The bombs have a very small hitbox but slightly higher damage than Samus' bombs. If an enemy runs into the tripwire both bombs home in on the enemy and explode when they hit him.
/\B: Rising Strike- Sylux shoots upward going slightly forward just like in Captain Falcon's /\B, then dives a short distance downward and to the side you are facing, about at a 45 degree angle. He strikes anyone in his way with his blaster hand.
~Noxus~
B: Judicator- Noxus shoots a icy blaster shot that bounces off of surfaces. If it is fully charged then it is different. Noxus can move around with it and when you press the button again a bubble of freezing energy erupts from Noxus. That blast deals damage and freezes the enemy just as long as a freezie.
->B: Ice Missile- Noxus shoots a missile that deals less damage than Samus' ->B but freezes the enemy just as long as the Ice Climbers' \/B.
\/B: Noxus turns into the Vhoscythe for as long as you hold down B after doing the move. After Noxus hits with his swinging blade, the blade is retracted and the attack stops.
/\B: Noxus Quickly charges up an icy aura then shoots upward with a icy aura pulsing around him.
~Weavel~
B: Battlehammer- Weavel fires green blasts that have some splash damage. They fly in an arc. Weavel can move will firing this. It fires about one shot every .75 seconds.
->B: Battleblade- Weavel dashes forward with his energy blade on his hand and if he touches an enemy, he flings his arm around for a massive bladed hook punch.
\/B: Halfturret- Weavel splits into his two halves like in the game. The turret fires at the closest person and works at the same speed and damage as falco's blaster. The top half is controlled by you and you can only do some A button attacks and a spinning Battleblade slash with the B button.
/\B: Flying Blade- Weavel shoots upward and does three quick slashes with his battleblade, each slash dealing more damage than the last one.
~Spire~
B: Magmaul- Spire fires shots that work kind of like a heavier, slower version of Mario's B. They explode slightly on contact.
->B: Flare Punch- Spire reels back with his arm, then flings it forward in a flame-licked punch. It is about the same speed as DK's uncharged B.
\/B: Dialanche- Spire rolls into his dialanche form and stays in it for as long as you hold B. His flare blade strikes an enemy on contact and the attack stops.
/\B: Rolls forward sort of like Samus' /\B except Spire rolls slower with only a single hit and more damage. This move has more horizontal recovery distance than vertical.
~Trace~
B: Imperialist- Trace fires a long beam that is as quick as Falco's blaster. It deals a good amount of damage. The user must wait a short amount of time after firing before firing again. (The time is about as long as in Metroid Prime Hunters)
->B: Triskelion Strike- Trace shoots forward in his Triskelion form in a wild attempt to tackle someone. The attack has high knockback and average damage.
\/B: Kriken Bomb- (I don't know how I got this idea...) Trace sticks a red small bomb in the ground sort of like a motion sensor bomb. It works like a motion sensor bomb except it has very high vertical knockback and semi-low damage. If a bomb is already set and you set another the previous one will explode prematurely.
/\B: Kriken Booster- (Don't know where I got this one either) Trace shoots upward very quickly with a burst of red energy around his feet. It works sort of like G&W's /\B.
~Kanden~
B: Volt Driver- Kanden fires very quick shots that deal 1% damage (like Fox's Blaster). It can be charged to very a large, very slow, slightly homing projectile that deals large damage.
->B: Insect Missile- Kanden fires a black and green insect that looks similar to a dragonfly. The insect homes in on the closest target and explodes.
\/B: Stinglarva- Kanden turns into his stinglarva form and drops a stinger (similar to Samus' \/B). The stinger homes in on the nearest person but cannot go into the air. If it is dropped in the air it does not home in.
/\B: Stinglarva overdrive- Kanden turns into the stinglarva and shoots upward with a yellow trail behind him (like in the Metroid Prime Hunters opening movie). The move can be controlled like Pikachu's /\B but it cannot move twice. The yellow trail deals very minor damage but the flying stinglarva deals slightly more.
Alright, post away!