(30% done to First beta wanted to atleast have all "B" attacks+FS done before First beta maybe with some "A" attacks):
AAAAA combo(0% done) - A super long combo that requires 5 button presses. The first three hits are simple hooks, then the four button press follows with a 4 kick cossack dance and the final hit is a sort of downward one handed punch. It's quite hard to land fully. 15% (2+2+3+1+1+1+1+4)
F Tilt(0% done) - Gotenks does a gut punch to the foe which has a set knockback then with another press of A he will do a backfist (Heavy Finish). Good knockback on the backfist. 10% (4+6)
U Tilt (0% done)- Gotenks lets off a burst of Ki energy around him (Kiai Cannon). This can be followed up with the "Tri Attack" combo by pressing A three times. Gotenks will teleport back and forth, knocking the opponent forward, up then back down to finish. The three attacks require good timing to execute. 15% (6+3+3+3)
D Tilt(0% done) - Gotenks does a sweep kick to knock the foe off of their feet then shoulder barges them (Ground Slash). Faster than the F Tilt and has more potential to combo after the sweep (if you decided to do a different action that isn't pressing A) however, does less damage. 8% (3+5)
Dash Attack(0% done) - A simple flying kick. It has fairly early IASA frames, allowing for an easy follow up. 4%
F Smash(0% done) - Gotenks releases a burst of pure Ki energy from his hand (Rush Ki Wave). Amazing range, poor damage and ok knockback. His main killing move 10-14%
U Smash(0% done) - A set knockback uppercut that can knock foes into the air and then follow up with either a forward headbutt or an upward headbutt. 15-23% (7-11+8-12)
D Smash(0% done) - A spinning on the spot pirouette with low horizontal range but decent vertical reach and slight suction abilities. Deals multiple hits then throws the foe out (somewhat like Mario Tornade, but a pirouette). 12-16%
N Air(0% done) - A fast triple kick (Flying Kicks). Fast speed and good combo potential, but overall low damage. 7%
F Air (0% done)- A downward head smash that deals a decently strong spike at a 45 degree angle. It's pretty fast too, but again does fairly low damage. 8%
B Air(0% done) - A triple back kick (think like my Shadow's B Air). Again, good speed and combo potential. 7%
U Air(0% done) - A flip kick. Pretty standard affair. Actually one of his slower aerials. But also one of his more damaging. 10%
D Air(0% done) - Gotenks dives head first downwards, dragging any foe that happens to hit him down with him. His strongest aerial, but has long landing lag if it lands on the ground, and will most likely SD in the air. 12%
F Throw(0% done) - Gotenks' signature "Vice Shot" move. This throw is interesting in the fact that it doesn't have much knockback but gives a brief stun, allowing for chain grabs at low percentages. 4%
B Throw (0% done)- Gotenks simply kicks the foe backwards. A pretty standard throw. Does it's job. 8%
U Throw(0% done) - Gotenks does a double handed upward fist (a lot like Ike's upward throw). Quite a bit of knockback and is more used for killing at high % rather than comboing. 9%
D Throw(0% done) - Gotenks throws the foe to the ground a lets loose his famed "DIE DIE Missile Barrage" onto the grounded foe. His most damaging throw. 12%
Neutral B(0% done): Big Tree Cannon - An extremely slow move with massive damage but surprisingly mediocre kill potential and bad follow up ability. Gotenks gathers energy in his hands, the points his fingers like a gun towards the foe and fires a powerful beam of energy. The move can be interrupted by a shield, but you'll have to start the charging again if you do this. 40%
Side B(80% done in PSA/100% done in Animations): Galactic Donuts - Gotenks creates an energy ring with his finger, holds it above his head and throws it straight. If it connects with a foe, then it stuns them and explodes. The projectile move pretty fast, but comes out pretty slowly. 8% (80% done in PSA and 100% done in Animations but still needs a revamp)
Up B(50% done only fly upwards and stilll needs psa fixes): Flight Burst - A burst of flight in one direction. Somewhat like Fox's Up B, except with a faster start-up and a bit less distance. 0%(will maybe be so you can only fly upwards but float in mid air after up-B for afew sec. like Peach)
Down B(0% done): WildSense - Counter attack Like as Lucario´s
Final Smash(0% done): Super Ghost Kamikaze Attack - Gotenks summons four of his cheeky ghosts that reflect his appearance and personality. These ghosts then rush forward simultaneously. The ghosts can be controlled in the same way as PK Thunder, however if they hit the ground, an enemy or go around for a certain amount of time, they will explode. 20% each ghost
Down-Taunt(0% done): Finish Sign - Gotenks does a "you're going down!" gesture and increases the power of his next Smash Attack or Special. The animation for this is pretty dang slow, so it's quite hard to get out. But if you can, the reward is pretty nice. 0%
Extra Tidbits
- If you hold X after your double jump, you can enter a suspended flight. It lasts for just under 2 seconds, so it is very helpful for that extra bit of recovery
this idea will maybe be edited while i making the moveset
wait Animation:
fall animations: (100% done maybe will be edited since it is just mario´s ported over Lucas)
runing Animations(100% done again mario´s ported to lucas)
walking(0% done): floating on the ground
Model/texture: V1 of gotenks vertex (KTH´s one) 100% done with all transforms+Recolours
v2 of Gotenks (smashclash´s one) not sure yet
entry(0% done): fusion dance(if we can get Goten+Trunks over the entry model and animate fusion dance in one model)