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Marth vs. Roy

7dogguy

Smash Cadet
Joined
Oct 31, 2013
Messages
61
Location
WV
3DS FC
2466-2487-7066
Most of the time when I fight my friend who uses Roy I win but there are times when I just don't know how to approach him. His f-smash is deadly and can kill at under 50 percent if it's hit right. It really doesn't need to be aimed like Marth's tipper because its pretty much anywhere else on the sword. Edge guarding is hard because Roy's up B has more priority than any recover that I have dealt with so far. Roy's dash attack is also weird because the hit box is long and he can almost immediately do an f smash afterwards. When Roy d-tilts it goes farther than Marth's and sends Marth upwards leaving him vulnerable. Not to mention Roy only needs a few hits on small stages and one missed move can mean a loss of stock. When I'm on platforms I get stuck and have a hard time getting down because I get nervous because if I don't get down the right way I'll get launched across the map. So if anyone can help me with any of this i would be super grateful
 

Thor

Smash Champion
Joined
Sep 26, 2013
Messages
2,009
Location
UIUC [school year]. MN [summer]
I'm no expert but here's some stuff to think about/try:

Your goal should be to stay at or outside of tipper range - if you are in this range, then getting hit not only doesn't do so much damage, but your attacks do more damage. You shouldn't be so close to Roy that you get sweetspot fsmashed by him - if you are, you should be bringing your shield up because at percents past 50, he's not going to get THAT much off a grab (if he's KOing at 50%, he'd need to take you from 50% to death or shield is a safer option) and since Marth and Roy have huge grab ranges, if he hits your shield you probably get to grab him. I'm no expert on edgeguarding Roy, but I'd mess around at some point to see if you can CC Blazer; if so CC -> fsmash or dtilt would be my suggestion, if you can't CC it, see about messing around with how far into the stage Roy's sword reaches and if you can't stay outside that range and try to time a dtilt. If neither of these work, you can still use counter (the timing is obviously harder than with Fire Fox, but Blazer is fairly predictable). If you shield dash attack, just stay in shield and punish the fsmash, or else he'll start grabbing after dash attack, which you can start to bait and punish. You can also try to CC dash attack and respond with an attack of your own (you can CC his dash attack to pretty high percents I think). Since dash attack is somewhat readable, you can also try jumping over it and away from him to leave yourself out of fsmash range - you lose some of the stage, but it's better than losing the stage + eating fsmash damage + hitstun.

Not that I can (except on 64 which doesn't count), but shield-dropping through platforms is a solid way to shield any attacks he throws and escapes pressure. If it's a platform where there are higher platforms and not Yoshi's, run to the top one, and make him full hop/commit to hit you, so you can bait it and then escape. If it's Yoshi's or PS, you should look to shield and get off quickly - shielding and jumping away out of shield [onto the ground] is a good way to escape, and you can also just run off bair away from him if you're getting desperate (covers your backside while getting back to the ground). Counter is also useful here if he's always committing to the aerial, though of course don't be predictable with it.

There are probably better people for answering all your questions, and some of this is watered down for brevity, but this should help at least a little.
 
Last edited:
Joined
Aug 6, 2008
Messages
19,345
Most of the time when I fight my friend who uses Roy I win but there are times when I just don't know how to approach him. His f-smash is deadly and can kill at under 50 percent if it's hit right. It really doesn't need to be aimed like Marth's tipper because its pretty much anywhere else on the sword. Edge guarding is hard because Roy's up B has more priority than any recover that I have dealt with so far. Roy's dash attack is also weird because the hit box is long and he can almost immediately do an f smash afterwards. When Roy d-tilts it goes farther than Marth's and sends Marth upwards leaving him vulnerable. Not to mention Roy only needs a few hits on small stages and one missed move can mean a loss of stock. When I'm on platforms I get stuck and have a hard time getting down because I get nervous because if I don't get down the right way I'll get launched across the map. So if anyone can help me with any of this i would be super grateful
I am a little confused by your definition of priority on his UpB. Its base knockback is just high enough that if you make a mistake you take like 1-4% (?) and get sent up super far. If you are getting hit by it in trying to hit his recovery you should just place yourself in a better position. For example, if someone does not sweet spot the ledge with UpB, then you can poke him away with Dtilt. If you get hit by UpB doing this you did it way too early.

Pretty much everything you described makes it seem like you are approaching this match-up the wrong way. But, without actually seeing you play I am not sure what mistakes you are making that are getting you put into bad situations. As another example, Roy' dash attack is actually pretty bad if you compare it to Marth's. If he whiffs the move, then there should be plenty of time for you to punish him in some regard if you are close by.

Roy's Dtilt distance is incredibly similar to Marth's. Again, I suppose you might jsut be attacking first and therefore extending yourself (marth shoves his arm forward on most of his of his moves).

Plus, you probably should learn to DI more fluently. The knockback on his moves is atrocious. Unless you are getting hit by tipper Fsmash you should be living to very high percents even on smaller stages.

With getting stuck on platforms this is again a problem on you. Well, in part its because you are in a bad position to begin with. Overall, most of the things you have mentioned I would say are not strengths of roy and merely a result of you getting put into a bad position. The best advice I can think of is simply keep playing. Focus on pretty much tippering everything if you can. Plus, if you swing first and miss you are in lag and thus at an opportunity to get punished.
 

7dogguy

Smash Cadet
Joined
Oct 31, 2013
Messages
61
Location
WV
3DS FC
2466-2487-7066
I am a little confused by your definition of priority on his UpB. Its base knockback is just high enough that if you make a mistake you take like 1-4% (?) and get sent up super far. If you are getting hit by it in trying to hit his recovery you should just place yourself in a better position. For example, if someone does not sweet spot the ledge with UpB, then you can poke him away with Dtilt. If you get hit by UpB doing this you did it way too early.

Pretty much everything you described makes it seem like you are approaching this match-up the wrong way. But, without actually seeing you play I am not sure what mistakes you are making that are getting you put into bad situations. As another example, Roy' dash attack is actually pretty bad if you compare it to Marth's. If he whiffs the move, then there should be plenty of time for you to punish him in some regard if you are close by.

Roy's Dtilt distance is incredibly similar to Marth's. Again, I suppose you might jsut be attacking first and therefore extending yourself (marth shoves his arm forward on most of his of his moves).

Plus, you probably should learn to DI more fluently. The knockback on his moves is atrocious. Unless you are getting hit by tipper Fsmash you should be living to very high percents even on smaller stages.

With getting stuck on platforms this is again a problem on you. Well, in part its because you are in a bad position to begin with. Overall, most of the things you have mentioned I would say are not strengths of roy and merely a result of you getting put into a bad position. The best advice I can think of is simply keep playing. Focus on pretty much tippering everything if you can. Plus, if you swing first and miss you are in lag and thus at an opportunity to get punished.
Yeah you are right i'm probably just bad

btw thanks for the info I'm sorry I'm still kinda down from losing this

I won 4 in a row thanks guys :)
 
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