slowbruh
Smash Cadet
- Joined
- Jan 11, 2017
- Messages
- 60
hey smashboards
so i was thinking of a new melee mod that makes melee feel like a more traditional fighting game (aka street fighter) so maybe this could be a reality if there are some good modders. anyway here are my idea's
some character idea's
if anyone is interested in this idea feel free to comment what you would like to see and maybe even help modding that would really be a dream come true
so i was thinking of a new melee mod that makes melee feel like a more traditional fighting game (aka street fighter) so maybe this could be a reality if there are some good modders. anyway here are my idea's
- instead of the usual direction and a press of the A or B button you now use different attacks for the A B X Y buttons
- no rolling
- No grabs
- you can only jump witch the stick upwards
- greatly reduced knockback and a bit more hitstun
- special moves differ between characters and can be activated by inputs (if modding this doesn't work then mapping it to the c stick is an option to)
- the percent is still existant but it works lke brawl's stamina mode where you lose when your percent is 0
- the stages are all the same with no platforms only the background changes and the stage is just a flat vertical space (for this idea maybe stretching final destination or dreamland or something like the omega stages in SD remix
- airdodging is replaced with shielding in the air
- shieldstun is reduced and more shield knockback
-on main menu when you press start you immediatly boot to stamina mode
- no rolling
- No grabs
- you can only jump witch the stick upwards
- greatly reduced knockback and a bit more hitstun
- special moves differ between characters and can be activated by inputs (if modding this doesn't work then mapping it to the c stick is an option to)
- the percent is still existant but it works lke brawl's stamina mode where you lose when your percent is 0
- the stages are all the same with no platforms only the background changes and the stage is just a flat vertical space (for this idea maybe stretching final destination or dreamland or something like the omega stages in SD remix
- airdodging is replaced with shielding in the air
- shieldstun is reduced and more shield knockback
-on main menu when you press start you immediatly boot to stamina mode
some character idea's
A: first hit jab can follow up into it self
B: side tilt
X: up tillt
Y: forward smash
A (aireal): first hit of N air
B (aireal): D air
X (aireal): F air
Y (aireal): Up air
any button: raptor boost
any button: falcon kick/warlock punch (to make ganondorf and Falcon more diverse apart from their speed and power)
any button: falcon dive but it acts more like a shuriuken (ganon has a command grab falcon doesn’t his move is more like aand high risk high reward shuriuken)
B: side tilt
X: up tillt
Y: forward smash
A (aireal): first hit of N air
B (aireal): D air
X (aireal): F air
Y (aireal): Up air
any button: raptor boost
any button: falcon kick/warlock punch (to make ganondorf and Falcon more diverse apart from their speed and power)
any button: falcon dive but it acts more like a shuriuken (ganon has a command grab falcon doesn’t his move is more like aand high risk high reward shuriuken)
A: jab
B: F tilt
X: D tilt
Y: Up tilt
A (aireal): Up air (can combo into itself)
B (aireal): F air
X (aireal): B air
Y (aireal): N air
any button: thunder jolt
any button: skull bash (it is an uncharged skull bash high risk high reward)
any button: thunder (it comes out quicker and is less powerfull usefull to catch opponements trying to attack from above)
(Note pichu does no longer take damage while using electrick type moves)
B: F tilt
X: D tilt
Y: Up tilt
A (aireal): Up air (can combo into itself)
B (aireal): F air
X (aireal): B air
Y (aireal): N air
any button: thunder jolt
any button: skull bash (it is an uncharged skull bash high risk high reward)
any button: thunder (it comes out quicker and is less powerfull usefull to catch opponements trying to attack from above)
(Note pichu does no longer take damage while using electrick type moves)
A: First hit of jab
B: Neutural B (an uncharged neutural b)
X: side tilt
Y: up tilt
A (aireal):
B (aireal):
X (aireal):
Y (aireal)
any button: Spinning kong (comes out faster and can't be used in the air)
any button: Headbutt
any button: spinning kong (this one is the aireal version it has a much shorter horizontal distance and it rises up it also is more powerfull has a lot of endlag)
B: Neutural B (an uncharged neutural b)
X: side tilt
Y: up tilt
A (aireal):
B (aireal):
X (aireal):
Y (aireal)
any button: Spinning kong (comes out faster and can't be used in the air)
any button: Headbutt
any button: spinning kong (this one is the aireal version it has a much shorter horizontal distance and it rises up it also is more powerfull has a lot of endlag)
Mechanics: jigglypuff is a lightweight character, it now has 3 aireal jumps to make it not annoying
A: jab
B: down tilt
X: side smash
Y: down smash
A (aerial): N air
B (aerial): F air
X (aerial): U air
Y (aerial): D air
any button: Pound. Except it hits with the force of a Shoryuken
any button: Sing (this move is now a bit faster to make it more viable)
any button: Rest it Now heals the user amoderate amount and doesn't inflict damage.
(This character was suggested by ryuu seika)
A: jab
B: down tilt
X: side smash
Y: down smash
A (aerial): N air
B (aerial): F air
X (aerial): U air
Y (aerial): D air
any button: Pound. Except it hits with the force of a Shoryuken
any button: Sing (this move is now a bit faster to make it more viable)
any button: Rest it Now heals the user amoderate amount and doesn't inflict damage.
(This character was suggested by ryuu seika)
A: side tilt
B: side smash
X: down smash
Y: up smash
A (aerial): N air, only the hitbox actually covers his feet.
B (aerial): F air
X (aerial): U air
Y (aerial): D air
any button: Fireball.
any button: Inhale (or copied move).
any button: Final Cutter.
(This character was suggested by ryuu seika)
B: side smash
X: down smash
Y: up smash
A (aerial): N air, only the hitbox actually covers his feet.
B (aerial): F air
X (aerial): U air
Y (aerial): D air
any button: Fireball.
any button: Inhale (or copied move).
any button: Final Cutter.
(This character was suggested by ryuu seika)
if anyone is interested in this idea feel free to comment what you would like to see and maybe even help modding that would really be a dream come true
i am already trying to make the mod but i have not a lot of experience with codes for now i configure my controller buttons diffrent also i think that input specials do not work i guess so there is a chance that the specials will be mapped to the C stick, if anyone wants to help me feel free to message
•disable rolling
•disable airdodge and rolling
•remapping buttons IN game
•on select screen booting straight to stamina mode
•air shielding
•disabeling Player 3 and 4
•incresing hitstun and knockback
•disable airdodge and rolling
•remapping buttons IN game
•on select screen booting straight to stamina mode
•air shielding
•disabeling Player 3 and 4
•incresing hitstun and knockback
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