• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Metal Mario OP?????

LRJaves

Smash Rookie
Joined
Dec 27, 2013
Messages
24
NNID
RandomJaves
3DS FC
0361-6294-2122
I always wondered why Metal Mario was a playable character,
I heard before that he can be unlocked with a gameshark, but I have never done that or will since it's not legit.
But if anyone has or anyone have more info on him, do you think he would have been OP?
The only down side he has is that he is slow and heavy!


Mamma-mia
 

Sangoku

Smash Master
Joined
Apr 25, 2010
Messages
3,931
Location
Geneva, Switzerland
1) He is indeed playable with Gameshark (or on emulator).

2) I don't think he is slower than Mario.

3) Being heavy is not a down side.
 

LRJaves

Smash Rookie
Joined
Dec 27, 2013
Messages
24
NNID
RandomJaves
3DS FC
0361-6294-2122
1) He is indeed playable with Gameshark (or on emulator).

2) I don't think he is slower than Mario.

3) Being heavy is not a down side.
So same speed? I always thought he was a little slow,
guess not. But it is a down side since being heavy makes him fall a lot quicker.
It'd be like having Yoshi's double jump armor counters, but always
Indeed
 

SSJ Kirby

Smash Apprentice
Joined
Feb 13, 2014
Messages
117
Location
Dream Land
I always wondered why Metal Mario was a playable character,
Because he's accessible by hooking onto the game's programming in the system RAM, changing hex characters in the given address. Perhaps you're meaning to ask, "Why is he a mini-boss?" There's no definite answer to this, but considering Mario was and still is the face of Nintendo, an "enhanced" vilified incarnation of such an icon would (with proper execution) be an excellent antithesis. It's not too far off from the Polygons, being just that, polygon clones of the characters. The original Smash Bros. may not have a story to it, but the way stages progress, it makes perfect sense transitioning from actual characters to a metal clone, to stripped polygons; to the master himself.

Personally, I view the Metal Crystal level as the most aesthetically pleasing stage (sans Final Destination). The design, music and overall atmosphere is fit for a boss as mysterious and powerful as Metal Mario.
I heard before that he can be unlocked with a gameshark, but I have never done that or will since it's not legit.
I'm not quite why the legitimacy of the character would affect such a decision.
But if anyone has or anyone have more info on him, do you think he would have been OP?
The only down side he has is that he is slow and heavy!
Metal Mario is a double-edged sword. While increased knockback resistance is a plus, his falling acceleration is too high, thus weighing down his jumps significantly, thereby hindering recovery. It should be noted that when Metal Mario is selected from either the Debug Menu or basic hexadecimal altering, he's not the same character you fight int the 1P ladder. His resistance--while still increased--is nowhere near the level of his 1P counterpart; although this is readily overcome by enabling and adjusting his handicap level. Upon doing some testing of my own, I've found that Metal Mario's dash is a tad bit slower than Mario's, with nearly identical damage from each move. Overall he's not "OP", nor is he horribly weak. With the handicap he has in 1P I'd place him above Mario, but without quit a bit below.
 
Last edited:

MattNF

Smash Lord
Joined
Mar 11, 2007
Messages
1,867
Location
Florida
I'm curious where Metal Mario and Giant DK would be on the tier list.

They both seem pretty bad to me but I've rarely used them.
 

SSJ Kirby

Smash Apprentice
Joined
Feb 13, 2014
Messages
117
Location
Dream Land
I'm curious where Metal Mario and Giant DK would be on the tier list.

They both seem pretty bad to me but I've rarely used them.
Well it depends on whether or not you factor in their 1P handicap. With it they'd be relatively high, without it, relatively low.
 

THE_MAAFIA

Smash Ace
Joined
Jan 1, 2014
Messages
832
Location
Philadelphia, PA
Metal Mario has an increased Edge Grab, amazing compared to every one else, I play as him for fun Online (Pj64k) in saffron if you try to kill your self in between buildings, and face the ledge, he'll always grab onto it. Also, he has a very good juggle, short hop to airial up A, fall to the ground and z cancel, then repeat. It's very affective and comes in handle. Another thing you should know, when you try to fast fall, oddly it slows his fall, kinda useful for a slower arrival to the stage, or trick your enemy into attacking earlier and miss the hit, cause they will predict you to fall faster, if any one wants to play against metal mario for fun, just hit me up ^-^
 

