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Mario and Luigi's fireballs colors Is DIED.

divineoverlord

Smash Rookie
Joined
Apr 27, 2010
Messages
2
Question about hexing.

I am trying to change zelda's fireball hit box to become darkness damage by using HXD

While I'm looking at the offset for her special offensive collision of the fire ball (16AD0) I noticed there are other number and variables along the xaxis on HXD. looks like this

Hex offset (h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
16AD0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 01


How will I go about changing the flags of her dins fire ball or graphic?


Thanks..
DO
 

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
Hi, I saw on your Brawl Vault that you literally changed the Fire Flower to an Ice Flower and changed the damage. And I was wondering, how did you do it. Would you mind telling me?
 

KingJigglypuff

Smash Ace
Joined
May 2, 2010
Messages
679
I use OpenSA2 to open ItmFireFlowerShotParam.Pac and ItmFireFlowerParam.pac. then HxD editor to edit damage and Flags. I will tell you where find it.

For ItmFireFlowerShotParam.Pac: for damage= offest 1AC 00000002 for Flags= offest 204
00031005

For ItmFireFlowerParam.pac: for damage offest 3E4 00000003 for Flags= offest 43C
1A431045.

then you are finished!
Oh, I'll go ahead and try that out, will I have to extract something from the common3?
 
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