ChikoLad
Purple Boi
- Joined
- Jan 11, 2014
- Messages
- 23,084
Just a fun little glitch I found.
If you are playing Classic on a difficulty high enough for a Master Core form to appear, pause the game at any time while fighting Master Hand and Crazy Hand. Take a screenshot, and then enter Paint Mode. Exit Paint Mode (doesn't matter whether or not you save the picture), and return to fighting Master Hand and Crazy Hand as normal. Now, when you initiate the Master Hand's transformation into a Master Core form, the music won't switch out for the Master Core theme, and will just keep playing the Master Hand theme.
If you are playing on a difficulty high enough for Master Fortress to appear, the Master Hand theme will still play while you are going through it after this glitch has been activated at the start of the battle.
The Master Hand theme will stop once you defeat the Core/Fortress, but you can make it come up again while the game is transitioning between the Core/Fortress defeat animation, into the segment where you beat up the actual Core itself.
This might add variety to the Core/Fortress phases for those of you still grinding through Classic Mode.
If you are playing Classic on a difficulty high enough for a Master Core form to appear, pause the game at any time while fighting Master Hand and Crazy Hand. Take a screenshot, and then enter Paint Mode. Exit Paint Mode (doesn't matter whether or not you save the picture), and return to fighting Master Hand and Crazy Hand as normal. Now, when you initiate the Master Hand's transformation into a Master Core form, the music won't switch out for the Master Core theme, and will just keep playing the Master Hand theme.
If you are playing on a difficulty high enough for Master Fortress to appear, the Master Hand theme will still play while you are going through it after this glitch has been activated at the start of the battle.
The Master Hand theme will stop once you defeat the Core/Fortress, but you can make it come up again while the game is transitioning between the Core/Fortress defeat animation, into the segment where you beat up the actual Core itself.
This might add variety to the Core/Fortress phases for those of you still grinding through Classic Mode.