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marth vs G&W

smasher01

Smash Ace
Joined
Sep 2, 2007
Messages
524
Location
Bremerton,WA
ok i wouldent be posting this i the marth match up discussion was organized.

how can i give my marth the upper hand in this fight
and are there things i should know?
 

OmegaXF

Smash Ace
Joined
Jul 22, 2006
Messages
936
Location
Detroit Michigan
Don't stand still. Otherwise your shield will be ***** by Bair. GW Nair is useful as it covers a lot of space and makes it hard to get near him at times. Space correctly and abuse your Nair, it gives you a lot of options compared to Fair when your playing GW(it eats through most of his aerial;s and hits all at the same time). If your opponent spams Upb>Dair use your counter. Don't spotdodge when GW uses Fsmash as it lasts long enough to hit you even after you dodge. Tech when you hit the ground from GW down throw otherwise you could take Dtilt,Dsmash or Fsmash. Abuse Marths range with his tilts and SideB. Thats all I can think of.OH And don't spam any smashes as it will leave you open if you miss and I guarantee you, GW can punish a missed smash.
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
5,211
Location
Austin, Texas
ok i wouldent be posting this i the marth match up discussion was organized.

how can i give my marth the upper hand in this fight
and are there things i should know?
More or less, this is just an out-spacing match. But what has been helping me a lot recently against GW is that Marth can grab-release GW to a "tippered" fair. Although it probably won't kill since you probably use the FAir a lot, it's still useful for getting GW off the stage to set him up for edge guarding (not to mention the additional free 13%+ with punching him while he is grabbed). It's also smart to hit the GW a couple times while he is in the grabbed state (hitting him while you are grabbing him) to freshen your FAir for as much knockback/% as possible. The timing is kind of hard, but you get used to it after some practice.
 
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