Praize
Smash Rookie
Alright, so I've already discussed this in another thread, but I figured I'd make a new thread because all of the chain grab threads are about space animals, and I think I've found a nifty chain grab to use on peach.
Grab > Fthrow > Dash > Grab > repeat til end of stage, then either Fsmash, Dash > SH > DAir (the dash is important so leave space for it) or possibly SH > FAir > DJ > DAir (Ken combo) depending on percent and how fancy you feel at the time.
I've only tested this against AI, so what I'm really looking for is confirmation that this stuff can work; I wont be able to test against people til Wednesday.
1. The idea is that @ 10%+ I could consistently chain grab off of Fthrow, regardless of how the AI DI's, it only starts becoming inconsistent up past 80% or so. If there is a specific DI that gets out of this please tell me so I don't feel silly.
2. FThrow > FSmash is a pretty known tech, I'll just note that it stopped being consistent past about ~50% on AI, human DI can probably knock that down a bit.
3. The really interesting one is Fthrow > Dash > SH > DAir.. On the other thread I was told that going Fthrow > SH > DAir was risky if they DI'd correctly because it would be a huge whiff. Testing this I did indeed whiff a majority of the DAirs I attempted this way, but noticed that the ones that I dashed forward first for (mostly accidentally or instinctually), had a better rate of hitting. So I played around with it and got it so that provided I didn't make technical flubs I was able to get
FThrow > Dash > SH > DAir to connect every time. Which was doable for me starting ~40%. This does require enough space from the ledge to allow you to dash forward so that you are at a ~45 degree angle from them. I got this to work at up to 150% before I figured that any higher and your're better of probably just Utilting.
4. Fthrow > Ken Combo; %specific, but hey your stylin'. Ken combo is Ken combo.
I tested all of this against mostly Level 1 AI's with enough level 9 AI's to confirm that it could work against them as well. At the end of the day I'd like someone to confirm whether any of this is viable against a human opponent, specifically the chain grabs and the DAir combo. Any other Marth v Peach techs / strats you guys feel like sharing would awesome as well, I'm only 3 weeks into Melee atm, and am looking for all the help I can get.
Tl:DR: Read the numbered bits and tell me what you think.
Link to the thread that this started on: ht tp://smashboards.com/threads/peach-matchup.363792/
Delete the space in http, I'm not allowed to link yet.
Grab > Fthrow > Dash > Grab > repeat til end of stage, then either Fsmash, Dash > SH > DAir (the dash is important so leave space for it) or possibly SH > FAir > DJ > DAir (Ken combo) depending on percent and how fancy you feel at the time.
I've only tested this against AI, so what I'm really looking for is confirmation that this stuff can work; I wont be able to test against people til Wednesday.
1. The idea is that @ 10%+ I could consistently chain grab off of Fthrow, regardless of how the AI DI's, it only starts becoming inconsistent up past 80% or so. If there is a specific DI that gets out of this please tell me so I don't feel silly.
2. FThrow > FSmash is a pretty known tech, I'll just note that it stopped being consistent past about ~50% on AI, human DI can probably knock that down a bit.
3. The really interesting one is Fthrow > Dash > SH > DAir.. On the other thread I was told that going Fthrow > SH > DAir was risky if they DI'd correctly because it would be a huge whiff. Testing this I did indeed whiff a majority of the DAirs I attempted this way, but noticed that the ones that I dashed forward first for (mostly accidentally or instinctually), had a better rate of hitting. So I played around with it and got it so that provided I didn't make technical flubs I was able to get
FThrow > Dash > SH > DAir to connect every time. Which was doable for me starting ~40%. This does require enough space from the ledge to allow you to dash forward so that you are at a ~45 degree angle from them. I got this to work at up to 150% before I figured that any higher and your're better of probably just Utilting.
4. Fthrow > Ken Combo; %specific, but hey your stylin'. Ken combo is Ken combo.
I tested all of this against mostly Level 1 AI's with enough level 9 AI's to confirm that it could work against them as well. At the end of the day I'd like someone to confirm whether any of this is viable against a human opponent, specifically the chain grabs and the DAir combo. Any other Marth v Peach techs / strats you guys feel like sharing would awesome as well, I'm only 3 weeks into Melee atm, and am looking for all the help I can get.
Tl:DR: Read the numbered bits and tell me what you think.
Link to the thread that this started on: ht tp://smashboards.com/threads/peach-matchup.363792/
Delete the space in http, I'm not allowed to link yet.