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Marth vs Luigi

Rairoba

Smash Rookie
Joined
Sep 8, 2015
Messages
3
So I have a friend who mains luigi, we get pretty close in stocks/damage, but probably about 85% of the time he wins. Any advice on the Marth Luigi MU would be great, I feel like it's hard to get my spacing accurate cause of luigi's obnoxious wavedash. so any advice for how to fight luigi

Also open to comments about how goddamn weird of a character luigi is
 

FE_Hector

Smash Lord
Joined
May 26, 2015
Messages
1,420
Location
Raleigh, NC
Luigi is probably the weirdest opponent in the game. I don't have too much experience with the MU, but I'd really just suggest learning his WD distance. Get right outside of it and just beat him out with a dtilt. That should help out a lot. I figure that you can probably handle the MU pretty well by just giving him less and less stage control by forcing him back with dtilt. If he's going in with an aerial (probably stupid in the neutral), your fair should outspace all of his options. Just be careful against his fair, though... it has ridiculous disjointing.
 

just_dan

Smash Rookie
Joined
Jul 19, 2012
Messages
5
Luigi is probably the weirdest opponent in the game. I don't have too much experience with the MU, but I'd really just suggest learning his WD distance. Get right outside of it and just beat him out with a dtilt. That should help out a lot. I figure that you can probably handle the MU pretty well by just giving him less and less stage control by forcing him back with dtilt. If he's going in with an aerial (probably stupid in the neutral), your fair should outspace all of his options. Just be careful against his fair, though... it has ridiculous disjointing.

His wavedash distance is practically the whole stage on YS/FoD/BF so you can't really do that, especially on those stages.

So I have a friend who mains luigi, we get pretty close in stocks/damage, but probably about 85% of the time he wins. Any advice on the Marth Luigi MU would be great, I feel like it's hard to get my spacing accurate cause of luigi's obnoxious wavedash. so any advice for how to fight luigi

Also open to comments about how goddamn weird of a character luigi is
Could you elaborate on what you end up losing to?

As for general advice, always uthrow. ALWAYS unless they are at a decently high percent and you can dthrow them far enough offstage to set up a clean edgeguard. His recovery is free once you have him far enough offstage to go out and hit him, especially if he needs to use side b. If you see him using side-b, just run off and intercept it. Luigi is one character that is much easier to edgeguard when he is above the stage imo. Really, the idea of separating him from the stage and using your sword to keep them separate until he dies is pretty straightforward in this matchup because he has awful air mobility, can't challenge your fair/uair's range with his aerials, and has a mediocre recovery. Just learn to cover his landing and edgeguard his recovery and he should die from about 2 solid hits per stock.
 
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-ACE-

Gotem City Vigilante
Joined
Sep 25, 2007
Messages
11,536
Location
The back country, GA
Keep luigi out. Space him out completely. It's hard for luigi to get inside vs marth, and that is his only chance.

You can't spam ANYTHING vs luigi. A random jab can easily be punished, so refrain from Yolo'ing fsmashes (he can wd oos shoryuken for starts). Play completely reaction-based. Abuse well timed dtilts, fairs, jabs, ftilts, etc to keep him away. In the air, tipper uair beats anything except for the most perfectly timed dair of all time.

When edgeguarding, always hit him out of his side-b. If you can't spike him or reverse up-b safely, hit him with a quick aerial shield breaker or non-tipper fair and get back to the ledge. On stage, against his up-b you can tipper dtilt or SHFFL a dair on his head, or grab ledge and invincible ledgehop dair him.

Don't forget grabs. You can't combo hard off of them but they do lead to follow-ups. Mainly they're important because at that point luigi has gotten too close and it's one of your last lines of defense before he combos you.

Be ready for luigi's ledgedash. Know the spacing where he'll be losing invincibility and always put a hitbox there or grab. Grab will literally suck him in like a vacuum. It's important to pressure him in the ledge, since on stage is his only shot.
 
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Rairoba

Smash Rookie
Joined
Sep 8, 2015
Messages
3
His wavedash distance is practically the whole stage on YS/FoD/BF so you can't really do that, especially on those stages.



Could you elaborate on what you end up losing to?

