Amazerommu
Smash Lord
Maybe give Boxer DK his DKCR voice?AND PURPLE LUIGI WALUIGI'S VOICE.
If Diddy had an alternate to throw his usual (i.e. Mario Kart, Tennis, I think DKCR?) voice on, I personally think that'd be great. But it'd probably be best to leave it as is.
Lol I think I'm just gonna stick with the Muhlay alts for now guise. These are all good ideas tho! They have that good Melee feel to them!Ama I have a baller idea. Why not have WarioWare outfit Wario keep the Brawl voice but have classic Wario have his old N64 Mario Party voice samples, since Melee reused N64 samples a lot.
Your wishes (most of them... half of them...) are my command!btw, will next update have the subtle sound that plays during grabs?
and also that other subtle sound that plays when Marth shields or rolls (when he sheathes his sword)
i noticed that in previous versions, grabs played the Melee ledgegrab sound (because brawl uses that same sound for grabs and ledgegrabs), and other previous versions played the normal grab sound normally during grabs, but it also played during ledgegrabs (because already explained)
i also miss the woosh-like sounds that played in Melee along the yells that characters made when launched hard enough, or that burning sound that lasts a bit after fire attacks, just like it did with electric attacks or the shine (see: TEH KNEE)
it went like: KNEE>PAIN YELL>HARD "KICK" SOUND>HEAVY WOOSH>ELECTRIC FIZZING>SHOW ME YOUR MOVES!
will it be fixed in the new update? i'm not being bossy btw, keep it spicy <3
These are all things that I kinda griped about myself... Although... (I was kinda hoping nobody noticed Marth's subtle sheathe sound was missing lmao...) Since it's been pointed out, might as well fix that! HOLY! That'll change the sound of his... whichever taunt he sheathes his blade with! Side taunt? I think I might actually like that and then I'll be pissed at myself for not doing it initially... Now to explain the other things that are gonna annoy you that already annoy the crap outta me.
Those wooshy sounds? Yeah no way for me to get them to playback the way they're... oh... mah... gahd... I actually properly just thought of a way to maybe probably fix this... Wow... Literally mid-explanation as to how I can't do it... Like... Holy... ****E! I am pumped nao. Thank you for making me figure these things out! Although I'm gonna have to play some Melee to try to reproduce the sounds exactly how and/when they play (challenge_accepted.jpg). But... well... there may be a slight delay on the updates release as a result. I'm gonna try to figure this out today though!
That's one extra wish I didn't think I'd be able to grant... Now onto the next... For the fiery like steamy sound that plays while you're... steaming? Yeah... That doesn't even exist in the FitDood.pac files... Some coding and... extra delicate finesse would be necessary to make that one work... BUT WAIT!! That doesn't mean that-
The electrical-y static sound?... That one DOES exist in the FitDood.pac files. However it doesn't play a sound when someone is actually electrically stunned... That is... PSSH! NOT AN ISSUE AT ALL! I do believe anytime someone is electricked now... that I can make PM play that deliciously delicious sound of electrical powerful deliciousness. (This one was actually supposed to be a surprise for you all to notice down the road... but since you asked... Eh.)
I also realized the grabs played the same sound as ledgegrabs... and: Yes.
And... if any of you know who Jiano is (midwest somewhat known-ish player):
This... this made me laugh so effing hard lmao! It made me laugh cause I get victim'd to this by Jiano all the time... And it is glorious...(see: TEH KNEE)
it went like: KNEE>PAIN YELL>HARD "KICK" SOUND>HEAVY WOOSH>ELECTRIC FIZZING>SHOW ME YOUR MOVES!
I'm actually really glad you inquired about these things cause now I'm stoked to fix that onne issue that made these SFX not quite an exact duplicate of Melee yet.
^ These things and lots of other things with specific regards to character changes in PM 3.5 are gonna be fixed. But I'm leaving those a surprise for you all! I already had to give away possibly the biggest one! But es okay... You all are kewl.
Edit: I also figured out a way to fix the sword sounds playing for other characters without having to edit EVERY single .pac file. I know some like Toon Link and... some others that @BobbyTheBrokeMonarch mentioned still had that sound playing... because for some reason that one sword sound effect is shared among another sound... which is what PMBR are using for DodgeRolls, rolls from ledge, etc. for certain chars they edit.
EditEdit: Ummmmm... scratch one of those... Idk how to fix the grab and ledgegrab thingy... I thought I did... buuuuuuuuut... wull it'll take a bit more researching later. ON TO THE NEXT THING!
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