Toe
Smash Apprentice
Just wondering what are some of marths good approaches in the neutral, any advice will be appreciated!
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SHFFL nair is a very strong approach, and so is double fair. also baiting, dashing back and grabbing on a predictable opponent is very useful as well, seeing as Marth's grab game is one of the best. his neutral game is not very strong overall, but his combo and finisher game is so once it is started, the rest is just execution.Just wondering what are some of marths good approaches in the neutral, any advice will be appreciated!
Okay, thanks a lot for the advice!Some of the responses you received are not true at all.
SHFFLed nair is a terrible approach and you shouldn't do it unless you somehow know it's guaranteed. It's beyond easy to punish, especially if you're predictable. Same with double fair. Retreating fairs are a different story though. The more you play people better than you, you'll learn exactly what I mean. Marth has the best neutral game out of the characters with no projectiles. His movement and range is so fluid that you can control the stage very well.
As for approaches, try to never approach with an aerial unless you're spacing it correctly. Which means that you won't get shield grabbed. Otherwise learn to dash dance and weave/avoid moves and get grabs. Marth's grabs = death. DD dtilt is very good, it'll lead to a lot of grabs
idk SHFFL nair has been a strong approach for me, and i consider my opponents to be pretty good. i can see how fair can be pretty punishable, but if you properly space a nair it is very effective. his neutral game is strong for a character with no projectiles, but many high-tiers have good projectile games, which overall makes his not so good. Fox, Falco, Sheik, Peach, Dr.Mario, Samus, Pikachu, all have projectile games. i do agree that grabs and spacing is his game, having played with Marth for years, but things you are saying that are terrible or easy to punish are only done so if done predictably. if you mix up your approaches, you can use an aerial effectively in the neutral. no disrespect or trying to look like i know what im talking about, but this is my opinion. i gladly await your response. i want to learn as much as i can. first legit tourney in 2 weeks and im going all MarthSome of the responses you received are not true at all.
SHFFLed nair is a terrible approach and you shouldn't do it unless you somehow know it's guaranteed. It's beyond easy to punish, especially if you're predictable. Same with double fair. Retreating fairs are a different story though. The more you play people better than you, you'll learn exactly what I mean. Marth has the best neutral game out of the characters with no projectiles. His movement and range is so fluid that you can control the stage very well.
As for approaches, try to never approach with an aerial unless you're spacing it correctly. Which means that you won't get shield grabbed. Otherwise learn to dash dance and weave/avoid moves and get grabs. Marth's grabs = death. DD dtilt is very good, it'll lead to a lot of grabs
that approach seems very effective, but can only be done a few times, maybe even once, before your opponent catches on. take Marth's counter for example, the only time that move has ever worked more than once or twice in a match with Ken vs PC Chris, and PC Chris was super aggressive and predicable.Would a shield stop nair be a decent approach?
I guarantee you that approaching with aerials is a surefire way to get punished against competent opponents. If you can SAFELY space/time nair/fair on shield every single time, without ever having gone to a tourny, i'd be shocked to my core. There will be holes and people will capitalize.idk SHFFL nair has been a strong approach for me, and i consider my opponents to be pretty good.
I guarantee you that approaching with aerials is a surefire way to get punished against competent opponents. If you can SAFELY space/time nair/fair on shield every single time, without ever having gone to a tourny, i'd be shocked to my core. There will be holes and people will capitalize.
Picture this - some spacie has caught on to your tendency to shffl fair or nair. They are dashdancing, you go in, all they have to do is dd out of range and since their ground mobility is so good compared to you in the air, they have control. They get out of range and then do WHATEVER they want to you...
Marth doesn't really need to approach in the traditional sense (like what spacies will do) as far as I understand it. But if you want to poke, dtilt is the safest since you can interrupt it so fast.