As for general advice, always uthrow. ALWAYS unless they are at a decently high percent and you can dthrow them far enough offstage to set up a clean edgeguard. His recovery is free once you have him far enough offstage to go out and hit him, especially if he needs to use side b. If you see him using side-b, just run off and intercept it. Luigi is one character that is much easier to edgeguard when he is above the stage imo. Really, the idea of separating him from the stage and using your sword to keep them separate until he dies is pretty straightforward in this matchup because he has awful air mobility, can't challenge your fair/uair's range with his aerials, and has a mediocre recovery. Just learn to cover his landing and edgeguard his recovery and he should die from about 2 solid hits per stock.
Yeah, totally agreed with the wavedashing comment, there's very limited ways to get outside of his wavedash on those stages. and as far as what i end up losing to... that's kind of a tough question, he racks up damage with stuff like his down b and his tilts and stuff, but i usually get killed by an usmash if my arial isn't spaced perfectly, or his damn fair if i don't recover off the ledge perfectly, or a lot of times i get nailed by his misfire, which, i'm sorry, but that happens way more than 1 out of 8 or whatever it is, and he's so damn lucky with it :p. So i guess a lot of my losses are due to my recoveries and spacing not being perfect, which i've been working on.

As far as throwing, i uthrow if he's at low percent and not by the edge, but if he's at higher percent but not enough to be thrown off the stage from where i am, i either fthrow or dthrow, cause i feel like uthrowing at high percentages sends him too high and he's able to recover before i can follow up with another attack. And yeah, i'm pretty consistent with my edgeguarding attempts, they're not always successful, but I try every opportunity. when he's too far and has to side b his way back i usually end him unless he misfires, and then im screwed if i have anything over, like 70%. I don't uair as much as i should, so i'll definitely try that.

Keep luigi out. Space him out completely. It's hard for luigi to get inside vs marth, and that is his only chance.

You can't spam ANYTHING vs luigi. A random jab can easily be punished, so refrain from Yolo'ing fsmashes (he can wd oos shoryuken for starts). Play completely reaction-based. Abuse well timed dtilts, fairs, jabs, ftilts, etc to keep him away. In the air, tipper uair beats anything except for the most perfectly timed dair of all time.

When edgeguarding, always hit him out of his side-b. If you can't spike him or reverse up-b safely, hit him with a quick aerial shield breaker or non-tipper fair and get back to the ledge. On stage, against his up-b you can tipper dtilt or SHFFL a dair on his head, or grab ledge and invincible ledgehop dair him.

Don't forget grabs. You can't combo hard off of them but they do lead to follow-ups. Mainly they're important because at that point luigi has gotten too close and it's one of your last lines of defense before he combos you.

Be ready for luigi's ledgedash. Know the spacing where he'll be losing invincibility and always put a hitbox there or grab. Grab will literally suck him in like a vacuum. It's important to pressure him in the ledge, since on stage is his only shot.
Yeah, i've noticed spamming doesn't work, especially against luigi. I used to spam dtilt a bit and got punished over and over for that. as good of a move as dtilt is against luigi, he's so damn floaty and weird that he has, like 15 different options to punish every move i attempt, so if he knows what move im gonna use, it's over. I feel like i play reaction based against everyone i play, maybe that's why i lose a lot, haha.

What you said about edgeguarding is good, i think i try to spike too much and get punished for it. or end up timing it badly and end up unable to recover and kill myself. as you can see, im pretty new to the game, i just recently started using SHFFL arials, before that i wouldn't fast fall, or L cancel most of the time. quickly realized how important that is. How do you ledgehop dair? I know how to ledgehop, and i've tried dairing from ledge hop but it always lasted too long and i couldn't get back on the stage. Is there some other technique i need to use or was i just not being quick enough?

And yes, grabs i know are insanely useful with marth, i used to never be able to land grabs, but i've been practicing DDing into jump canceled grab, so i've gotten better at landing grabs. Are there any other tricks besides DDing grabs and the obvious timing grabs around delays from their moves that are pretty consistently successful with grabs?

Once he learns how to ledgedash without messing up and airdodging to his death half the time, i'll definitely try that out.

Thanks a lot guys! I'm pretty new to this level of smash like i said, and this being my first post on smashboards, it's awesome to have a place where i can get good advice from more experienced players
 

FE_Hector

Smash Lord
Joined
May 26, 2015
Messages
1,420
Location
Raleigh, NC
Just to cover one of your points, ledgehop dair is done exactly how you think. Do whatever input you prefer for ledgehops, and input a dair. So for me, I hit down on the control stick -> immediately Y -> down c-stick while holding in towards the stage. Inputs probably vary a little bit from person to person, but as long as it works, it's not a huge deal.
 

Rairoba

Smash Rookie
Joined
Sep 8, 2015
Messages
3
Just to cover one of your points, ledgehop dair is done exactly how you think. Do whatever input you prefer for ledgehops, and input a dair. So for me, I hit down on the control stick -> immediately Y -> down c-stick while holding in towards the stage. Inputs probably vary a little bit from person to person, but as long as it works, it's not a huge deal.
yeah, i tried it out already and i got it, i used to be way slower with my arials and could never do it so i haven't tried it in a while, but now that ive gotten a lot quicker with them it was pretty easy
 
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