• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Making Tournament Mode Useful

What do you think?


  • Total voters
    10

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
So as of now tournament mode doesn't work and has some bugs in it. I don't know if there were plans to get tournament mode back into regular vBrawl working order but i had a thought on how tournament mode could be made useful for actual tournaments. If you'll spare me some of your time I'll explain how in the next few paragraphs.

So imagine this. When you select Tournament mode, your presented with a screen which asks you for the format with 2 options, singles or doubles. This would be the root menu for tournament mode. You'd select the format then the screen would swap into the stage select screen. If possible there should be a code which strikes all stages except starters by default if the SSS was loaded from the tournament root menu.

In brawl players have the option to let players take turns choosing a stage. This would be used at the tournament stage select screen by default. For purposes of stage striking there should be a code which makes it so if player 1 has control of the stage select screen cursor, pressing the x or y button would pass control to the next available player (being player 2). The code would then be applied to player 2. Now since stage striking is done with the x button it would be fitting the make x also pass control over to another player but if another button is used that could work as well.

Players would then strike stages in a 1-1-1-1 format (for both singles and doubles) until there is only 1 stage left. Then the player would select that stage. Possibly add a code so that when one stage is left it doesn't matter what is pressed, the stage is loaded anyway. Then the character select screen would load and players would choose characters. The settings would already be setup by default (4 stock, 8 minutes, items off, input assist off, pause off) with it already loading team mode or FFA depending on whether you selected doubles or singles respectively. Players would then proceed to play the match.

After the winner is shown at the results screen, the SSS loads again. This time it by default strikes out the last stage the winner won on if it's coming from the results screen, and gives control of the SSS cursor to the loser. There should be a code which makes it so the winner has to press the x button however many times there are stage bans before control is passed onto the losing player who then chooses a stage. So if there are 3 stage bans, winner has to press x three times before control is passed onto the loser. After the stage is selected, players would be brought back to the CSS with the last fight settings still present, so same characters, names and colors selected. They then would start the match and play again.

If the loser of match 1 wins match 2, after the results screen they are brought back to the SSS. The stage they just played on would be striked, while the stage they first played on would be available for selection. The winning player would strike 3 stages, then the losing player would be given control of the SSS to select a stage. Then the CSS loads the last match settings again and they fight again. This process would loop infinitely as long as there are matches to be played in a set. Once a set has been finished, at the SSS the player given control would simply press B to go back to the tournament root menu which asks for singles or doubles. Players would then unplug their controllers and go somewhere else, leaving that menu up for the next tournament match.

If this were implemented another unintended feature would come with it. Stage strike passing. If a player has lost a match and doesn't want to choose a stage they could press x while the cursor isn't hovering over a stage to pass control to another player. If it's the beginning of a set and the player who has the first ban doesn't want the first ban but rather the last one, they may pass their striking ability onto the other player. Basically it's a way to give control of the SSS to the next player.

I think with this implemented, tournaments could save some time and this would make it easier for players to understand and go about participating as it is fairly self explanatory. I'm not at all sure whether this is possible and how difficult or simple this would be to implement but i think it would be a worthy addition to PM which would further separate it from vBrawl and other smash games (not that it needs to separate itself more than it already is.)

I've put up a poll to see what you all think about this. I'm also open to comments, suggestions and criticisms.
 
Last edited:

Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
Uhh, It's too much work to read all of that at this moment.

I don't think that Tournament mode should have any real function other than being functional to show off a good image of every option being viable.

For people who want to have fun but don't understand the competitive side, the normal tournament mode is far more interesting than doing the actual brackets and what not.

At least, that's my belief.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Uhh, It's too much work to read all of that at this moment.

I don't think that Tournament mode should have any real function other than being functional to show off a good image of every option being viable.

For people who want to have fun but don't understand the competitive side, the normal tournament mode is far more interesting than doing the actual brackets and what not.

At least, that's my belief.
That's completely fair. I've had my fun in standard tournament mode.

I'm just presenting the option that tournament mode can actually be used for y'know... actual tournaments :p
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
Pretty sure this would cause tourneys to run even slower than they already are, considering everybody is now playing on one setup instead of multiple ones.
 
Last edited:

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Pretty sure this would cause tourney's to run even slower than they already are, considering everybody is now playing on one setup instead of multiple ones.
Nonono. The idea is for this to be on everyone's pm build.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Yes but the bracket would not be consistent among different setups and would make us have to have the tournament on only one wii.
Wow. i guess i should have explained in the OP better.
There wouldn't be a bracket on different setups. Read my suggestion as a new mode entirely.
 

