NisforSmash
Smash Journeyman
- Joined
- May 28, 2013
- Messages
- 433
So as of now tournament mode doesn't work and has some bugs in it. I don't know if there were plans to get tournament mode back into regular vBrawl working order but i had a thought on how tournament mode could be made useful for actual tournaments. If you'll spare me some of your time I'll explain how in the next few paragraphs.
So imagine this. When you select Tournament mode, your presented with a screen which asks you for the format with 2 options, singles or doubles. This would be the root menu for tournament mode. You'd select the format then the screen would swap into the stage select screen. If possible there should be a code which strikes all stages except starters by default if the SSS was loaded from the tournament root menu.
In brawl players have the option to let players take turns choosing a stage. This would be used at the tournament stage select screen by default. For purposes of stage striking there should be a code which makes it so if player 1 has control of the stage select screen cursor, pressing the x or y button would pass control to the next available player (being player 2). The code would then be applied to player 2. Now since stage striking is done with the x button it would be fitting the make x also pass control over to another player but if another button is used that could work as well.
Players would then strike stages in a 1-1-1-1 format (for both singles and doubles) until there is only 1 stage left. Then the player would select that stage. Possibly add a code so that when one stage is left it doesn't matter what is pressed, the stage is loaded anyway. Then the character select screen would load and players would choose characters. The settings would already be setup by default (4 stock, 8 minutes, items off, input assist off, pause off) with it already loading team mode or FFA depending on whether you selected doubles or singles respectively. Players would then proceed to play the match.
After the winner is shown at the results screen, the SSS loads again. This time it by default strikes out the last stage the winner won on if it's coming from the results screen, and gives control of the SSS cursor to the loser. There should be a code which makes it so the winner has to press the x button however many times there are stage bans before control is passed onto the losing player who then chooses a stage. So if there are 3 stage bans, winner has to press x three times before control is passed onto the loser. After the stage is selected, players would be brought back to the CSS with the last fight settings still present, so same characters, names and colors selected. They then would start the match and play again.
If the loser of match 1 wins match 2, after the results screen they are brought back to the SSS. The stage they just played on would be striked, while the stage they first played on would be available for selection. The winning player would strike 3 stages, then the losing player would be given control of the SSS to select a stage. Then the CSS loads the last match settings again and they fight again. This process would loop infinitely as long as there are matches to be played in a set. Once a set has been finished, at the SSS the player given control would simply press B to go back to the tournament root menu which asks for singles or doubles. Players would then unplug their controllers and go somewhere else, leaving that menu up for the next tournament match.
If this were implemented another unintended feature would come with it. Stage strike passing. If a player has lost a match and doesn't want to choose a stage they could press x while the cursor isn't hovering over a stage to pass control to another player. If it's the beginning of a set and the player who has the first ban doesn't want the first ban but rather the last one, they may pass their striking ability onto the other player. Basically it's a way to give control of the SSS to the next player.
I think with this implemented, tournaments could save some time and this would make it easier for players to understand and go about participating as it is fairly self explanatory. I'm not at all sure whether this is possible and how difficult or simple this would be to implement but i think it would be a worthy addition to PM which would further separate it from vBrawl and other smash games (not that it needs to separate itself more than it already is.)
I've put up a poll to see what you all think about this. I'm also open to comments, suggestions and criticisms.
So imagine this. When you select Tournament mode, your presented with a screen which asks you for the format with 2 options, singles or doubles. This would be the root menu for tournament mode. You'd select the format then the screen would swap into the stage select screen. If possible there should be a code which strikes all stages except starters by default if the SSS was loaded from the tournament root menu.
In brawl players have the option to let players take turns choosing a stage. This would be used at the tournament stage select screen by default. For purposes of stage striking there should be a code which makes it so if player 1 has control of the stage select screen cursor, pressing the x or y button would pass control to the next available player (being player 2). The code would then be applied to player 2. Now since stage striking is done with the x button it would be fitting the make x also pass control over to another player but if another button is used that could work as well.
Players would then strike stages in a 1-1-1-1 format (for both singles and doubles) until there is only 1 stage left. Then the player would select that stage. Possibly add a code so that when one stage is left it doesn't matter what is pressed, the stage is loaded anyway. Then the character select screen would load and players would choose characters. The settings would already be setup by default (4 stock, 8 minutes, items off, input assist off, pause off) with it already loading team mode or FFA depending on whether you selected doubles or singles respectively. Players would then proceed to play the match.
After the winner is shown at the results screen, the SSS loads again. This time it by default strikes out the last stage the winner won on if it's coming from the results screen, and gives control of the SSS cursor to the loser. There should be a code which makes it so the winner has to press the x button however many times there are stage bans before control is passed onto the losing player who then chooses a stage. So if there are 3 stage bans, winner has to press x three times before control is passed onto the loser. After the stage is selected, players would be brought back to the CSS with the last fight settings still present, so same characters, names and colors selected. They then would start the match and play again.
If the loser of match 1 wins match 2, after the results screen they are brought back to the SSS. The stage they just played on would be striked, while the stage they first played on would be available for selection. The winning player would strike 3 stages, then the losing player would be given control of the SSS to select a stage. Then the CSS loads the last match settings again and they fight again. This process would loop infinitely as long as there are matches to be played in a set. Once a set has been finished, at the SSS the player given control would simply press B to go back to the tournament root menu which asks for singles or doubles. Players would then unplug their controllers and go somewhere else, leaving that menu up for the next tournament match.
If this were implemented another unintended feature would come with it. Stage strike passing. If a player has lost a match and doesn't want to choose a stage they could press x while the cursor isn't hovering over a stage to pass control to another player. If it's the beginning of a set and the player who has the first ban doesn't want the first ban but rather the last one, they may pass their striking ability onto the other player. Basically it's a way to give control of the SSS to the next player.
I think with this implemented, tournaments could save some time and this would make it easier for players to understand and go about participating as it is fairly self explanatory. I'm not at all sure whether this is possible and how difficult or simple this would be to implement but i think it would be a worthy addition to PM which would further separate it from vBrawl and other smash games (not that it needs to separate itself more than it already is.)
I've put up a poll to see what you all think about this. I'm also open to comments, suggestions and criticisms.
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