retro gamer 6
Smash Journeyman
note: as of now, i will stop updating. i will continue to update this. when i'm done updating on all is brawl, then i will continue. thanx. kirby rules!!!
ok i know theres some kind of thread about this, but i want to go into more detail and have it more organized. if any believe that this thread should be closed, then by all means do so. thanx.
ok then, since there is already a character match up forum for kirby, i decided to talk about the stages and how kirby can play effeciently on each one (including the ones that are tournament banned). its gonna take some time to discuss all the stages so please bear with me. i have many responsibilities to take care of and since my graduation is only a few weeks away, that will be my number one priority. but i'll do my best to keep up with the stages. if any of you have any other tactics for each stage, please share and i'll post it here and give you credit. we'll make Kirby a pro on each stage. this will probably be one of the longest threads i've ever made, so lets make it a good one. so lets begin, shall we?
the 1st one for now is battlefield:
obviously one of the most common stages to fight on and one of the most balanced, kirby has no trouble here. The platforms offer kirby to uair opponents and also protect him from spikes. my advice is to try to stay on the ground as much as possible and try to stay in the center. when you have you opponent at a high damage percentage, try to knock him/her off. the kirbycide also works well here, seeing that you can go under the stage with your opponent and spit them out. most characters won't make it back, but watch out for those with multiple jumps and those who can wall cling. that's all i have to say. any more ideas guys?
player's advice:
1. it's a good ideal against players that have alot of recovery. knock them off and stand on a platform and most the time the will try to counter attack when they fall so just drop down a level and attack 99% you will succesfully attack them back.
Another thing is this is one of kirby's better stages i believe because the the platforms acts as sheilds and can be used for mindgames... like i said earlier. the stage is easy for kirby to come back too and even go around if for some reasson the needs to be done. (PIMPSLAP, from all is brawl)
we'll discuss the next one after a few suggestions have been given out.
ok i know theres some kind of thread about this, but i want to go into more detail and have it more organized. if any believe that this thread should be closed, then by all means do so. thanx.
ok then, since there is already a character match up forum for kirby, i decided to talk about the stages and how kirby can play effeciently on each one (including the ones that are tournament banned). its gonna take some time to discuss all the stages so please bear with me. i have many responsibilities to take care of and since my graduation is only a few weeks away, that will be my number one priority. but i'll do my best to keep up with the stages. if any of you have any other tactics for each stage, please share and i'll post it here and give you credit. we'll make Kirby a pro on each stage. this will probably be one of the longest threads i've ever made, so lets make it a good one. so lets begin, shall we?
the 1st one for now is battlefield:
![](http://i295.photobucket.com/albums/mm152/retrogamer6/stage01_070522a-l.jpg)
obviously one of the most common stages to fight on and one of the most balanced, kirby has no trouble here. The platforms offer kirby to uair opponents and also protect him from spikes. my advice is to try to stay on the ground as much as possible and try to stay in the center. when you have you opponent at a high damage percentage, try to knock him/her off. the kirbycide also works well here, seeing that you can go under the stage with your opponent and spit them out. most characters won't make it back, but watch out for those with multiple jumps and those who can wall cling. that's all i have to say. any more ideas guys?
player's advice:
1. it's a good ideal against players that have alot of recovery. knock them off and stand on a platform and most the time the will try to counter attack when they fall so just drop down a level and attack 99% you will succesfully attack them back.
Another thing is this is one of kirby's better stages i believe because the the platforms acts as sheilds and can be used for mindgames... like i said earlier. the stage is easy for kirby to come back too and even go around if for some reasson the needs to be done. (PIMPSLAP, from all is brawl)
we'll discuss the next one after a few suggestions have been given out.