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Memphis Brawlers Tourney #2! Nov. 13!

LlamaSensei

Smash Ace
Joined
Sep 21, 2010
Messages
658
Location
Bartlett, TN
Hey Smashers! Were back with our second tournament! This time due to popular demand we are including Melee in the event. The tournament will be 2 tournaments: Brawl and Melee, both will be 1v1. Once again we are playing at the VUE (Directions are on the flyer in this post). The best venue in Memphis! There is an 88 square foot Panasonic projector (it doesn't lag) for some of the matches and all of the finals matches! We will be rockin it out! Jordan will once again be reffing the tournament. Last time we had no incidents, so let's keep that trend going! Hope to see everyone there!

SETUPS!
We need setups! We had 29 competitors in the first tournament and 3 setups. It took about 7 hours to complete the Brawl tournament. If we could get 6 setups for each tournament, that would be awesome! If you are going to bring a setup then please let me know via this forum or in a PM, and I will add your name to the list of people bringing setups. If we get more than 6 for each tournament I'll be a very happy camper.

Melee (GC):
1. VueBrawler
2. Nate
3. IHSB
4. IHSB
5. Ambix
6. JodoDragon
7. T1_Iron

Brawl (Wii):
1. VueBrawler
2. T1_Iron
3. Nate
4. Jet
5. VeryW00t
6. 49erFreak
7. Talon
8. VueBrawler

TV:
1. Projector
2. VueBrawler
3. IHSB
4. T1_Iron
5. VueBrawler
6. VueBrawler
7. JodoDragon

Schedule:
11 AM: Melee Check-in
12 PM: Begin Melee Pools
2:30 PM: Begin Melee Bracket

4 PM: Brawl Check-in
5 PM: Begin Brawl Pools
7:30 PM: Begin Brawl Bracket


Here's a flyer with the basic information:



Brawl Rules:

-3 stock.
-8 minutes.
-Items are turned to off and none.
-Controllers with turbo, or any kind of software that will change the gameplay are PROHIBITED.
-All non-finals and semi-finals matches are best of three.
-Consolation finals matches (3rd and 5th place matches) are best of 5.
-Final Championship match is best of 7
-Controller ports are determined by Rock-Paper-Scissors if there is a dispute.
-If time runs out, the winner is determined by stock, and then by percent.
-All persons are responsible for their own control scheme and must make sure it is set before the match begins.
-Any action that prevents the game from continuing results in a forfeiture of the match for the offender.
-Meta Knight's Infinite Dimensional Cape is banned.
-If a game ends with Bowser or Ganondorf using a Sacrificial KO (with Flying -Slam or Flame Choke respectively) and the game is tied, then any Sudden -Death is ignored and the game goes to a 1-stock, 3-minute overtime match.
-Stalling is banned. (Stalling is defined as any action that deliberately avoids all conflict as to make the game unplayable. Running from an opponent to get to a better position is not considered stalling, but using chain grabs infinitely against a wall (excessively beyond around 300%) or using Sonic's Neutral B repeatedly underneath the stage is.)
-Both players choose their characters for the first game. A double blind pick may be requested by either player.

Match Procedures:
-The first stage of a match is selected randomly.
-The loser of the first game announces the stage that s/he will counter-pick.
-The winner of the previous game chooses his/her character.
-The loser of the previous game chooses his/her character.
-Repeat previous steps for successive matches.

MAPS:

Neutral:
-Smashville
-Final Destination
-Battlefield

Counterpick:
-Yoshi's Island
-Lylat Cruise
-Pokemon Stadium

Banned:
-Everything else



Melee Rules:

-Items are set to off.
-Stock and Time are set to 4 stock and 8 minutes respectively.
-Regular sets are best of 3 matches.
-The Tournament Host is the arbiter of all disputes.
-Ice Climber's Wobble is banned.
-Blind Picks: the first character selection of a set must be without prior knowledge of the opponent's character selection for both players.
-Modified Dave's Stupid Rule: No player can counter pick a stage he or she has previously won on unless agreed upon by both players.
-Gentleman's clause: any stage may be played on so long as both players and the Tournament Host agree to it, including banned stages. This can be used in tandem with the Modified Dave's Stupid Rule (MDSR).
-Timed out matches will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match will go to a 2-stock, 4-minute tiebreaker match. Any Sudden Death match is strictly not to be played.

Match Procedures:
-The first stage of a match is selected randomly.
-The loser of the first game announces the stage that s/he will counter-pick.
-The winner of the previous game chooses his/her character.
-The loser of the previous game chooses his/her character.
-Repeat previous steps for successive matches.

MAPS:

Neutral:
-Dream Land: Fountain of Dreams
-Past Stages: Dream Land
-Special Stages: Final Destination
-Special Stages: Battlefield
-Yoshi's Island: Yoshi's Story

Counterpick:
-Kanto: Pokemon Stadium
-Planet Zebes: Brinstar
-Past Stages: Kongo Jungle
-Pokefloats
-Mute City
-Rainbow Cruise

Banned:
Everything Else

**Melee rules subject to change
 
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