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Melee in school( afterschool)

Dandy_here

Smash Journeyman
Joined
Oct 8, 2014
Messages
332
Location
Cheektowaga NY
I want to start a smash club at my school, but I don't know how to "Pitch" the idea. And I don't know how many people would be interested in it as I only can confirm 2 set ups. I have until the end of summer break to finish planning since starting now is pointless.
 

20YY SS | Saiblade

Obviously not biased towards Falco
Joined
Jul 1, 2014
Messages
1,169
Location
Florida
3DS FC
3239-4949-5301
I want to start a smash club at my school, but I don't know how to "Pitch" the idea. And I don't know how many people would be interested in it as I only can confirm 2 set ups. I have until the end of summer break to finish planning since starting now is pointless.
Talk to your counselor, put flyers around school, get some friends in on it, start a FB page, stay positive.
 

BlueX

Smash Hero
Joined
Mar 8, 2015
Messages
8,304
NNID
ukgh01
3DS FC
3325-4567-0562
I hosted some smash tournaments before in school. In fact i just hosted one recently. It's best to talk to your teacher about it.
 

Sundark

Smash Apprentice
Joined
Oct 20, 2014
Messages
99
Something like this would require a few steps. First, find a teacher who you like or who would be comfortable supervising (since that's usually a necessity). Mostly right now you want to give them intent and ask their interest. You may have to ask a few different teachers. If/when you find one, you have to put in a little more work.

Not necessarily in order:
- Evaluate/garner interest. Ask your friends, poll classrooms, hand out surveys or put up fliers. The faculty is going to want to know if there's actually merit to running this club. Recruit a close friend to help co-run or co-host tournaments/get-togethers. This will also include polling for an ideal time/date. There are lots of other clubs in any given school, and they'll run whenever they can. Find a timeslot you can work with, and that teachers can give you.

- Assess and acquire assets:
-- You said you can only confirm 2 setups, but if more than 20 people show up to play, that might not be sufficient, especially if you're gonna stick to a competitive environment with mostly two people to a setup. Check local ads and stores for cheap TVs/Gamecubes/Wiis/Whichever you need, leaning towards ease of transportation with TVs. You could even have a donation run. There may be lots of people willing to unload old CRTs on you, and that's the best thing ever for you.
-- You'll need a fairly large, fairly open room with a lot of plug-in availability. Tables and chairs will be necessary. Look into potential secure storage spaces that the school could offer you if students aren't willing to haul setups to and from school. If it's a decent trek through the school away, ask about carts you could use.

- Compile all your information and present it to the teacher you found, or to both the teacher and the principal. Be professional and serious about it, so you don't look like some kids looking to goof off. If you're hoping to start up a competitive environment, specify that. If there's going to be any money involved, note how much and who's going to take care of it. If you're leaning toward casual smashfests, consider a one-time membership fee that you can put towards the club (acquiring more setups, etc.), and if it's going to be competitive, run over how a bracket buy-in and pot splits will work. Outside of tournament winnings, no money taken in by the club should go anywhere except back to improving the club.

Look into all the TOing advice threads, as unless that's getting delegated, you will probably be running things moreso than you will be playing things.

That's about all I've got for now.
 
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Dandy_here

Smash Journeyman
Joined
Oct 8, 2014
Messages
332
Location
Cheektowaga NY
Something like this would require a few steps. First, find a teacher who you like or who would be comfortable supervising (since that's usually a necessity). Mostly right now you want to give them intent and ask their interest. You may have to ask a few different teachers. If/when you find one, you have to put in a little more work.

Not necessarily in order:
- Evaluate/garner interest. Ask your friends, poll classrooms, hand out surveys or put up fliers. The faculty is going to want to know if there's actually merit to running this club. Recruit a close friend to help co-run or co-host tournaments/get-togethers. This will also include polling for an ideal time/date. There are lots of other clubs in any given school, and they'll run whenever they can. Find a timeslot you can work with, and that teachers can give you.

- Assess and acquire assets:
-- You said you can only confirm 2 setups, but if more than 20 people show up to play, that might not be sufficient, especially if you're gonna stick to a competitive environment with mostly two people to a setup. Check local ads and stores for cheap TVs/Gamecubes/Wiis/Whichever you need, leaning towards ease of transportation with TVs. You could even have a donation run. There may be lots of people willing to unload old CRTs on you, and that's the best thing ever for you.
-- You'll need a fairly large, fairly open room with a lot of plug-in availability. Tables and chairs will be necessary. Look into potential secure storage spaces that the school could offer you if students aren't willing to haul setups to and from school. If it's a decent trek through the school away, ask about carts you could use.

- Compile all your information and present it to the teacher you found, or to both the teacher and the principal. Be professional and serious about it, so you don't look like some kids looking to goof off. If you're hoping to start up a competitive environment, specify that. If there's going to be any money involved, note how much and who's going to take care of it. If you're leaning toward casual smashfests, consider a one-time membership fee that you can put towards the club (acquiring more setups, etc.), and if it's going to be competitive, run over how a bracket buy-in and pot splits will work. Outside of tournament winnings, no money taken in by the club should go anywhere except back to improving the club.

Look into all the TOing advice threads, as unless that's getting delegated, you will probably be running things moreso than you will be playing things.

That's about all I've got for now.
Thanks for the advice! My school has a crap load of crt's so that is already done. So just from what I understand, I am sure at least 15 will show up. Over the summer a lot of my time is gonna be spent on getting the sd cards ready as I don't have working disks. 2 other friends have wii's and the school has 2. I can try and secure 1 of these places. The cafeteria, but only once a week on Fridays, and there would be lots of space. I could use the 8th Grade science room, which is perfect in size, but i'm moving up to high school, so it could be far more difficult, but has far more advantages. Or I could use the auditorium , but it would in the long-term, would conflict with the yearly musical for 3 to 4 months. With controllers, I can guarantee 6, but will have to see if anyone has more. If not, then I can shell out the cash if needed. So, the last part is really just presenting and pitching it to the higher-up in power. I will focus more on its benefits in all area's of life and how it is very intricate. I will talk about the meta game and the amount of mental power it takes and its effect on trying hard all the time. That is my outline, my pre beta build.
Edit: No tournaments for money. I gotta ensure I can get it started before I pitch that idea. However, I am I a BIG fan of salty suites, so we could do that and settle some rivalries and the winners could get 10 dollars out of my pocket, which isn't much for me. So, I was planning on having this as a weekly meetup after school, like 3 to 6. Once a month, that day is reserved for the salty suite. Now, I am at a speed bump. I'm only 13, my brother could help, but probably not. My grandmother has money, a lot of money, so I might have gotten lucky. One last issue is really with trying to not make the game look super difficult right away. I don't know how to teach them really.
 
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