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Marth Matchup

WickedWarlock

Smash Rookie
Joined
May 25, 2014
Messages
13
Location
College Park, Maryland
Well now that 3.5 is out and there seems to be no reprieve in sight, I figured I would get a new thread going so we can share ideas on this matchup.

The thing that makes this matchup rough in my opinion is Marth dthrow which at ~70% leads into tipper and death. It's just too easy and I have yet to find the best way to DI these throws. What are your best options here, other than not get grabbed?

On the other hand I think Ivy's strength in this matchup is the offstage game. It's hard sometimes to edgeguard these characters from the stage and bairs off the stage can be situational due to the angle of recovery. If you can hop of the stage and bait them to upB to the ledge but tether and reel before they begin their descent and hog the ledge. It's a little different from the way Ivy typically edgeguards since it doesn't work against most other characters (works on Mario too, but his recovery mixups are too good...) so I think some people might just not use it as much as they could.

Other thoughts on the matchup?
 

Kaoak

Smash Cadet
Joined
Aug 2, 2014
Messages
60
As a Marth player, DI away, the problem with that is he can mix up with a forward throw and if you DI into that he gets free fair chains. Marth's recovery also has big problems in the form of huge amounts of landing lag (45 frames?). Basically, get on the ledge and refresh your i-frames, if he is forced to up-B don't let him fade away (he has very little horizonal control after up-B) and set up for a fat punish when he lands on stage, you can literally punish with anything you want.
 

Swann

Smash Journeyman
Joined
Oct 8, 2011
Messages
273
Location
Raleigh, NC
I haven't played against marth in 3.5 so this is all prior experience. With throw release points fixed, this BS should hopefully be much less trouble.

The only guaranteed fsmash followups were at around 30%, and you should just be DIing for the fsmash anyway at that point, especially on small stages.

DI dthrow down and away from marth.

DI fthrow straight away from marth.

I think marth/ivy is a 6:4. He has stupid throw shenanigans, fair (seriously marth's fair in PM ughhhh), and a godlike dash dance, but we have a projectile, outrange him, get easy gimps, can easily abuse good stage positioning, and generally can combo him to death. He has a pretty hard time killing us outside of fsmash, utilt, or a gimp setup.

Keep in mind that marth MUST approach Ivy due to synthesis and razor leaf (and seed bomb I guess). Plan your game around this fact.
 
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