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Mario Gimping Meta Knight

Judge Judy

Smash Lord
Joined
May 18, 2008
Messages
1,638
These are Mario's main gimping methods against MK, I would like input on the effectiveness of the following and MK's options regarding them (Please discuss here: http://www.smashboards.com/showthread.php?t=221170):

-Uair, Nair, and Bair are all viable options in terms of edgeguarding with aerials; I personally don't use Dair off-stage other than for stage spikes and Fair is just far too unreliable against MK.

-Cape glide is good if MK is very far off-stage and an Uair out of it will most likely KO him if he's that far off-stage; situational, but a good tool to have nevertheless.

-The cape works well but you should try to be somewhat conservative with it so you don't miss a chance to cape his Up B, also, it's a little slow compared to MK's aerials so it can be punished if you're not careful; pretty much self-explanatory, but basically you want to focus on caping MK's Up B when the opportunity arises.

-FLUDD works pretty well on MK's Up B but you absolutely want to have it fully-charged for best results, still FLUDD will be more used for aiding cape gimps rather than gimping on its own. Additionally, the FLUDD can slow down MK's glide and FIHL works well on MK's glide atk. Overall, the FLUDD is best saved for MK's glide and Up B.


This is a remake of the thread closed by Aiko, reformatted to abide by the board's standards.
 
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