TimeMuffinPhD
PhD in time travel and muffins.
Sheik
Before you begin to read this, I have permission from Mumbo, the original creator of this idea. I will be using his format and some of his information, so give a big credit for the work he's put into this. Thanks. Unfortunately I'm not great with formatting so it won't look as nice as Mumbos.
This will be a series of threads, each dedicated to a single matchup, covering all 41(+) matchups. These threads are going to be a collaboration, so PLEASE give me your thoughts and opinions. Post your videos here, even if you lose. Post your preferred stages, even if people think otherwise. Post your tips, even if you think you aren't the best player.
The character vote for Shiek was a 4 way tie, so we used a randomizer to pick one of the 4. We will vote for the next matchup here on this guide, so vote on the strawpoll here:
Part 1 - http://strawpoll.me/4283685
Part 2 - http://strawpoll.me/4283684
I. Videos:
II. Overview:
Shiek is a character who is reliant on baits in the neutral, racking up damage with grabs, and closing out stocks with edge-guards.
Shiek's Strengths:
Neutral Game:
Pick
V. Tricks, Tips, Do's and Don'ts:
Don't:
Do:
Tricks:
Tips:
Guide Contributors:
@ TimeMuffinPhD @ BRUJO~ @ Mr. PotatoBread @ The Baron
Before you begin to read this, I have permission from Mumbo, the original creator of this idea. I will be using his format and some of his information, so give a big credit for the work he's put into this. Thanks. Unfortunately I'm not great with formatting so it won't look as nice as Mumbos.
This will be a series of threads, each dedicated to a single matchup, covering all 41(+) matchups. These threads are going to be a collaboration, so PLEASE give me your thoughts and opinions. Post your videos here, even if you lose. Post your preferred stages, even if people think otherwise. Post your tips, even if you think you aren't the best player.
The character vote for Shiek was a 4 way tie, so we used a randomizer to pick one of the 4. We will vote for the next matchup here on this guide, so vote on the strawpoll here:
Part 1 - http://strawpoll.me/4283685
Part 2 - http://strawpoll.me/4283684
I. Videos:
II. Overview:
Shiek is a character who is reliant on baits in the neutral, racking up damage with grabs, and closing out stocks with edge-guards.
Shiek's Strengths:
- Strong grab game (TimeMuffinPhD)
- Strong tech chase game (TimeMuffinPhD)
- Strong edge-guards (TimeMuffinPhD)
- Reliable ender (F-air) (TimeMuffinPhD)
- Somewhat weak neutral. (TimeMuffinPhD)
- Easily combo-ed. (TimeMuffinPhD)
- Easy to edge-guard. (TimeMuffinPhD)
- Don't get grabbed. (TimeMuffinPhD)
- Laser helps define the neutral. (TimeMuffinPhD)
- Don't get baited, be patient. (TimeMuffinPhD)
Neutral Game:
- The 3 key points which have already been stated sort of overview the neutral game against Shiek. Her grab game is very potent, she can d-throw tech-chase you until you're at a high enough percent to finish you. There are several ways to counter this:
1). Don't get grabbed. The reason you get grabbed by her is by being predictable, or by her baiting you. Sheik's entire neutral game is very reliant around baiting. She will do this with dash-dances, wavedashes and needles. You will need to be quite patient and aware - pick up on the habits she uses to bait you and predict her instead.
2). So you're eventually going to get grabbed at somepoint, so what do you do once you get grabbed? Good Shiek's will normally follow up confidently on grab tech-chases, but there are things you can do to stop them from doing so. Simply mixing up your get-up options, normal get-up is the quickest; but possibly the easiest to react too. If you condition them to tech-chasing normal get-ups however, you can start using get-up attack to counter this. This isn't the be all and end all, but use this as a rough guide. What seems to be the most reliable however is get-up into instant shine - this comes out far too fast for Shiek to be able to tech-chase you like she was doing before. She can still counter-play this by waiting for the shine, then grab you. Of course now you have a more powerful mix-up option at your disposal. (TimeMuffinPhD)
- Using the blaster will help sway the neutral in your favor. This allows you to make the pace of the game match yours, blaster will force her to approach; or even start an approach for you. For example, if you waveland blaster forward and hit her shield, you can then follow up with several things. (TimeMuffinPhD)
- Shine -> Dair (Full hop dair) (The Baron)
- If she Di's out, go for a reset (dash attack, grab) (The Baron)
- Waveshine from 0 - 10%. (The Baron)
- Tech chase off of b-throw and D-throw (The Baron)
- Uair and fair juggles since she has a hard time getting down (The Baron)
- If she's fishing for a lot of grabs, don't be afraid to spot dodge to get out of it or, if you've got the timing down, shine before it gets out. (The Baron)
- DI'ing out is pretty much a must as all her attacks lead into fair which will kill you, so make it as hard to follow up as you can (The Baron)
- Optimize and be unpredictable with your techs. Shieks love their D-throw tech chases and your tech roll is pretty short so she can get some things off of reaction (The Baron)
- Hold ledge and laugh. With the amount of landing lag on her recovery, and the fact that she doesn't have much way of threatening you on the ledge, you should easily be able to punish her when she goes to the stage or just hog her if she goes for ledge. (The Baron)
- Cry (The Baron)
- Recovering against shiek is hard but not impossible. All of her options out prioritize or beat your two very meager options making this very rough (The Baron)
- Sweet spot if you can, as that's the only guarunteed out you get against getting edgeguarded (The Baron)
- If you can flash back on quickly do it, but don't put all your stock in this. YOu can still get punished on stage and genre savvy shieks will call your attempts if you get too predictable (The Baron)
- Nothing beats needles. Nothing. Ifyou get needles your dead in which case refer to the first bullet point (The Baron)
- Up B is pretty slow, so if you know shiek like edgeguarding via fair, try to flash back in. (The Baron)
- If she prefers nair then you can make it back but you will probably take a lot of damage coming in (The Baron)
- in short, refer to bullet point one (The Baron)
- Play neutral as hard s you can. You can win it, and once you get your punish take it far as one grab from shiek can be a stock. (The Baron)
- Hold stage when edge guarding and don't be put into situations where you're trying to recover (The Baron)
- Space blaster carefully and don't get too laser happy or else death awaits (The Baron)
Pick
- Wario Ware(Personal Bias)
- GHZ
- FD
- FoD
- Battlefield
- Dreamland(personal Bias) (The Baron)
V. Tricks, Tips, Do's and Don'ts:
Don't:
Do:
Tricks:
Tips:
Guide Contributors:
@ TimeMuffinPhD @ BRUJO~ @ Mr. PotatoBread @ The Baron
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