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Melee 20XX Training Pack with Tournament Edition AI, is this possible?

VoidedSmash

Smash Rookie
Joined
Feb 17, 2016
Messages
23
Something I've noticed about 20XX training mode is that the AI tends to suck. Sometimes it'll completely forget to use any move to recover if sent flying, fail attacks or other things. I decided to give Tournament mode's AI a whirl, and noticed a huge difference; I was getting destroyed by it.

I know that Training and Tournament rely on different methods (Training uses a rebuilt version of Melee whereas Tournament uses a save file) but is there any way to put the AI of Tournament into Training so I can more easily get destroyed and learn how to recover from that?

Also, I'm not a noob getting trounced by the vanilla AI, I was able to obliterate a level 7 CPU on vanilla whereas one of the same level wrecked me in Tournament.

Thanks in advance.
 

Pauer

The Pauerful
Moderator
Joined
Dec 25, 2013
Messages
598
Location
Linz, Austria
everyone will tell you that high-level AI is bad to play against since it is not very human-like and will make you develop bad habits starting out. The general problem is that they will always do the same thing given the situation or choose from a set of few option (for example falco will either side-b or laser at high distance).
The 20XX AI is not meant to fight back, it´s meant to be the optimal punching-bag where you can practice combos on, which is the only thing you can do properly using AI, as of now. Although more might be possible in the future.
 

Stride

Smash Ace
Joined
Feb 22, 2014
Messages
680
Location
North-west England (near Manchester/Liverpool)
20XXTE doesn't modify CPUs at all, assuming the feature list isn't outdated (http://www.20xx.me/about.html).

Achilles has said he's currently working on improvements to the CPUs (including giving them an actual neutral game) for the 20XX pack, so you can expect those in the next patch.

If you try to play a CPU like you'd play a person then you won't get anything out of it; you could try to play neutral if you want but the CPU will just totally ignore it, walking towards you and then spamming moves and often powershielding your attacks with 1 frame reactions. For this same reason, you can beat a level 9 CPU by doing nothing but standing still and spamming a single move, since it'll walk into it just like always. Like, look at things like this if you want examples of how the AI works in this game. Trying to play neutral like normal is actively detrimental and will only build bad habits. Treat CPUs like tools; the worst thing you can do with a CPU is try to beat it (rather than just "use" it).

You can still play with the CPU like it's a real player (and practice neutral against it) to some extent, so long as you recognise their (many) limitations and work around the fact that they're never going to deviate from their very basic flowchart (which include some randomness). Pretend they can DI or recover in a certain way and cover it, or practice a certain thing you'd do in neutral in response to something they could be doing, or just use the presence of another character to help you visualise things (such as effective ranges). The point is that the things you're pretending the CPUs do have to be specific and predetermined, and you have to be aware of what you're trying to cover in advance, since the CPU is never going to do actually those things (and by extension won't mix them up nor force you to react to or read them), nor respect your "counterplay" to them, nor reward you for covering them. The awareness is the key part.
 
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