• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

MDL0 issues!

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
Ok somebody please help me with a project i am working on. I have ripped and hexxed a Hammer Koopa from New Super Mario Bros Wii and when I looked at it in brawlbox it had 3 MDL0s in it. Then I found out that the other two are the Hammer and Boomerang. But when I try to export them I get an error that says "Object reference not set to an instant of an object" and I try to export it AGAIN and I get a different error that says "The Given Key Was Not Present In the Dictionary" and then they export. When I try to open them I get another error that says "Pointer startIndx and length do not refer to a valid string, Paramerter name: ptr." And they will open and show nothing. The Koopa Brother model works fine its just those two. Please Help. (BTW Im making a Hammer Bro and Mega Bro Duo over Ice Climbers)
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
that's because you need to make three copies of the file, and then for the second copy, delete the model above it, and the third you need to delete both models above it. after you've done that, then continue with the standard hexing to make the models work with Brawl.

and why not just use the Hammer Bro. thats already in Brawl?
 

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
that's because you need to make three copies of the file, and then for the second copy, delete the model above it, and the third you need to delete both models above it. after you've done that, then continue with the standard hexing to make the models work with Brawl.

and why not just use the Hammer Bro. thats already in Brawl?
I was going to do that but then I thought about the Mega Brother. Lol.

EDIT: I did what you said and still got errors.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
did you delete only the .MDL0 info, or everything above the second/third .MDL0?
 

Ronaldmcdonald

Smash Apprentice
Joined
Mar 31, 2010
Messages
101
Here's what to do: Open the .brres in hex editor with the first model hexed already. Press control f and type in MDL0 it should show 4D 44 4C 30 highlighted. Change it to 4D 44 4C 33 and save it. Hex it again. Repeat until all are hexed. Open it back up in hex editor. Search MDL3 now. Change 4D 44 4C 33 back to 4D 44 4C 30
search again. Just change them all back at the end.
 

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
Here's what to do: Open the .brres in hex editor with the first model hexed already. Press control f and type in MDL0 it should show 4D 44 4C 30 highlighted. Change it to 4D 44 4C 33 and save it. Hex it again. Repeat until all are hexed. Open it back up in hex editor. Search MDL3 now. Change 4D 44 4C 33 back to 4D 44 4C 30
search again. Just change them all back at the end.
Dang Thanks Dude! Now I can continue with my projects from NSMBW
And there is a 3rd MDL0 what do I do for that because when I make it MDL3 it just fixes the boomerang.
 

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
Is there a way to view both of the models in one window? (I mean having the hammer attached to the hammer brother when viewing the hammer brother model)
 
Top Bottom