Bellioes

Smash Lord
Joined
Jan 5, 2009
Messages
1,096
Location
Montreal, QC
I dont really see how this would save time :/

It seems like its just adding code to do what people are already doing. As long as people understand the rulings, every set goes through pretty much the exact same steps as your suggestion.

In fact, I would say your way would slow tournies down just the fact that each TO would have to configure all of the set-ups to match with the tournaments specific rulings. Seems like more work just for nothing tbh. Sorry, just my opinion.
 
Last edited:

Saito

Pranked!
Joined
Nov 3, 2013
Messages
3,930
Location
Anywhere but Spain
NNID
Vairrick
3DS FC
1719-3875-9482
Ok, I've read through it, but what about the players that don't compete in officially supported tournaments but wants to have their own?

The old tournament function was designed to do just that, and the one you present, while officially is better, is much more complex and foreign to people without the knowledge.

I'm reading it and it's hard to grasp for me since I don't really think about how the tourney people do things, I just want to play. I'd probably have to read this twice to understand it, and I'm not even that impatient right now (Other than the fact that I'm waiting for a ride to go get mario kart 8.)


Then you've got players that aren't even thinking about all of this, but just want to put the players in and have a blast, then all this is presented to them.
MIIIIIIIIIIIIIIIIIIIIIGHT BE A TURN OFF in my book.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
I dont really see how this would save time :/

It seems like its just adding code to do what people are already doing. As long as people understand the rulings, every set goes through pretty much the exact same steps as your suggestion.

In fact, I would say your way would slow tournies down just the fact that each TO would have to configure all of the set-ups to match with the tournaments specific rulings. Seems like more work just for nothing tbh. Sorry, just my opinion.
Yea. Time probably isn't saved although i wouldn't say tournies are slowed down. Supposing each tourney goes by the same ruleset, the settings would already be set. This could present a problem however for tournaments that aren't using the standard ruleset. Nothing wrong with having an opinion.

Ok, I've read through it, but what about the players that don't compete in officially supported tournaments but wants to have their own?

The old tournament function was designed to do just that, and the one you present, while officially is better, is much more complex and foreign to people without the knowledge.

I'm reading it and it's hard to grasp for me since I don't really think about how the tourney people do things, I just want to play. I'd probably have to read this twice to understand it, and I'm not even that impatient right now (Other than the fact that I'm waiting for a ride to go get mario kart 8.)


Then you've got players that aren't even thinking about all of this, but just want to put the players in and have a blast, then all this is presented to them.
MIIIIIIIIIIIIIIIIIIIIIGHT BE A TURN OFF in my book.
This feature definitely wouldn't be for those who didn't attend tournaments...Hmmm....The solution to that could just be creating a separate standard tournament build although i don't think that's gonna happen. Point taken.
 

Bellioes

Smash Lord
Joined
Jan 5, 2009
Messages
1,096
Location
Montreal, QC
Yea. Time probably isn't saved although i wouldn't say tournies are slowed down. Supposing each tourney goes by the same ruleset, the settings would already be set. This could present a problem however for tournaments that aren't using the standard ruleset. Nothing wrong with having an opinion.
Well its true that there does seem to be a standard for tourny rulings. I see 1-2-2-1 striking for match 1 and 3bans-counterpick being pretty common all around. Its the counterpick stagelist that seems to varie a little more from my experience. Resetting the default starters/counterpicks probably isnt that big of a delay but its still extra work I think is unneccessary.

If it really were to happen, probably adding a "Basic" and "Advanced" option could solve the problem of more casual players wanting to use the feature.
 

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Well its true that there does seem to be a standard for tourny rulings. I see 1-2-2-1 striking for match 1 and 3bans-counterpick being pretty common all around. Its the counterpick stagelist that seems to varie a little more from my experience. Resetting the default starters/counterpicks probably isnt that big of a delay but its still extra work I think is unneccessary.

If it really were to happen, probably adding a "Basic" and "Advanced" option could solve the problem of more casual players wanting to use the feature.
A Basic and Advanced option would help but like you said, extra work.

Too long, didn't read.
...Then why post?
 

Fortress

Smash Master
Joined
Oct 2, 2013
Messages
3,097
Location
Kalispell, MT
...Then why post?
Too drunk, didn't care.

If I need to make an actual post, then it'd be about what everybody else said; too complicated for the kind of people who wouldn't run a bracket on something like Challonge, or even hand-write one, and the current method of 'manually striking' is already as easy as it gets.
 
Last edited:

NisforSmash

Smash Journeyman
Joined
May 28, 2013
Messages
433
Too drunk, didn't care.

If I need to make an actual post, then it'd be about what everybody else said; too complicated for the kind of people who wouldn't run a bracket on something like Challonge, or even hand-write one, and the current method of 'manually striking' is already as easy as it gets.
Ahhh got it.
 
Top Bottom