LRJaves

Smash Rookie
Joined
Dec 27, 2013
Messages
24
NNID
RandomJaves
3DS FC
0361-6294-2122
If someone could add Metal Mario into it legitly, to be picked as a character in the character menu,
that would be, well... Legit, lulz.
Giant DK would be another good unlockable.
So that's off topic... ^-^


















:>
 

Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
Joined
Jan 18, 2011
Messages
365
Location
Bowling Green, Ohio, USA
NNID
Sluigi123
As for Metal Mario, generally he's slightly smaller than Mario, which IDK why, has more friction than any other character, same speed as Luigi, falls more than twice as fast as Mario, and has exactly twice the gravity as Mario. He also attacks harder than Mario, and also weighs the same as Mario, Luigi, and Fox, which is 100.

I for one play Metal Mario a lot lately for like about a couple years now, I think about a year or two after Project64 was released. I tried to find out what makes him better/worse than Mario, and came up with this:

People were asking, "If Metal Mario was playable in the first place, what tier would he be at?"
A lot of people would say he's god-like-broken than Metaknight
My answer (in my opinion) is between Kirby and Fox; A Tier, Rank 2.5

Reason:
Metal Mario never flinches at very weak attacks, like jabs, or weak projectiles, like Fox's lasers. He's the hardest out of all the characters to be KO'd vertically, by like almost 3x the vertical KO percentage as Mario's, but he can be KO'd horizontally pretty easily. He's got a farther ledge-grab range than Mario surprisingly. He can KO players slightly sooner than an average Mario player. He's also hard to get comboed due to not flinching any weak attacks and having very high gravity. It takes Metal Mario to get KO'd horizontally at a range from "sooner than unexpected" to "very hard." The best counter picks are characters with a good grab game, or characters with hard-hitting attacks. Though I'd say Captain Falcon, cause of his Up-B, but that's just me. :/

Notes:
He has to be played different than what normal Mario players play. I'd play him like a combination of Link, DK, and Mario. Link, for having poor recovery, and low jumps; DK, who can do singular big damage, and is excellent at edge-guarding; Mario, for having the complete same moveset. If you have a high percentage as Metal Mario, be very cautious when near the edge, cause you'll fall off pretty quickly. Remember, he's limited when making combos, cause he jumps 25% lower than Mario, giving him the lowest jumps in the game. For the heck with it, his jumps are so low, he has to use both his jumps just to get on the side platforms on Dreamland, so it's best to use his Up-B at certain situations. Metal Mario players don't always go at the highest point of a stage, but when they do, it means that they'll recover a bit easier, and do whatever it takes to stay on that platform, or recover from a hit that would knock the player off the stage entirely.

Other than that, Metal Mario is just a better-version of Mario, in general. He just has to be played differently, and different combos (with few being slightly similar) and pressure game is what makes him different than Mario.
 

Sluigi123

R64/Brawl- Dev; AI Coder; Balancer
Joined
Jan 18, 2011
Messages
365
Location
Bowling Green, Ohio, USA
NNID
Sluigi123
Why thank you. I pretty much try and play as many characters as possible from any game, when it comes to looking at things at a competitive view.
 

Annex

Smash Ace
Joined
Jul 20, 2010
Messages
761
Location
Columbia Gorge
Just popping my head in here to let you know how fun it is to chain b-throw metal mario with DK.
It doesn't even look like you throw him, you just keep smashing him into the ground alternating sides.

<3
 

Kimimaru

Smash Ace
Joined
Apr 19, 2012
Messages
915
Location
CA
Metal Mario is not overpowered, but he does have his advantages. His main disadvantage is his recovery, which is significantly worse than Mario's since his high fall speed makes him plunge downwards after getting hit and makes Mario Tornado useless in recovering.
 
Last edited:

UltimateXsniper

Smash Ace
Joined
Mar 31, 2014
Messages
803
Location
Virginia
3DS FC
5198-2617-9626
Metal Mario is not op. He can be a hassle sometimes. To this day, I think of Metal Mario as the original metal character / bad*** of smash bros mostly because he walks slow but seem to not flinch at weak attacks and barely could launch him a couple inches with a strong attack in the beginning (Not to mention that he eventually tries a little harder and attacks are stronger than the original Mario).
 
Top Bottom