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Marth Peach Tech?

Praize

Smash Rookie
Joined
Aug 8, 2014
Messages
6
Location
La Grange IL
Alright, so I've already discussed this in another thread, but I figured I'd make a new thread because all of the chain grab threads are about space animals, and I think I've found a nifty chain grab to use on peach.

Grab > Fthrow > Dash > Grab > repeat til end of stage, then either Fsmash, Dash > SH > DAir (the dash is important so leave space for it) or possibly SH > FAir > DJ > DAir (Ken combo) depending on percent and how fancy you feel at the time.

I've only tested this against AI, so what I'm really looking for is confirmation that this stuff can work; I wont be able to test against people til Wednesday.

1. The idea is that @ 10%+ I could consistently chain grab off of Fthrow, regardless of how the AI DI's, it only starts becoming inconsistent up past 80% or so. If there is a specific DI that gets out of this please tell me so I don't feel silly.

2. FThrow > FSmash is a pretty known tech, I'll just note that it stopped being consistent past about ~50% on AI, human DI can probably knock that down a bit.

3. The really interesting one is Fthrow > Dash > SH > DAir.. On the other thread I was told that going Fthrow > SH > DAir was risky if they DI'd correctly because it would be a huge whiff. Testing this I did indeed whiff a majority of the DAirs I attempted this way, but noticed that the ones that I dashed forward first for (mostly accidentally or instinctually), had a better rate of hitting. So I played around with it and got it so that provided I didn't make technical flubs I was able to get
FThrow > Dash > SH > DAir to connect every time. Which was doable for me starting ~40%. This does require enough space from the ledge to allow you to dash forward so that you are at a ~45 degree angle from them. I got this to work at up to 150% before I figured that any higher and your're better of probably just Utilting.

4. Fthrow > Ken Combo; %specific, but hey your stylin'. Ken combo is Ken combo.

I tested all of this against mostly Level 1 AI's with enough level 9 AI's to confirm that it could work against them as well. At the end of the day I'd like someone to confirm whether any of this is viable against a human opponent, specifically the chain grabs and the DAir combo. Any other Marth v Peach techs / strats you guys feel like sharing would awesome as well, I'm only 3 weeks into Melee atm, and am looking for all the help I can get.

Tl:DR: Read the numbered bits and tell me what you think.

Link to the thread that this started on: ht tp://smashboards.com/threads/peach-matchup.363792/
Delete the space in http, I'm not allowed to link yet.
 

djmath

Smash Apprentice
Joined
Jan 14, 2014
Messages
123
Location
marth
level 9s always DI back towards the stage, survival DI, while a smart human player would probably DI away from the stage, especially peach, for combo DI. Also, I know without testing that whoever you're playing could just jump or air dodge out of your combo, or tech one of the throws and roll. I'm skeptical of your findings and while it may be viable I doubt it's guaranteed. I say if you want to test your results go play someone good and see what happens. Or maybe just find a friend and tell them to try to avoid your combos and see how reliable your results are.
 

Praize

Smash Rookie
Joined
Aug 8, 2014
Messages
6
Location
La Grange IL
level 9s always DI back towards the stage, survival DI, while a smart human player would probably DI away from the stage, especially peach, for combo DI. Also, I know without testing that whoever you're playing could just jump or air dodge out of your combo, or tech one of the throws and roll. I'm skeptical of your findings and while it may be viable I doubt it's guaranteed. I say if you want to test your results go play someone good and see what happens. Or maybe just find a friend and tell them to try to avoid your combos and see how reliable your results are.
Yeah, like I said up there, I have no way of confirming for myself that this stuff works until the next smash event I go to, which is on Wednesday. Also lower level AI's do different DI's and the majority of the testing was done on them. As far as the chain grab goes, it does appear to be an extremely tight window if it works at all.
 

woodsta

Smash Apprentice
Joined
Jun 17, 2013
Messages
188
Location
brisbane
It chains on very low percents but becomes DI-able pretty fast. Use your toe or something to hold down and away on a second controller and then try it
 
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