Ed94
Smash Apprentice
- Joined
- Apr 2, 2015
- Messages
- 164
This is the texture side of the Melee Remaster Project. For shaders visit: Link
This will be focused on various textures I will be remastering for Melee. No high resolution upgrades, just the originals remastered by using anything that I can to bring out their full potential with the current era of technology. Some textures in the ui or effects I may replace, as they are either too dated or do not go with the palette being designed.
Right now the focus is character textures, the top 8's first pass is complete. Next up is Pikachu, Samus, Dr. Mario, Yoshi, Luigi, Ganondorf, Mario, YLink, and DK. Anything related to those two will be in the Top 17 complete pack along with the previous completed characters.
Current phase is the first pass where I make the initial edits to all the textures and figure out what can be done and what needs to be redone completely. Effects will be resized if desired and some of their colors changed.
After the first pass, I'll start the second pass which will be mostly refinement, while also making every texture up to the standard of the best remaster or retexture done. Also implement any changes influenced by feedback.
Third pass will be making final edits and textures will most likely stay as they are, by this point all the textures in the game, whether it be ui, characters, stages, hud, effects, etc, will have been gone over, and finalized.
Once the third pass is complete, the stage lighting can be redone. After stage lighting is completed the shader will be finalized.
Stage Lighting may be part of the main remaster thread or have its own depending on the scale of that part of the project. Any codes used, custom movies, etc, that are not part of the texture, shader, or stage will be part of the main thread.
After the first pass, I'll start the second pass which will be mostly refinement, while also making every texture up to the standard of the best remaster or retexture done. Also implement any changes influenced by feedback.
Third pass will be making final edits and textures will most likely stay as they are, by this point all the textures in the game, whether it be ui, characters, stages, hud, effects, etc, will have been gone over, and finalized.
Once the third pass is complete, the stage lighting can be redone. After stage lighting is completed the shader will be finalized.
Stage Lighting may be part of the main remaster thread or have its own depending on the scale of that part of the project. Any codes used, custom movies, etc, that are not part of the texture, shader, or stage will be part of the main thread.
Upcoming:
Select Icon:
Alts:
CSS Panel:
Current
Old:
Alts:
CSS Panel:
Current
Old:
Alternates(Result screen renders):
Alternates:
Alternates:
V1
V2
Stocks
Fox
Falco
Marth
Sheik
Jigglypuff
Peach
Captian Falcon
Ice Climbers
Fox
Falco
Marth
Sheik
Jigglypuff
Peach
Captian Falcon
Ice Climbers
I am streaming myself making this remaster from now on, if you want to follow it I will be doing it on my Twitch.
All of my previous streams will be highlighted on twitch, and exported to my Youtube as well.
Youtube Playlist
Marth - - - - - - - - - - - - - - - - - -Sheik
Video :Blue - - - - - - - - - - - - - Video (Part 1, 2): Neutral
Video :Red - - - - - - - - - - - - - -Video (Part 1, 2): Red, Green, Blue
Video :Green - - - - - - - - - - - - Video (Part 1, 2, 3, 4): White, Stocks, CSPs, Stocks
Video (Part 1, 2) :Black
Video :White
Video: CSPs and Stocks
Jigglypuff - - - - - - - - - - - - - -Peach
Video: (Part 1, 2, Extra) - - - -Video (Part 1, 2): Neutral (Part 2 is the first time I had a calibrated capture for twitch.)
All of my previous streams will be highlighted on twitch, and exported to my Youtube as well.
Youtube Playlist
Marth - - - - - - - - - - - - - - - - - -Sheik
Video :Blue - - - - - - - - - - - - - Video (Part 1, 2): Neutral
Video :Red - - - - - - - - - - - - - -Video (Part 1, 2): Red, Green, Blue
Video :Green - - - - - - - - - - - - Video (Part 1, 2, 3, 4): White, Stocks, CSPs, Stocks
Video (Part 1, 2) :Black
Video :White
Video: CSPs and Stocks
Jigglypuff - - - - - - - - - - - - - -Peach
Video: (Part 1, 2, Extra) - - - -Video (Part 1, 2): Neutral (Part 2 is the first time I had a calibrated capture for twitch.)
Download:
Installer:
(WIP)
Netplay Pack (Requires Dolphin Only needs 1.02 Iso (Not as nice tho):
M. Remaster Top 8 Complete Netplay Pack
xDelta patch (Easiest Method Needs 1.02 iso):
M. Remaster: Top 8 Complete (1.02 and 20XX 4.07)
GCR (You don't need a vanilla 1.02 Iso):
M. Remaster: Top 8 Complete (1.02 and 20XX 4.07)
Old xDelta:
Both 20XX and v1.02 included (Marth and Sheik Complete)
Old GCR:
Melee Remaster Textures(Marth and Sheik Complete)
Melee Remaster Textures(Falco Complete)
Melee Remaster Textures(Fox Complete)
Source Files:
2/18/18 Samus and Pika Complete
7/29/17 Top 8 Complete
7/5/17 Pre Top 8 (Captain Falcon Done)
Source FIles(Pre Top 8 Complete)
Source Files(Marth and Sheik Complete)
Installation:
xdelta Method:
Installer:
(WIP)
Netplay Pack (Requires Dolphin Only needs 1.02 Iso (Not as nice tho):
M. Remaster Top 8 Complete Netplay Pack
xDelta patch (Easiest Method Needs 1.02 iso):
M. Remaster: Top 8 Complete (1.02 and 20XX 4.07)
GCR (You don't need a vanilla 1.02 Iso):
M. Remaster: Top 8 Complete (1.02 and 20XX 4.07)
Old xDelta:
Both 20XX and v1.02 included (Marth and Sheik Complete)
Old GCR:
Melee Remaster Textures(Marth and Sheik Complete)
Melee Remaster Textures(Falco Complete)
Melee Remaster Textures(Fox Complete)
Source Files:
2/18/18 Samus and Pika Complete
7/29/17 Top 8 Complete
7/5/17 Pre Top 8 (Captain Falcon Done)
Source FIles(Pre Top 8 Complete)
Source Files(Marth and Sheik Complete)
Installation:
xdelta Method:
- Extract the patch folder.
- Move the 20xx4.05 or v1.02 iso (for whichever patch you downloaded for), over the bat file.
- Check your hash to make sure its the same build as the one I created.
- Done. You have to love xdelta.
- Open a vanilla copy of ssbm 1.2 or 20xx 4.05 using GCR.
- Extract the root using gcr to a location.
- Close the iso.
- Open the root folder in your file explorer.
- Copy all the dat and usd files within the MRT(Falco Complete) root folder for 20xx or regular ssbm into the root folder you extracted from the iso.
- Open the root folder using GCR.
- Save it as an ISO with any name of your choosing.
- Rebuild the the root folder using the rebuild option.
- Congrats, you now have remastered textures for melee.
You are free to use the textures above anyway you like, I'll be keeping the download updated with all my source files which include png exports, psds of all my layers and edits, and any dats and usds I messed with.
Feedback and help is welcome!
Last edited: